An experiment at a secret research facility has gone catastrophically wrong. Daniel Lamb and Leo Kasper are the only surviving subjects. The Pickman Project will stop at nothing to hunt them down and stop the truth from getting out.
Demented screams echo around the dank asylum that has caged you for the last six years. You open your eyes. A white-coated body slumps to the floor through your shaking hands. A bloody syringe slips from your arm. Waves of confusion and paranoia crash over you. You have no idea who you are or how you got here.
The door to your cell is open. One choice. One chance. They took your life. Time to take it back.
- Unusual new weapons, from glass shards and syringes to pens
- Execute your kills in 3 deadly threats - Hasty, Violent and Gruesome
- New environmental kills - Push an enemy face-first into a live fuse box, use telephone cords to strangle or drown an enemy in a toilet
- Use ambient sounds to your advantage - Let loud noises cover your trail, and learn to regulate breathing so you aren't heard in absolute silence
- Lamb can climb and crawl -- two things James Earl Cash couldn't do in the original
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