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Handbook of Human Motion (Hardcover, 1st ed. 2018)
Loot Price: R38,542
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Handbook of Human Motion (Hardcover, 1st ed. 2018)
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The Handbook of Human Motion is a large cross-disciplinary
reference work which covers the many interlinked facets of the
science and technology of human motion and its measurement.
Individual chapters cover fundamental principles and technological
developments, the state-of-the-art and consider applications across
four broad and interconnected fields; medicine, sport, forensics
and animation. The huge strides in technological advancement made
over the past century make it possible to measure motion with
unprecedented precision, but also lead to new challenges. This work
introduces the many different approaches and systems used in motion
capture, including IR and ultrasound, mechanical systems and video,
plus some emerging techniques. The large variety of techniques used
for the study of motion science in medicine can make analysis a
complicated process, but extremely effective for the treatment of
the patient when well utilised. The handbook descri bes how motion
capture techniques are applied in medicine, and shows how the
resulting analysis can help in diagnosis and treatment. A closely
related field, sports science involves a combination of in-depth
medical knowledge and detailed understanding of performance and
training techniques, and motion capture can play an extremely
important role in linking these disciplines. The handbook considers
which technologies are most appropriate in specific circumstances,
how they are applied and how this can help prevent injury and
improve sporting performance. The application of motion capture in
forensic science and security is reviewed, with chapters dedicated
to specific areas including employment law, injury analysis,
criminal activity and motion/facial recognition. And in the final
area of application, the book describes how novel motion capture
techniques have been designed specifically to aid the creation of
increasingly realistic animation within films and v ideo games,
with Lord of the Rings and Avatar just two examples. Chapters will
provide an overview of the bespoke motion capture techniques
developed for animation, how these have influenced advances in film
and game design, and the links to behavioural studies, both in
humans and in robotics. Comprising a cross-referenced compendium of
different techniques and applications across a broad field, the
Handbook of Human Motion provides the reader with a detailed
reference and simultaneously a source of inspiration for future
work. The book will be of use to students, researchers, engineers
and others working in any field relevant to human motion capture.
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