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The Craft of Wargaming - A Detailed Planning Guide for Defense Planners and Analysts (Hardcover)
Loot Price: R1,260
Discovery Miles 12 600
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The Craft of Wargaming - A Detailed Planning Guide for Defense Planners and Analysts (Hardcover)
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The Craft of Wargaming is designed to support supervisors,
planners, and analysts who use wargames to support their
organizations' missions. The authors focus on providing analysts
and planners with a clear methodology that allows them to initiate,
design, develop, conduct, and analyze wargames. Built around the
analytic wargaming construct, organizations or individuals can
easily adapt this methodology to construct educational and
experiential wargames. The book breaks the wargame creation process
into five distinct phases: Initiate, Design, Develop, Conduct, and
Analyze. For each phase, the authors identify key tasks a wargaming
team must address to have a reasonable chance at designing,
developing, conducting, and analyzing a successful wargame. While
these five stages are critical to the process of constructing any
wargame, it should be understood that the craft of wargaming is
learned through active participation, not by reading or watching.
This craft must be practiced as part of the learning process, and
the included practical exercises provide an opportunity to
experience the construction of an analytical wargame. The authors
also discuss critical supervisory tasks that are essential to
manage the wargaming team's efforts. While the creators are focused
on the design and development of the game itself, supervisors must
set conditions for the wargame to be a success (best practices) and
beware of the pitfalls that may set the wargame up to fail (worst
practices). The book demonstrates using the analytical wargaming
framework to create relevant and useful planning wargames. It also
reinforces using the analytical wargaming framework for seminar
wargames that, without rigor, are useless. The book demonstrates
the benefits of using the analytical wargaming process to design
educational and experiential games.
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