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The new book series "The Science and Art of Simulation" (SAS) addresses computer simulations as a scientific activity and engineering artistry (in the sense of a techne). The first volume is devoted to three topics: 1. The Art of Exploring Computer Simulations Philosophy began devoting attention to computer simulations at a relatively early stage. Since then, the unquestioned point of view has been that computer simulation is a new scientific method; the philosophy of simulation is therefore part of the philosophy of science. The first section of this volume discusses this implicit, unchallenged assumption by addressing, from different perspectives, the question of how to explore (and how not to explore) research on computer simulations. Scientists discuss what is still lacking or considered problematic, while philosophers draft new directions for research, and both examine the art of exploring computer simulations. 2. The Art of Understanding Computer Simulations The results of computer simulations are integrated into both political and social decisions. It is implicitly assumed that the more detailed, and consequently more realistic, a computer simulation is, the more useful it will be in decision-making. However, this idea is by no means justified. Different types of computer simulations have to be differentiated, which in turn requires the specific skill of understanding computer simulation results. The articles in this section examine the capabilities and limits of simulation results in political and social contexts, exploring the art of understanding computer simulation results. 3. The Art of Knowing through Computer Simulations? The advent of computer simulation in today's scientific practices challenges the order of science. What kind of knowledge is gained through computer simulations is the key question in this section. Computer simulations are often compared to experiments or to arguments, and the transformation of our traditional scientific notions might be more challenging than expected - these Ideas are put forward in the third section to conceptualize the art of knowing through computer simulations.
The new book series "The Science and Art of Simulation" (SAS) addresses computer simulations as a scientific activity and engineering artistry (in the sense of a techne). The first volume is devoted to three topics: 1. The Art of Exploring Computer Simulations Philosophy began devoting attention to computer simulations at a relatively early stage. Since then, the unquestioned point of view has been that computer simulation is a new scientific method; the philosophy of simulation is therefore part of the philosophy of science. The first section of this volume discusses this implicit, unchallenged assumption by addressing, from different perspectives, the question of how to explore (and how not to explore) research on computer simulations. Scientists discuss what is still lacking or considered problematic, while philosophers draft new directions for research, and both examine the art of exploring computer simulations. 2. The Art of Understanding Computer Simulations The results of computer simulations are integrated into both political and social decisions. It is implicitly assumed that the more detailed, and consequently more realistic, a computer simulation is, the more useful it will be in decision-making. However, this idea is by no means justified. Different types of computer simulations have to be differentiated, which in turn requires the specific skill of understanding computer simulation results. The articles in this section examine the capabilities and limits of simulation results in political and social contexts, exploring the art of understanding computer simulation results. 3. The Art of Knowing through Computer Simulations? The advent of computer simulation in today's scientific practices challenges the order of science. What kind of knowledge is gained through computer simulations is the key question in this section. Computer simulations are often compared to experiments or to arguments, and the transformation of our traditional scientific notions might be more challenging than expected - these Ideas are put forward in the third section to conceptualize the art of knowing through computer simulations.
Simulationen geben zunehmend Orientierung fur die Entscheidungsfindung in Politik, OEkonomie, OEkologie oder Medizin. Hierzu sind zunachst Modelle zu bilden, wobei die Modellierungsentscheidungen einen grossen Effekt auf die Simulationsergebnisse haben. Dieses Zusammenhangs nimmt sich der vorliegende Band an und durchleuchtet Computersimulationen im Kontext von Entscheidungen aus Sicht der Soziologie, Simulationswissenschaft und Philosophie. Dabei stehen drei Fragen im Mittelpunkt: Wie werden Entscheidungen modelliert oder simuliert? Welche metatheoretischen und methodischen Entscheidungen mussen simulierende WissenschaftlerInnen im Zuge der Simulationsstudie treffen? Wie werden organisationale oder politische Entscheidungen durch Modellierungen und Simulationen unterstutzt? Die Herausgeber*innenProf. Dr. Nicole J. Saam ist Inhaberin des Lehrstuhls fur Methoden der empirischen Sozialforschung am Institut fur Soziologie der Friedrich-Alexander Universitat Erlangen-Nurnberg. Prof. Michael Resch ist Direktor am HPC Center Stuttgart (HLRS) der Universitat Stuttgart. Dr. Andreas Kaminski ist als Leiter der Abteilung "Philosophie der Simulation" am HPC Center Stuttgart (HLRS) der Universitat Stuttgart tatig.
This book presents results of an international conference which addressed the interaction of aesthetical and technological dimensions within the formation of contemporary society. The contributions discuss the production of time and space, self and nature, individual and society in the image of technology. They focus on the productive tensions and convergences between aesthetic and technological concepts when implemented in everyday life. The volume contains - among others - texts about technologies of visualisation, the aesthetics of warfare and the design of technological lifeworlds.
Studienarbeit aus dem Jahr 2004 im Fachbereich Ingenieurwissenschaften - Maschinenbau, Note: 2.0, Duale Hochschule Baden-Wurttemberg Mannheim, fruher: Berufsakademie Mannheim (Maschinenbau), Sprache: Deutsch, Anmerkungen: Inhalt ist die Berechnung des Ruckstellmomentes bei verschieden Nachlauf- und Spreizungswinkel fur die Einschlagwinkel von 45 bis -45 . Ausfuhrliche Beschreibung des Rechenweges und Tabellen mit Rechenergebnissen Inhalt ist die Berechnung des Ruckstellmomentes bei verschieden Nachlauf- und Spreizungswinkel fur die Einschlagwinkel von 45 bis -45 . Ausfuhrliche Beschreibung des Rechenweges und Tabellen mit Rechenergebnissen, Abstract: In dieser Studienarbeit wird das Phanomen der Lenkruckstellung bei Personenkraftwagen bearbeitet. Die automatische Lenkruckstellung ist bei Personenkraftwagen von grosser Bedeutung, da sie zum einen die Sicherheit wahrend einer Kurvenfahrt erhoht und zum anderen auch dem Fahrer ein besseres Gefuhl fur Geschwindigkeit und Fahrverhalten des Personenkraftwagen verleiht. Speziell wird dabei der Einfluss von Spreizung, Nachlauf und Lenkrollradius auf die Lenkruckstellung untersucht. Des weiteren werden in graphischen Darstellungen die Veranderung des Lenkruckstellmomentes in Abhangigkeit von Nachlauf, Spreizung und Lenkeinschlagswinkel verdeutlicht
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