The establishment of WEB2.0 and the launch of various online 3D
platforms in the last few years show that virtual environments are
getting increasingly popular these days. Businesses as well as
research institutions have recognized this trend and a variety of
projects have already been started in this field. However, in order
to be able to participate successfully in virtual worlds, an
understanding of the basic concepts, especially interaction, is
crucial. Hence, this book provides the reader with a description of
virtual interaction techniques and a variety of related concepts,
such as avatars and computer animation. Explanations of theory are
supplemented with an analysis of the concepts in Second Life, one
of the currently largest virtual 3D worlds. Finally, the book
presents a detailed description of a virtual theater performance,
where the opportunities and restrictions of virtual worlds are
explored and the reader gets an impression how the described
interaction techniques can effectively be implemented and used.
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