Books > Computing & IT > Applications of computing > Artificial intelligence
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Playing Smart - On Games, Intelligence and Artificial Intelligence (Hardcover)
Loot Price: R403
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(25%)
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Playing Smart - On Games, Intelligence and Artificial Intelligence (Hardcover)
Series: Playful Thinking
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List price R536
Loot Price R403
Discovery Miles 4 030
You Save R133 (25%)
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A new vision of the future of games and game design, enabled by AI.
Can games measure intelligence? How will artificial intelligence
inform games of the future? In Playing Smart, Julian Togelius
explores the connections between games and intelligence to offer a
new vision of future games and game design. Video games already
depend on AI. We use games to test AI algorithms, challenge our
thinking, and better understand both natural and artificial
intelligence. In the future, Togelius argues, game designers will
be able to create smarter games that make us smarter in turn,
applying advanced AI to help design games. In this book, he tells
us how. Games are the past, present, and future of artificial
intelligence. In 1948, Alan Turing, one of the founding fathers of
computer science and artificial intelligence, handwrote a program
for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo,
and huge efforts go into developing AI that can play such arcade
games as Pac-Man. Programmers continue to use games to test and
develop AI, creating new benchmarks for AI while also challenging
human assumptions and cognitive abilities. Game design is at heart
a cognitive science, Togelius reminds us-when we play or design a
game, we plan, think spatially, make predictions, move, and assess
ourselves and our performance. By studying how we play and design
games, Togelius writes, we can better understand how humans and
machines think. AI can do more for game design than providing a
skillful opponent. We can harness it to build game-playing and
game-designing AI agents, enabling a new generation of AI-augmented
games. With AI, we can explore new frontiers in learning and play.
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