0
Your cart

Your cart is empty

Books > Sport & Leisure > Hobbies, quizzes & games

Buy Now

The Privilege of Play - A History of Hobby Games, Race, and Geek Culture (Hardcover) Loot Price: R1,883
Discovery Miles 18 830
You Save: R146 (7%)
The Privilege of Play - A History of Hobby Games, Race, and Geek Culture (Hardcover): Aaron Trammell

The Privilege of Play - A History of Hobby Games, Race, and Geek Culture (Hardcover)

Aaron Trammell

Series: Postmillennial Pop

 (sign in to rate)
Was R2,029 Loot Price R1,883 Discovery Miles 18 830 | Repayment Terms: R176 pm x 12* You Save R146 (7%)

Bookmark and Share

Expected to ship within 12 - 17 working days

Donate to Against Period Poverty

The story of white masculinity in geek culture through a history of hobby gaming Geek culture has never been more mainstream than it is now, with the ever-increasing popularity of events like Comic Con, transmedia franchising of the Marvel Cinematic Universe, market dominance of video and computer games, and the resurgence of board games such as Settlers of Catan and role-playing games like Dungeons & Dragons. Yet even while the comic book and hobby shops where the above are consumed today are seeing an influx of BIPOC gamers, they remain overwhelmingly white, male, and heterosexual. The Privilege of Play contends that in order to understand geek identity's exclusionary tendencies, we need to know the history of the overwhelmingly white communities of tabletop gaming hobbyists that preceded it. It begins by looking at how the privileged networks of model railroad hobbyists in the early twentieth century laid a cultural foundation for the scenes that would grow up around war games, role-playing games, and board games in the decades ahead. These early networks of hobbyists were able to thrive because of how their leisure interests and professional ambitions overlapped. Yet despite the personal and professional strides made by individuals in these networks, the networks themselves remained cloistered and homogeneous-the secret playgrounds of white men. Aaron Trammell catalogs how gaming clubs composed of lonely white men living in segregated suburbia in the sixties, seventies and eighties developed strong networks through hobbyist publications and eventually broke into the mainstream. He shows us how early hobbyists considered themselves outsiders, and how the denial of white male privilege they established continues to define the socio-technical space of geek culture today. By considering the historical role of hobbyists in the development of computer technology, game design, and popular media, The Privilege of Play charts a path toward understanding the deeply rooted structural obstacles that have stymied a more inclusive community. The Privilege of Play concludes by considering how digital technology has created the conditions for a new and more diverse generation of geeks to take center stage.

General

Imprint: New York University Press
Country of origin: United States
Series: Postmillennial Pop
Release date: April 2023
Authors: Aaron Trammell
Dimensions: 229 x 152mm (L x W)
Format: Hardcover - Trade binding
Pages: 256
ISBN-13: 978-1-4798-1839-6
Categories: Books > Sport & Leisure > Hobbies, quizzes & games > General
Books > Social sciences > Sociology, social studies > Gender studies > General
Books > Social sciences > Sociology, social studies > Social issues > Equal opportunities
Books > Social sciences > Sociology, social studies > Ethnic studies > Multicultural studies > General
LSN: 1-4798-1839-9
Barcode: 9781479818396

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners