You will benefit from this book if you are a practitioner of the
art of serious wargaming. Done well, the simple act of putting
players in an immersive environment, asking them to make decisions
and then face the consequences of those in a dynamically evolving
narrative generates astounding insights and internalises learning
objectives. Yet, as Clausewitz said of war, everything in wargaming
is simple, but doing the simplest thing is difficult. This book
explains the seemingly simple. It is a detailed guide to designing
and delivering successful wargames, whether you apply the technique
to Defence, other government departments, business, the emergency
services, academia or humanitarian operations. This is important
because good wargames save money but, first and foremost, they save
lives.
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