0
Your cart

Your cart is empty

Books > Computing & IT > Computer software packages > Computer games

Not currently available

Ten Things Video Games Can Teach Us - (about life, philosophy and everything) (Paperback) Loot Price: R270
Discovery Miles 2 700
You Save: R39 (13%)
Ten Things Video Games Can Teach Us - (about life, philosophy and everything) (Paperback): Jordan Erica Webber, Daniel...

Ten Things Video Games Can Teach Us - (about life, philosophy and everything) (Paperback)

Jordan Erica Webber, Daniel Griliopoulos

 (1 rating, sign in to rate)
List price R309 Loot Price R270 Discovery Miles 2 700 You Save R39 (13%)

Bookmark and Share

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions: 1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)

General

Imprint: Robinson
Country of origin: United Kingdom
Release date: August 2019
Authors: Jordan Erica Webber • Daniel Griliopoulos
Dimensions: 196 x 126 x 28mm (L x W x T)
Format: Paperback - B-format
Pages: 384
ISBN-13: 978-1-4721-4359-4
Categories: Books > Humanities > Philosophy > General
Books > Computing & IT > Computer software packages > Computer games
Books > Philosophy > General
LSN: 1-4721-4359-0
Barcode: 9781472143594

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners