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The Gamification of Society (Hardcover)
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The Gamification of Society (Hardcover)
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The applications of gamification and the contexts in which game
elements can be successfully incorporated have grown significantly
over the years. They now include the fields of health, education,
work, the media and many others. However, the human and social
sciences still neglect the analysis and critique of gamification.
Research conducted in this area tends to focus on game objects and
not gamification s logic as its ideological dimension. Considering
that the game, as a model and a reference, laden with social value,
deserves to be questioned beyond its objects, The Gamification of
Society gathers together texts, observations and criticisms that
question the influence that games and their mechanics have on wider
society. The empirical research presented in this book (examining
designers practices, early childhood, political action, the
quantified self, etc.) also probes several different national
contexts - those of Norway, Belgium, the United States and France,
among others.
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