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Game Programming for Artists provides a foundation for artists and
creatives to jumpstart learning to program their own games. It is
an accessible and conversational guide focused on three areas:
basic programming, understanding game engines, and practical code
for commonly employed game systems. The best way to get into games
is to make one, and this book will help artists do that!
Game Programming for Artists provides a foundation for artists and
creatives to jumpstart learning to program their own games. It is
an accessible and conversational guide focused on three areas:
basic programming, understanding game engines, and practical code
for commonly employed game systems. The best way to get into games
is to make one, and this book will help artists do that!
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