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Swedish Cults (Valancourt International) (Hardcover): Anders Fager Swedish Cults (Valancourt International) (Hardcover)
Anders Fager; Translated by Henning Koch, Ian Lemke
R877 Discovery Miles 8 770 Ships in 12 - 17 working days
Ships of The Expanse (Game): Keith Garrett, Ian Lemke, Mari Murdock, Will Sobel, Nicole Winchester, Jason Mical Ships of The Expanse (Game)
Keith Garrett, Ian Lemke, Mari Murdock, Will Sobel, Nicole Winchester, …
R1,026 R831 Discovery Miles 8 310 Save R195 (19%) Ships in 10 - 15 working days

The Expanse is vast, and traversing the space between worlds in the solar system requires a ship. For a crew, a ship is freedom, home, safety, and a source of income, but also a source of responsibility and often debt. Out in space, other ships are potential targets, allies, or threats. The Ships of the Expanse offers details on many of the kinds of space ships characters in an Expanse game might encounter, or perhaps even own. From shuttles and racing pinnaces to lumbering ice-haulers and massive warships, the sourcebook describes them all. Ships of the Expanse also features information on  space stations and new rules for maintenance and repair, buying and selling cargo, new stunts and hazards, and much more.

Sol System: A Sourcebook for The Expanse RPG (Hardcover): Kate Baker, Christine Beard, Keith Garrett, Steve Kenson, Ian Lemke,... Sol System: A Sourcebook for The Expanse RPG (Hardcover)
Kate Baker, Christine Beard, Keith Garrett, Steve Kenson, Ian Lemke, …
R698 R575 Discovery Miles 5 750 Save R123 (18%) Ships in 10 - 15 working days

As the pressure rises and the exodus through the ring gates continues, opportunities abound for shrewd crews willing to take risks on Earth, Mars, and in The Belt. The changes brought about by the discovery of the protomolecule continue to disrupt the status quo, and tensions between the factions are white hot. Sol System provides information on the governments, corporations, and factions that vie for power and influence, along with expanded rules for trade and running corporations and other organizations. For players, there is new equipment and technology, including cyber and bioaugmentation, and expanded rules for Belter, Earther, and Martian characters. This beautifully illustrated sourcebook opens new ways to play and build characters, and exciting new details on humanity’s homes. Sol System also offers a plethora of new adventure opportunities—political intrigue, spies, strange cults!—and sets the stage for the forthcoming Free Navy Conflict.

Cthulhu Awakens: The AGE Roleplaying Game of the Weird Century (Game): Sharang Biswas, Elizabeth Chaipraditkul, David Castro,... Cthulhu Awakens: The AGE Roleplaying Game of the Weird Century (Game)
Sharang Biswas, Elizabeth Chaipraditkul, David Castro, Hiromi Cota, Howard David Ingham, …
R1,400 R1,109 Discovery Miles 11 090 Save R291 (21%) Ships in 10 - 15 working days

Cthulhu Awakens brings cosmic horror and the Cthulhu Mythos to Green Ronin’s popular AGE System. This complete RPG reimagines and expands the Mythos beyond the biases of the original stories, creating a setting designed specifically for roleplaying eldritch adventures. Delve into the secrets of the Weird Century. Follow aliens and cults through wars, the broken atom, the rise of digital and genetic technologies, and the horrors of social media. Contend with Deep One cults, Yithian agents, and terrifying revelations from across the globe—and within your dreams. If you’ve played any AGE game (Blue Rose, The Expanse, Fantasy AGE, or Modern AGE), you already know the basics. Cthulhu Awakens customizes the system with the effects of horror and Alienation, eldritch workings, psychic powers, strange artifacts, mystic tomes, and more. The game also includes Mythos horrors and ready-made NPCs for the Game Master, and two complete adventures. All you need are character sheets, 3 six-sided dice, and friends ready for weird stories. In Cthulhu Awakens, anyone can stand against the darkness

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