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Books > Computing & IT > Computer software packages > Multimedia

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Geometric Tools for Computer Graphics (Hardcover) Loot Price: R2,483
Discovery Miles 24 830
Geometric Tools for Computer Graphics (Hardcover): Philip Schneider, David H. Eberly

Geometric Tools for Computer Graphics (Hardcover)

Philip Schneider, David H. Eberly

Series: The Morgan Kaufmann Series in Computer Graphics

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Loot Price R2,483 Discovery Miles 24 830 | Repayment Terms: R233 pm x 12*

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Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? "Geometric Tools for Computer Graphics" is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more.


If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices.


Features
Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.
Covers problems relevant for both 2D and 3D graphics programming.
Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.
Provides the math and geometry background you need to understand the solutions and put them to work.
Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.
Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.
* Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.
* Covers problems relevant for both 2D and 3D graphics programming.
* Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.
* Provides the math and geometry background you need to understand the solutions and put them to work.
* Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.
* Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

General

Imprint: Morgan Kaufmann Publishers In
Country of origin: United States
Series: The Morgan Kaufmann Series in Computer Graphics
Release date: October 2002
First published: October 2002
Authors: Philip Schneider • David H. Eberly
Dimensions: 259 x 185 x 48mm (L x W x T)
Format: Hardcover
Pages: 1056
ISBN-13: 978-1-55860-594-7
Categories: Books > Computing & IT > Computer software packages > Multimedia
Books > Academic & Education > Professional & Technical > Computing
LSN: 1-55860-594-0
Barcode: 9781558605947

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