The game is set in the Burgundy region of High Medieval France. Each
player takes on the role of an aristocrat, originally controlling a
small princedom. While playing they aim to build settlements and
powerful castles, practice trade along the river, exploit silver mines,
and use the knowledge of travelers.
The game is about players taking settlement tiles from the game board
and placing them into their princedom which is represented by the
player board. Every tile has a function that starts when the tile is
placed in the princedom. The princedom itself consists of several
regions, each of which demands its own type of settlement tile.
The game is played in five phases, each consisting of five rounds. Each
phase begins with the game board stocked with settlement tiles and
goods tiles. At the beginning of each round all players roll their two
dice, and the player who is currently first in turn order rolls a goods
placement die. A goods tile is made available on the game board
according to the roll of the goods die. During each round players take
their turns in the current turn order. During his turn, a player may
perform any two of the four possible types of actions: 1) take a
settlement tile from the numbered depot on the game board corresponding
to one of his dice and place it in the staging area on his player
board, 2) take a settlement tile from the staging area of his player
board to a space on his player board with a number matching one of his
dice in the corresponding region for the type of tile and adjacent to a
previously placed settlement tile, 3) deliver goods with a number
matching one of his dice, or 4) take worker tokens which allow the
player to adjust the roll of his dice. In addition to these actions a
player may buy a settlement tile from the central depot on the game
board and place it in the staging area on his player board. If an
action triggers the award of victory points, those points are
immediately recorded. Each settlement tile offers a benefit, additional
actions, additional money, advancement on the turn order track, more
goods tiles, die roll adjustment or victory points. Bonus victory
points are awarded for filling a region with settlement tiles.
The game ends when the last player finishes his turn of the fifth round
of the fifth phase. Victory points are awarded for unused money and
workers, and undelivered goods. Bonus victory points from certain
settlement tiles are awarded at the end of the game.
The player with the most victory points wins.
The rules include basic and advanced versions.
Components:
- 164 six-sided tiles
- 42 goods tiles (square, 7 in each of 6 colours)
- 20 "Silverlings" (eight-sided)
- 30 worker tiles (square)
- 12 bonus tiles (square, 1 small and 1 large in each of 6 colours)
- 4 victory pieces (with 100 or 200 points in each of the 4 colours)
- 8 playing pieces (2 in each of the 4 player colours)
- 9 dice (2 in each of the 4 player colours plus 1 white one)
- 1 game board
- 6 player boards (double-sided, 4x No. 1, 1 each of Nos. 2-9)
For greater replay value, the game contains player boards numbered 1–9
(with four of board 1, to give new players an even playing field).
Errata:
The English and French rulebooks contain an error regarding the
end-game tie-breaker (Source). The correct text is:
In the case of a tie, the winning player is the tied player with the
most empty estate spaces.
General
Brand: |
Ravensburger
|
Package Dimensions: |
300 x 215 x 65mm (L x W x T) |
Categories: |
Toys >
Hobbies
Toys >
Games >
Kids' Games
|
LSN: |
XTE-9MF-1MB-7 |
Barcode: |
4005556812431 |
Lockdown Essentials: |
Yes
|
Number of Players: |
2 to 4 Players
|
Suitable For: |
Boys
|
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