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Dust or Magic, Creative Work in the Digital Age (Paperback)
Loot Price: R683
Discovery Miles 6 830
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Dust or Magic, Creative Work in the Digital Age (Paperback)
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Total price: R703
Discovery Miles: 7 030
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A book for the interface workers. Dust or Magic was primarily
written for the young, talented people whose creative instincts are
kindled by computers and live to create 'good stuff', but who are
systematically betrayed by the managerial types in suits who hire
them, set them absurd tasks, and sack them when their half-baked
schemes go belly-up. It is also for people who simply want to know
how human creativity fares in the digital age. Originally published
by Addison-Wesley (under the title 'Dust or Magic, Secrets of
successful multimedia design') this book is, in part, a 'secret
history' of computers: a history told from the vantage point of the
people who did the work. We have insiders' accounts of a range of
influential products and projects, many of which were in danger of
being forgotten. The scene is illuminated by recent insights into
creativity and well-being from the fields of psychology and
neuroscience, as well as tried-and-tested, practical strategies for
workplace survival from other industries. The author, Bob Hughes,
has been a 'creative' for most of his working life: first a
calligrapher, then an advertising artist and copywriter before
discovering computers in the mid-1980s. He now teaches at Oxford
Brookes University on the MA in Interactive Media Publishing, and
researches and writes about the wider impact of electronics and
computers in workplaces world-wide. He also campaigns on behalf of
migrants, refugees and all precarious workers. "What you are doing
is stripping away the corporate bullshit from this 'revolution' -
its ours not theirs. Reclaim the pixels " - Chris McEvoy (Creator
of 'Usability Must Die' www.usabilitymustdie.com). "There are many
books explaining why software projects go sour; this one breaks the
mold by showing how they come good." - Malcolm Cook (Senior
Lecturer in Human Factors, University of Abertay) "It was
incredibly engrossing. I expected to skim through it, and found
myself reading it avidly, putting aside all the other work I should
have been doing... It rang so true about so many things about the
process of creating the virtual world we spend so much time in that
I'm dying to share it with others who also create for it, or want
to." - Aleen Stein (co-founder of the Voyager Company and CEO of
Organa inc. www.organa.com). More information on
www.idhub.com/magic
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