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Ultimate Werewolf expansion: Artifacts
Ultimate Werewolf Artifacts, the first-ever mega-expansion to Ultimate Werewolf (and usable in other versions of Werewolf), brings the game into the 21st century by using ancient artifacts to propel the game forward.Each player gets, in addition to his Ultimate Werewolf role card, his own Artifact card. He secretly looks at that card, which has an artifact with some special power on it. At any time during the game, he can choose to reveal his Artifact card and use its special power. Some artifacts, like the Cloak of the Prince, provide a direct benefit to the player with the artifact. Others, like the Cudgel of the Old Hag, impact other players. And still others, like the Ring of Truth, provide information about another player in the game. Some artifacts might not be to your benefit to use right away, like the Claw of the Werewolf, but others, like the Ruby of Kismet, might cause someone to reveal and activate an artifact anyway!What this ends up doing is providing a whole new layer to Ultimate Werewolf games, adding new strategies and tactics to your games. Each game is different, with unique combinations of artifacts in the mix.
In A Game of Thrones: The Card Game, the warring factions of Westeros
await your command, inviting you to engage in a life-or-death struggle.
In every game, you select devious plots and challenge your opponents on
the field of battle, through back alley intrigue, and in the political
arena. Whether you play a against a single opponent, in a game known as
a joust, or engage in a battle of three or more players, called a
melee, winning challenges against your opponents is the way to victory.
Your ultimate goal in A Game of Thrones: The Card Game is to gain
influence over the greatest seat of power in Westeros: the Iron Throne!
To achieve this goal, you must call upon iconic characters, such as
Tywin Lannister, Robb Stark, Stannis Baratheon, Daenerys Targaryen,
Euron Crow's Eye, The Red Viper, and dozens of others. You must
maneuver the members of your House and your allies in a constant battle
to gain power. The first player to claim fifteen power wins!
In the game, each player has two decks: a draw deck and a plot deck.
Your draw deck contains the tactical elements of your struggle,
including the characters, locations, attachments, and events that you
call upon in your struggle to claim the Iron Throne. You can command
characters from throughout A Song of Ice and Fire, and you can march
forth from the icy walls of Winterfell or muster your armies around
Casterly Rock. You may even equip your characters with storied weapons,
such as the Valyrian steel blades Ice or Widow's Wail. The draw deck
holds these powerful characters, locations, attachments, and events.
This deck is randomly shuffled and players draw their hands from this
At the start of each round, each player simultaneously chooses and
reveals one of the plot cards from their individual seven-card plot
decks. Your plot for a round determines how much gold you can spend on
cards, which player starts with initiative, and how powerful your
challenges are. Your plot also bears a reserve value, which determines
how many cards you can keep in your hand past the end of the round.
Plots may also offer powerful effects that can trigger when the plots
are revealed or persist to shape the entire game round. You may scorch
the earth with a deadly wildfire assault, or call upon all players to
support the faith of the Seven.
A Game of Thrones: The Card Game (Second Edition) differs from the
first edition of the game due to elements being cut, elements being
revised or updated, and elements being added. Influence was a holdover
from the game's origin as a CCG and is now unnecessary, while crests
offered nothing to distinguish them from traits and made the game more
difficult for new players to learn. Existing keywords have been pruned,
and some new keywords have been added to showcase the most interesting
and essential interactions.
The timing rules — such as the details of moribund, passive effects
with triggers, and save/cancel responses — will be replaced with a more
straightforward timing system that takes advantage of the Interrupt,
Reaction, and Forced triggers that have been successfully employed in
some of FFG's newer LCGs.
The second edition also includes two new factions beyond the six Houses
in the first edition. New deck-building rules empower players with more
options in combining factions, alongside a means of building more
focused and specialized plot decks.
Smash Up: That '70s Expansion is a standalone two-player-only game that can also be used as an expansion for other Smash Up titles. The four factions to be included in this set are truckers, vigilantes, disco dancers, and kung fu fighters.
Space is the worst — empty, black, airless, awash in radiation, and dotted with immense clods of flaming plasma that make everything within millions of miles too hot to support life. If your living room were like space, you'd never ever go there.
In Gloom in Space, you make your rag-tag band or star-faring heroes miserable, then kill them. Sci-fi archetypes like the Smuggler, Captain, Doctor, and Dark Lord fight their fathers, meddle with monoliths, get caught in compactors, and wind up getting nuked from orbit. Eventually, enough Untimely Deaths come to pass that the game ends. And then? The most miserable crew wins.
Gloom in Space is a standalone game that's also compatible with all existing Gloom core games and expansions.
In Game of Trains, each player is in charge for his line of trains. At the beginning of the game, the train cars in the player's train line — each with their own number — are sorted in descending order. The aim of the game is to be the first one to rearrange your train line so that the cards are in ascending order. Each card has a train car with a number and also a special power depicted on it.
On a turn, the player can do one of two things: draw a card from the draw pile and replace one of the cards in his train line with the newly drawn card, or take a face-up card from the middle of the table and use it as a special power. Cards that are replaced from a player's train line are put in the middle to be used as special powers, and the cards that are used as special powers are discarded. Special powers include such actions as swapping two cards, moving a card, destroying everyone's cards, and so on. The players keep taking turns until one has their train line in ascending order and wins.
Winter is here!
Our most binge-worthy expansion pack ever made
Your chance to meme Cersei, Jon Snow, Tyrion Lannister, and all your favorite Game of Thrones characters
75 Photo Cards to be added to core game.
As influential sovereigns, expand your estates through trade and
commerce. Combine the dice to your advantage and find the strategy that
will lead you to victory.
The famous strategy game now in pure dice game!
A "dice version" of The Castles of Burgundy.
The game comes with 5 dice: A timer die, 2 number dice, and 2 color
Like the board game, the idea is to fill as many things on your board,
and get the most points, mostly by completing color regions.
One player rolls the dice, and then everyone picks 2 dice to use: A
color die, representing a type of hex on the board, and a number.
A hex can only be filled on the board if it's adjacent to an
already-filled hex, or your starting castle, and each type of hex has
its own rules for which number can be used to fill it, and its own
When completing a region of hexes, you get points, as well as a reward
that you can then cross off to activate, such as workers and monks that
let you treat a number or color die as having any value, and silver
that lets you use a second combination of dice on a turn.
The timer die sets the pace of the game, and also triggers a "shipping"
action, where players can cross off collected crates for points.
There are 4 different board layouts included. Solo mode is included.
Puzzle Strike - Third Edition
Puzzle Strike is a card game played with cardboard chips instead of cards that simulates a puzzle video game such as Puzzle Fighter or Tetris.It's a deckbuilding game, which means you build your deck *as* you play the game. Every game is different because the bank starts with a different set of chips each time. Also, there are 10 characters to choose from in the base set, each with different gameplay. Between all that, there are over 411 MILLION starting conditions in a 4-player game, and even more if you include the expansion.A built-in comeback mechanic means that when you're on the edge of losing, you're also able to do even more combos than usual.You don't have to worry about shuffling cards because you just put your cardboard tokens in a bag and shake them up to shuffle! Plus, it’s pretty ballin’ to play a game with chips. Play it on your yacht, impress potential mates, etc.Though the game is fun even if you're terrible at it, it's also balanced for high level play by veteran asymmetric game balancer David Sirlin (Street Fighter HD Remix, Puzzle Fighter HD Remix, Kongai, Yomi, and Flash Duel.)This 3rd Edition of the game has many changes including: Panic Time to prevent games from going too long A 3-player and 4-player mode with no player elimination and that allows crashing your gems to whoever you want A 2v2 Team Battle Mode A Custom Clockwork mode to draft your own character Puzzle chips and character chips updated to ensure healthy competitive play in tournaments New components: game boards and privacy screens
Adult party game by the creators of What Do You Meme?
Shuffle up the cards, break into teams, and decide which team and player goes first.
During a round, play alternates between teams. One player on a team (the guesser) selects a card and places it on his/her forehead without looking at the words. A sand timer is flipped and the round begins with 60 seconds on the clock. Then other players must give clues to get the guesser to say the Buzz Word on the card. The tricky part is that each card displays four 4-Bidden words that you can't use for clues.
If they correctly guess the Buzz Word, keep going: grab a new card and keep playing until the timer runs out.
If a team member accidentally says a 4-Bidden word, a Penalty Chip is dealt. Penalty Chips subtract 1 point from your team's overall score. Aside from the 4-Bidden words, teams can also earn penalties for spelling out the words, rhyming, and acting things out.
Winning is based on how long a game you wish to play,
Quick: Earn 10 points.
Normal; Earn 25 points
Marathon: Earn 100 points.
Contains 600 Buzz Words, 2,400 4-Bidden Words, 8 penalty chips, and a sand timer.
Daleks, Cybermen, Sontarans – The list of threats is endless and no place in the universe is ever truly safe from danger, but there is one man who has made it his mission to defend the defenseless, help the helpless, and save everyone he can: a mysterious stranger, a force of nature who has seen his own planet die, a madman with a box.
In Doctor Who: The Card Game, players act as the Doctor and his companions to defend specific locations while sending the Doctor's enemies to conquer locations your opponents are trying to protect. Each player starts the game with one location, and cards in the deck consist of attackers, defenders, locations and support cards. To start a turn, you draw two cards, pick up any cards banked from a previous turn, and take the three cards passed to you earlier by the player on your left. You play or bank cards until you have only three in hand, then pass those to the player on your right and end your turn.
Attackers target specific locations and earn points for the player wielding them if they're in play at the end of the game. Defenders try to remove attackers so that the location owner scores points for protecting the location. Support cards provide different abilities, such as enlarging your bank or providing time points (which can be used to draw additional cards). Whoever has the most points at the end of the game wins!
Happy Families is a great fun game for all the family!! It can be played with 2 or more player, the object of the game is to collect as many families as possible (groups of 4 cards that belong together). The game play for 2 players is slightly different to 3 or more players. For 2 players the dealer deals 10 cards to each player and places the undealt pile facedown. Usually the other player starts first by asking for a certain card. The player must already have one card of that family. If the opponent does not have that card then the player picks up the top card from the top of the pile and then it is the opponents turn. For 3 or more players deal out all the cards equally between players. The dealer starts by asking an opponent for a card needed to complete a family. If the other player has that card they must give it to you. The player can continue asking for cards until they make a mistake.
Fluxx - Zombie Fluxx
Zombie Fluxx is the zombie uprising card game with ever-changing rules. There is now a new type of card: Ungoal cards (conditions in which everybody loses!)Fluxx is a card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.Part of the Fluxx series.
No moderator, no elimination, ten-minute games. One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win! Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same. This game can be combined with One Night Ultimate Werewolf Daybreak.
Discovery Miles 6 840
Save R225 (25%)
Ships in 7 - 11 working days
What do pirates, ninjas, robots, zombies, aliens , wizards, and some other things have in common? They're all trrying to take over the world! But they can't do it alone--so they're teaming up. Every combo brings a diffrent experience in this fast-paced shufflebuilding game. Take two 20-card decks, smash them together, and then rock your opponents faces! Each faction has a diffrent style: Pirates move cards. Zombies come back from the discard. Dinosaurs are just freaking huge. Each pairing creates diffrent game play. And each game is a diffrent throw-down! Is Smash Up a game you can live without? Not if your awesome. Choose a side. Choose two! And start the carnage! 2-4 players
Racing Game - The object of this game is to race your car across the city using the crazy changing roads and be the first to cross the finish line.
The Resistance: The Plot Thickens includes the Plot Cards module from the second edition of The Resistance, plus the Rogue, and Sergeant modules originally released as promos. It also includes a full set of replacement Character and Mission cards and new Mission tracking tokens.
Dazzle, a.k.a. 4 Seasons, is a two-player card game that plays in 15 to 20 minutes. Each player fights over four categories — pure, dawn, spiral, and faith — that correspond to four colors; there are 12 cards with the value 1-3 in each category, and the cards are dealt so that each player has a mix of the same value cards in their deck, with some cards being secretly removed from play.
On a player's turn, they present two cards from their hand face up. The opponent takes one of those cards and places it on their side of the board, adding to their power in that category; the other card is added to the score for that category at the end of the game. Players alternate turns until all of the cards have been distributed, then players see who has the most strength in each category. The winner of a category wins all the points in that category, and whoever collects the most points wins the game.
Shuffle Go Despicable Me
Be a Despicable super villain and take over the world! You'll need to bid with banana cards to collect Minions to help you in your quest. Watch out for Gru's weapons and collect shields to protect you and your Minions. Double, triple and even quadruple the fun on the Shuffle website-You'll need to bid with banana cards to collect Minions to help you in your quest-Card game version of Universal Studios Despicable Me-Player with the most Minions is the winning super villain!-Free App includedEach player has 7 banana cards for bidding (from 1 to 7).In turn:-one player reveals cards-all players secretly choose 1 banana card-all players reaveal their bid cards-from highest to lowest card players choose 1 Minion card to collect-if 2 or more players play the same bid cards all players must hit banana button card and in the order of hitting choose Minion cardsGame ends when Minion deck runs out. At the end each type of Minion goes to the player with most of them.
Professor Noggin's†Horses†is in an exploration of the world of†horses. Study†horse†anatomy and behavior, and learn interesting facts about†horse†history and popular breeds. A galloping good time!
Have Dun with three play Doh pots and get creative with colouful flash cards with mixed images. Make your own with the three different pots of colouful play Doh.
A tension-filled and fast paced card game of deduction and misdirection for personal gain, set in a dark neo-feudal world recovering from years of enslavement by insectoid oppressors. Players must manipulate the powers of a series of 16 characters in order to gain tokens of power (coins).
The object of the game is to be the first player to acquire 10 coins.
Welcome to the Dungeon — first released as Dungeon of Mandom — is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds. Each player has a 2-sided players card that has a white side and a red side. The first win taps the player card and the 1st loss flips the card over to the red side. A 2nd loss will have the player turn the card back into the box.
The game is played in rounds. The player sets up the base character and all the equipment equipped. This represents every player as a fully equipped dungeon delver.
Each round, the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn.
If they choose to draw, they can do one of two things: (1) keep it and de-equip an equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn, they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn, that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped.
The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP, they win that round. If not, they lose. The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round.
The game ends when someone has won twice or one player is the last man standing.
Welcome to the Dungeon includes four different sets of character cards whereas Dungeon of Mandom has only a single character.
Immerse yourself in fantastical nostalgic glee with the Fantasy Retro Top Trumps pack. Containing 30 cards, this throwback deck showcases original artwork including the Ogre, Firedrake and Wizard and the revived Fantasy Retro pack is presented in a newly designed cassette case. The pack features its original production date ‚€“ making it the perfect gift for someone special born in the same year.