As video gaming and video gaming culture became more mainstream in
the 1970s, science fiction authors began to incorporate aspects of
each into their work. In this examination of how video gaming and
video gaming culture are depicted in science fiction, Jason Barr
examines how preconceived, media-fueled paranoia about video
gaming, first formed almost fifty years ago, still resonate in
modern science fiction prose. This works reveals how the negative
stereotypes of gamers and gaming have trickled through mainstream
thought through the years and still dominate science fiction and
almost every discussion or depiction of modern video gamers in
media and entertainment. As a result, faithful and honest
portrayals of gamers and gaming are still wanting, even in the
"forward thinking" worlds of science fiction.
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