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Building Quality Shaders for Unity (R) - Using Shader Graphs and HLSL Shaders (Paperback, 1st ed.)
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Building Quality Shaders for Unity (R) - Using Shader Graphs and HLSL Shaders (Paperback, 1st ed.)
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Total price: R1,429
Discovery Miles: 14 290
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Understand what shaders are and what they're used for: Shaders are
often seen as mystical and difficult to develop, even by skilled
programmers, artists, and developers from other game design
disciplines. This book dispels that idea by building up your shader
knowledge in stages, starting with fundamental shader mathematics
and how shader development mindset differs from other types of art
and programming, and slowly delves into topics such as vertex and
fragment shaders, lighting, depth-based effects, texture mapping,
and Shader Graph. This book presents each of these topics with a
comprehensive breakdown, the required theory, and some practical
applications for the techniques learned during each chapter. The
HLSL (High Level Shading Language) code and Shader Graphs will be
provided for each relevant section, as well as plenty of
screenshots. By the end of this book, you will have a good
understanding of the shader development pipeline and you will be
fully equipped to start making your own aesthetic and performant
shader effects for your own games! You Will Learn To* Use shaders
across Unity's rendering pipelines* Write shaders and modify their
behavior with C# scripting* Use Shader Graph for codeless
development* Understand the important math behind shaders,
particularly space transformations* Profile the performance of
shaders to identify optimization targets Who Is This Book For This
book is intended for beginners to shader development, or readers
who may want to make the jump from shader code to Shader Graph. It
will also include a section on shader examples for those who
already know the fundamentals of shaders and are looking for
specific use cases.
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