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Iterate - Ten Lessons in Design and Failure (Hardcover) Loot Price: R574
Discovery Miles 5 740
You Save: R179 (24%)
Iterate - Ten Lessons in Design and Failure (Hardcover): John Sharp, Colleen Macklin

Iterate - Ten Lessons in Design and Failure (Hardcover)

John Sharp, Colleen Macklin; Illustrated by Steven Davis, Yu Jen Chen, Tuba Ozkan, Carla Molins Pitarch

Series: The MIT Press

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List price R753 Loot Price R574 Discovery Miles 5 740 You Save R179 (24%)

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How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure-often hidden, covered up, a source of embarrassment-is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice-intention, outcome, process, and evaluation-Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Brodka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design ("let's add propellers!"). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies: Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Brodka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker

General

Imprint: MIT Press
Country of origin: United States
Series: The MIT Press
Release date: April 2019
First published: 2019
Authors: John Sharp (Associate Professor of Games and Learning) • Colleen Macklin (Associate Professor)
Illustrators: Steven Davis (Illustrator) • Yu Jen Chen • Tuba Ozkan • Carla Molins Pitarch
Dimensions: 229 x 152 x 25mm (L x W x T)
Format: Hardcover - Cloth over boards
Pages: 320
ISBN-13: 978-0-262-03963-5
Categories: Books > Arts & Architecture > Industrial / commercial art & design > Individual designers
LSN: 0-262-03963-X
Barcode: 9780262039635

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