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This book deals with the connection between media and the future.
It is about the imagination of futuristic media and what this says
about the present, but it also shows how media are imagined as
means to control the future. The book begins by describing
different theories of the evolution of media and by exploring how
this evolution is tied to expectations regarding the future. The
authors discuss the theories of imagination and how the imagination
of media futures operates. To do so, they analyse four concrete
examples: the imaginations once related to interactive television
and how they were performed in an important piece of media art;
those on "ubiquitous computing," which remain present today; those
on three-dimensional, especially holographic, displays that are
prevalent everywhere in cinema, and lastly the contemporary
imaginations on quantum computing and how they have been enacted in
science fiction. The book appeals to readers interested in the
question of how our present imagines its technological futures.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
This book deals with the connection between media and the future.
It is about the imagination of futuristic media and what this says
about the present, but it also shows how media are imagined as
means to control the future. The book begins by describing
different theories of the evolution of media and by exploring how
this evolution is tied to expectations regarding the future. The
authors discuss the theories of imagination and how the imagination
of media futures operates. To do so, they analyse four concrete
examples: the imaginations once related to interactive television
and how they were performed in an important piece of media art;
those on "ubiquitous computing," which remain present today; those
on three-dimensional, especially holographic, displays that are
prevalent everywhere in cinema, and lastly the contemporary
imaginations on quantum computing and how they have been enacted in
science fiction. The book appeals to readers interested in the
question of how our present imagines its technological futures.
Der Umgang mit dem Wald im 18. Jahrhundert wird oft vereinfacht
dargestellt: Es herrscht das Bild von Landesherren vor, die mit
klugen Forstgesetzen den Wald vor Ubernutzung schutzen wollten,
aber einer uneinsichtigen Landbevolkerung gegenuberstanden, die mit
ihrem Vieh und Brennholzbedarf die Baumbestande ruinierte. Ernst
hinterfragt diese gangige Auffassung mit einer Fallstudie uber
Holzproduktion, Landwirtschaft und Jagd in den Mittelgebirgen
Hunsruck und Eifel und lenkt unsere Aufmerksamkeit auf die
existentielle Herausforderung der damaligen Zeit, die
Waldentwicklung gesellschafts- und naturvertraglich zu gestalten.
Erstmalig erkennen wir dadurch das vielschichtige, multipolare
Politik- und Konfliktfeld Waldentwicklung: Forstgesetze waren oft
genug schlicht Ergebnis innerobrigkeitlicher Handel. Nachhaltigkeit
und Holznot interessierten die Obrigkeit vornehmlich, um im
Schatten dieser Begriffe die Waldbestande planmassig "versilbern"
zu konnen. Doch vor Gericht opponierte die Landbevolkerung
kenntnis- und auch erfolgreich gegen dieses Doppelspiel. Damit kann
Ernst beispielhaft fur das Waldwesen die Wechselwirkungen zwischen
Obrigkeit und Untertanen einerseits, Realitat und Rhetorik
andererseits herausarbeiten. Aus der Presse: "Wir verdanken
Christoph Ernst das mit grossem Fleiss zusammengetragene Kompendium
der Waldgeschichte in den Landern an der Mosel." Hansjorg Kuster,
in: FAZ 17.10.2001"
The late 20th century was a formative phase in the history of
digital media culture. The introduction of "new media" was
associated with promises for the future that still resonate today.
This book brings together contributions that discuss key aspects of
the "imaginaries" surrounding new media in this epoch. The focus is
on the works of the media artist group Van Gogh-TV, especially the
historically very important interactive television project "Piazza
virtuale" (1992).
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