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Algorithms and Programming is primarily intended for use in a first-year undergraduate course in programming. It is structured in a problem-solution format that requires the student to think through the programming process, thus developing an understanding of the underlying theory. The book is easily readable by a student taking a basic introductory course in computer science as well as useful for a graduate-level course in the analysis of algorithms and/or compiler construction. Each self-contained chapter presents classical and well-known problems supplemented by clear and in-depth explanations. The material covered includes such topics as combinatorics, sorting, searching, queues, grammar and parsing, selected well-known algorithms and much more. Students and teachers will find this both an excellent text for learning programming and a source of problems for a variety of courses.
This book is about algebra. This is a very old science and its gems have lost their charm for us through everyday use. We have tried in this book to refresh them for you. The main part of the book is made up of problems. The best way to deal with them is: Solve the problem by yourself - compare your solution with the solution in the book (if it exists) - go to the next problem. However, if you have difficulties solving a problem (and some of them are quite difficult), you may read the hint or start to read the solution. If there is no solution in the book for some problem, you may skip it (it is not heavily used in the sequel) and return to it later. The book is divided into sections devoted to different topics. Some of them are very short, others are rather long. Of course, you know arithmetic pretty well. However, we shall go through it once more, starting with easy things. 2 Exchange of terms in addition Let's add 3 and 5: 3]5=8. And now change the order: 5+3=8. We get the same result. Adding three apples to five apples is the same as adding five apples to three - apples do not disappear and we get eight of them in both cases. 3 Exchange of terms in multiplication Multiplication has a similar property. But let us first agree on notation.
This text is structured in a problem-solution format that requires the student to think through the programming process. New to the second edition are additional chapters on suffix trees, games and strategies, and Huffman coding as well as an Appendix illustrating the ease of conversion from Pascal to C.
200 puzzles! Circuit Board Square is a logic-based number-placement puzzle. The objective is to fill in the 3x3 grid with all of the digits from 1 to 9. The sums from each of the paths are determined by the values in the squares connected to those paths.
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