Programming Game AI by Example provides a comprehensive and
practical introduction to the “bread and butter” AI techniques
used by the game development industry, leading the reader through
the process of designing, programming, and implementing intelligent
agents for action games using the C++ programming language.
Techniques covered include state- and goal-based behavior,
inter-agent communication, individual and group steering behaviors,
team AI, graph theory, search, path planning and optimization,
triggers, scripting, scripted finite state machines, perceptual
modeling, goal evaluation, goal arbitration, and fuzzy logic.
General
Imprint: |
Jones And Bartlett Publishers, Inc
|
Country of origin: |
United States |
Release date: |
October 2004 |
Firstpublished: |
2005 |
Authors: |
Mat Buckland
|
Dimensions: |
228 x 153 x 25mm (L x W x T) |
Format: |
Paperback
|
Pages: |
495 |
ISBN-13: |
978-1-55622-078-4 |
Categories: |
Books
|
LSN: |
1-55622-078-2 |
Barcode: |
9781556220784 |
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!