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Programming Game AI by Example (Paperback) Loot Price: R1,132
Discovery Miles 11 320

Programming Game AI by Example (Paperback)

Mat Buckland

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Loot Price R1,132 Discovery Miles 11 320 | Repayment Terms: R106 pm x 12*

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Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

General

Imprint: Jones And Bartlett Publishers, Inc
Country of origin: United States
Release date: October 2004
Firstpublished: 2005
Authors: Mat Buckland
Dimensions: 228 x 153 x 25mm (L x W x T)
Format: Paperback
Pages: 495
ISBN-13: 978-1-55622-078-4
Categories: Books
LSN: 1-55622-078-2
Barcode: 9781556220784

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