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Introduction to Game Design, Prototyping, and Development - From Concept to Playable Game with Unity and C# (Paperback) Loot Price: R853
Discovery Miles 8 530
You Save: R137 (14%)

Introduction to Game Design, Prototyping, and Development - From Concept to Playable Game with Unity and C# (Paperback)

Jeremy Gibson Bond

Series: Game Design

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List price R990 Loot Price R853 Discovery Miles 8 530 | Repayment Terms: R80 pm x 12* You Save R137 (14%)

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Game development and design are among today's fastest-growing technical fields, now supported by programs in hundreds of colleges and universities. Today's #1 game development platform and engine is Unity, and C# is the most powerful language available for writing Unity applications. Now, one hands-on guide covers both game development and design, and both Unity and C#.
Written by an instructor who helped pioneer America's #1 university game development program at USC, this guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.
Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, you're encouraged to experiment on your own, and to discover that most problems have multiple solutions.
Gibson first introduces general game design concepts, including game mechanics, design approaches, methodologies for analyzing games, and the math and probabilistic foundations of many games. Next, he explores basic programming concepts that are nearly identical across most modern languages (e.g., variables, functions, classes, arrays, loops, and conditionals.
Then, in the heart of the book, Gibson presents eight hands-on game prototyping tutorials, each delving into specific prototyping and programming skills. These modular tutorials cover games ranging from block puzzles to first-person shooters, 2D platformer to physics puzzles. Each tutorial chapter ends with optional exercises that encourage you to enhance the games you've already constructed, and learn more skills for launching your own original projects.
To support new developers, Gibson also presents a simple C# reference that makes this language far easier to learn and use -- whether you're writing games or anything else.

General

Imprint: Addison-Wesley Educational Publishers Inc
Country of origin: United States
Series: Game Design
Release date: July 2014
First published: 2015
Authors: Jeremy Gibson Bond
Dimensions: 229 x 179 x 40mm (L x W x T)
Format: Paperback
Pages: 908
ISBN-13: 978-0-321-93316-4
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Academic & Education > Varsity Textbooks > Technology
Books > Academic & Education > Varsity Textbooks > Computer Science
Books > Academic & Education > Wits University > Computing
Books > Academic & Education > Wits University > Technology
LSN: 0-321-93316-8
Barcode: 9780321933164

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