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AI and Artificial Life in Video Games (Hardcover, New edition)
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AI and Artificial Life in Video Games (Hardcover, New edition)
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Learn how to create more challenging and dynamic games with AI and
Artificial Life in Video Games. AI, or artificial intelligence,
builds better games by directing behaviors inside the games that
make them more difficult, while artificial life, or A-Life, adds
unpredictability of play and a more lifelike environment to games.
This book examines easy and inexpensive methods for implementing AI
and A-Life in any video game to not only model behavior in the game
but also create tools, generate code, and test the game during
development. After introducing the basics of AI and A-Life to use
as building blocks, the book delves into more advanced methods and
examines possible future uses and techniques. Youall learn how AI
can be built up in a game by layering behavioral models on static
data to produce behavior that is both intelligent and
unpredictable. Examples of several A-Life enhancements in games are
presented, and youall investigate the potential pitfalls of using
AI and how to troubleshoot, apply A-Life to your own games, test
A-Life itself and test virtually using A-Life, implement AI and
A-Life in a multiplayer environment, and more. Written for the
current and next-generation game developer, AI and Artificial Life
in Video Games is a great reference for both game programmers and
game designers.
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