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Showing 1 - 14 of 14 matches in Toys
Ticket to Ride - Nou beskikbaar in 'n tweetalige weergawe!
This is a nice step up in difficulty for players that enjoy the original Ticket To Ride, but want a bit more depth and strategy. Ticket to Ride Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. More than just a new map, the game includes larger format cards and Train Station game pieces as well as different gameplay elements including Tunnels, Ferries and Train Stations.
As would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, after 5 long years of weary battles, we have packed this expansion with every thing you could ever need to combat in a snow-covered enviroment. As would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, after 5 long years of weary battles, we have packed this expansion with every thing you could ever need to combat in a snow-covered environment. But judge for yourself, soldier. Inside this pack you will find: 88 double-sided Winter tiles, 28 Special Unit badges, 20 round markers and 16 obstacles 20 Winter Combat cards, similar in concept to the Urban Combat cards introduced in Battle Map Volume 3 - Sword of Stalingrad 80 new Command cards, designed specifically for Breakthrough battles New Winter Combat rules New Troops, including the all new Tank Destroyer and Heavy Anti-Tank Gun units and Late War model versions of an Anti-Tank Gun, Mortar and Machine Gun These will all be critical to fighting (and winning.) the ten scenarios this expansion contains, all focused on those crucial 2 weeks of Christmas 1944 in the Ardennes. The first six scenarios included are all standard scenarios, playable with a single base game and this expansion alone (though a Winter/Desert board will add a nice cosmetic touch to your battlefield). The four scenarios that follow are gigantic Breakthrough renditions of the Battle of the Bulge. These will require a single copy of the already released Eastern Front expansion and the Breakthrough kit of board maps, in addition to the aforementioned expansion.
Memoir '44
Ticket to Ride Map Collection: Vol 3 - Africa
Take your game to the next level with Operation Overlord and relive the battles of WWII on a grand scale. With up to 4 players per side, you will soon experience the highs and lows of being part of a military-style chain of command. Take your game to the next level with Operation Overlord and relive the battles of WWII on a grand scale. With up to 4 players per side, you will soon experience the highs and lows of being part of a military-style chain of command. Combined with an original copy of Memoir '44, this expansion includes all the material required to play Overlord games. Scenarios are not included; this expansion is designed to be played with our Memoir '44 Battle Map series of Overlord maps. This expansion for Memoir '44 is part of the Memoir '44 series. Content An updated Overlord Rules Booklet, covering play on the Eastern Front and the Pacific Theater, as well as with the Air Pack 2 decks of 64 cards each, specifically redesigned for Overlord play 178 Tokens to represent American / Russian & German / Japanese army figures if you don't have all the required figures A set of 8 additional Memoir '44 dice
The third installment in our series of Memoir 44 Battle Maps includes 2 Overlord scenarios; 2 Standard scenarios; new Summary cards for the previously published Battle Maps and Mediterranean Theater expansion; and, for the first time, additional cards for in-game play - the new Combat Deck specifically designed for urban warfare. By the end of August 1942, German troops had reached the Volga, north of Stalingrad. In a matter of days, 4th Panzer Army, headed for the river south of the city, effectively trapping many of the men and women of the Soviet 62nd Army. Stalins order of July 27 - Not a step back! - was no longer just an obligation but a necessity, and its slogan There is no land behind the Volga! the harsh reality that now faced all of the citys inhabitants. Having witnessed first-hand on the Russian steppe the devastating effectiveness of German Blitzkrieg tactics, Lt. General Chuikov turned the carpet-bombing of the city to his advantage. Anchoring his defense lines in bombed-out buildings that overlooked strategically important streets and squares, he ordered Soviet troops to hug the enemy. Always keeping the front lines as close to the Germans as physically possible, often a mere floor or door frame away, he successfully negated much of the Germans firepower and combined arms superiority. NOT A STAND ALONE GAME! Requires one copy of Memoir 44 and the Operation Overlord expansion, or two full copies of Memoir 44. The two Standard scenarios also require a copy of the Eastern Front and Terrain Pack for set-up; and purists wishing to use all figures of the proper color in the Overlord scenarios will need two copies of the Eastern Front expansion.
From the jungles of Japanese-occupied Burma to the desolate slopes of long-forgotten atolls, discover this latest exciting expansion for Memoir '44! The Pacific Theater expansion introduces new units (Chindits, Japanese Giretsu Special Forces, US Marines), new weapons (Mobile Artillery, Flame throwing Tanks), new terrains and features (rope bridges, aircraft carriers, warships, caves...) and new figures (Japanese Infantry, Ha-Go Light Tanks and 75mm AA Guns), and more... Revive some of the most ferocious battles of WWII like Iwo Jima or Okinawa! Use new rules, like the Japanese "Banzai!" war cry or the Marines' "Gung Ho" rally cry to win the battle! Each copy of the Pacific Theater will include its own Web Card code. When used in combination with an existing M44 Web Card code, this number will give you access to the Scenario Editor. The cardboard of the inner box will be of a thicker stock than previously released expansions. Reprints of these will also use this new, thicker stock. While there won't be any summary cards in this expansion, we will release a full, updated summary deck covering both the core game and all its expansions, later this year. This deck will be available free of charge at all conventions we attend, and for a simple shipping and handling charge from our web site. Richard Borg has really outdone himself again with this new expansion! Come back soon for more information, as we will be posting the rules shortly.
Embark on a tour of one of the most densely populated and colorful countries of the world with Ticket to Ride India in Volume 2 of the Ticket to Ride Map Collection. Embark on a tour of Ian Vincent's India and discover one of the most densely populated and colorful countries of the world. The year is 1911, and the world is changing fast in the British Raj. Will you complete your Grand Tour in time, or lose to more cunning – or simply better connected – opponents? Also includes Alan R. Moon's terrific map of Switzerland, specifically designed for 2 and 3 players and made famous by Ticket to Ride Online! Discover Switzerland's challenging geography with its verdant valleys and mountain passes, as well as the charm of its neighboring countries.
Ticket to Ride Map Collection: Volume 5 – United Kingdom & Pennsylvania contains a double-sided game board with new rules for use with Ticket to Ride or Ticket to Ride: Europe with players now creating train lines in the British Isles and in Pennsylvania. The Pennsylvania half of this map collection adds a share mechanism to the basic TtR game. Each time that a player completes a route, they claim a share of one of the companies depicted next to that route. At the end of the game, whoever holds more shares of a company than all other players receives points as a reward. The United Kingdom half of this map collection introduces the concept of technology to TtR. At the start of the game, players can build only one- and two-train routes and only in England. By spending wild cards, players gain the ability to build routes three trains long or longer, in addition to being able to build ferries across water and build train routes in Scotland, Wales and Ireland. Players can also buy bonus cards that allow them to score extra points for taking certain actions during play. Despite the name, the map covers both the UK and the Republic of Ireland, that is, the islands of Great Britain and Ireland.
Embark on an incredible adventure in Alan R. Moon's Team Asia map as you and a partner compete against other teams on a 25,000 kilometer ride from Kabul to Beijing, through the steppes of Mongolia and the Gobi desert up to the Yellow River! Or, if you prefer the quiet pleasures of traveling alone along the Silk Road, or winding your way through the hustle and bustle of Indochina, venture into the forbidden eastern lands of François Valentyne's Legendary Asia. Just be ready for a hair-rising ride through the mountain passes of the Himalayas!
Players of all ages can now venture across America by train in Alan R. Moon's Ticket to Ride: First Journey. With a brand new map and simplified rules, First Journey is the perfect way to introduce new players to the game of cross-country travel. Just like in Ticket to Ride, players collect train cards, claim routes, and try to connect cities coast-to-coast. In First Journey, though, routes are shorter, train cards are drawn straight from the deck, and the game ends when one player completes six tickets, claiming the Golden Ticket as their prize. Climb aboard, travelers, your incredible First Journey awaits!
Ticket to ride rails & sails is the new installment in this best-selling train adventure series. Players collect cards of various types (trains and ships) that enable them to claim railway and sea routes on a nicely illustrated double-sided board, featuring the world map on one side and the great lakes of North America on the other. Elegantly simple and fast to learn, it takes the ticket to ride series to the next level! veteran railroaders as well as family and friends will be delighted to set sail to the new horizons of ticket to ride rails and sails...
Ticket to Ride Map Collection: Volume 4 - Nederland contains a new game board with new rules for use with Ticket to Ride or Ticket to Ride: Europe with player now creating train lines in the Netherlands. The basics of TtR gameplay remain the same as always — players collect train cards in order to claim routes between pairs of cities with the overall goal of completing tickets they hold in hand — but Ticket to Ride: Nederland twists this gameplay in two ways. First, nearly every route on the game board is a double-route, with two tracks connecting cities. Both of these routes are in play no matter how many players are in the game. Second, every route — whether double or single — has a bridge toll that a player must pay when building on that route. On a single route or the first track of a double route, the player pays this toll — which costs 1-4 coins — to the bank; on the second track of a double route, the player pays this toll to the player who built the first track. Players start the game with 30 coins, and if you can't pay a toll, you must take a loan card to cover the fare, with each loan costing you 5 points at the end of the game. In addition to helping you avoid loans, coins matter because at game's end, players receive a bonus based on how many coins they hold relative to everyone else. In a five-player game, for example, the player with the most coins scores a 55 point bonus; the 2nd place player scores 35 points, and the other players 20, 10 and 0 points. If you've taken a loan, however, you're ineligible for this bonus scoring, so players have an incentive to build early and often. These coin bonuses are balanced by the multitude of destination tickets with large point values: six of them are worth 29+ points while another seventeen are worth 17-26 points.
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