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Showing 1 - 25 of 141 matches in All Departments
A story of buried treasure-a map-hidden coded messages-a secret society-kidnapping-murder! This suspenseful thriller is set in Poughkeepsie, NY where Kari Ingram, a young teacher, discovers an antique scrapbook of drawings that contains hidden clues to the location of a legendary treasure. She must decipher coded messages, follow clues which lead her to numerous locations in and around the city, and thwart the efforts of a secret society that is pledged to stop her as she risks her safety searching for the hidden treasure. Several noteworthy people and historical sites are mentioned in this novel including Adriance Library, Amrita Club, Bardavon Theater, College Hill, Eastman Park, Hudson River State Hospital, Marist College, Poughkeepsie Post Office (murals), Poughkeepsie Rural Cemetery, FDR, the Seer of Poughkeepsie, Smith Brothers, Soldiers Memorial Fountain, Vassar College, Walkway Over the Hudson. Included are discount coupons to local businesses, many of which are mentioned in the story.
Television Personalities offers an exciting, engaging approach to studying and understanding the most prominent and popular performers in television and celebrity culture. It is an original, indispensable guide for undergraduate and postgraduate students of media, television and celebrity studies, as well as those interested in digital culture more widely.
Media independence is central to the organization, make-up, working practices and output of media systems across the globe. Often stemming from western notions of individual and political freedoms, independence has informed the development of media across a range of platforms: from the freedom of the press as the "fourth estate" and the rise of Hollywood's Independent studios and Independent television in Britain, through to the importance of "Indy" labels in music and gaming and the increasing importance of independence of voice in citizen journalism. Media independence for many, therefore, has come to mean working with freedom: from state control or interference, from monopoly, from market forces, as well as freedom to report, comment, create and document without fear of persecution. However, far from a stable concept that informs all media systems, the notion of media independence has long been contested, forming a crucial tension point in the regulation, shape, size and role of the media around the globe. Contributors including David Hesmondhalgh, Gholam Khiabany, Jose van Dijck, Hector Postigo, Anthony Fung, Stuart Allan and Geoff King demonstrate how the notion of independence has remained paramount, but contested, in ideals of what the media is for, how it should be regulated, what it should produce and what working within it should be like. They address questions of economics, labor relations, production cultures, ideologies and social functions.
Intercollegiate Athletics, Inc. examines the corrupting influence and damaging financial effects of big-time intercollegiate athletics, especially football and to a lesser extent basketball, on American higher education. Including historical and contemporary perspectives, the book traces the growth of intercollegiate sports from largely student-run activities supervised by faculty to the gargantuan, taxpayer-supported spectacles that now dominate many public universities. It investigates the regressive student fees that have helped subsidize big-time sports at public universities and prop up chronically unprofitable athletic departments, as well as the corrosive effects of athletics on the university's academic enterprise. A review of the alleged salutary effects of massive sports programs, such as spurring alumni donations and student applications, reveals that such benefits are largely illusory, more myth than real. The book also pays special attention to the often prescient, if largely unsuccessful, opponents of these developments, and considers the alternatives to big-time athletics, from abolition to professionalization to club sports. Students, scholars, sports fans, and those interested in learning how big-time football and basketball have cast such an enormous-and often baleful-shadow upon American colleges and universities will profit from this provocative and engagingly written book.
Television Personalities offers an exciting, engaging approach to studying and understanding the most prominent and popular performers in television and celebrity culture. It is an original, indispensable guide for undergraduate and postgraduate students of media, television and celebrity studies, as well as those interested in digital culture more widely.
Heralded as "the most significant invention [for film] since the coming of sound" (The Observer 2003), by 2005 DVD players were in approximately 84 million homes in the US, making it the "fastest selling item in history of US consumer electronics market" (McDonald 2007: 135). This book examines the phenomenal growth of DVDs in relation to the cultures, economies, texts, audiences and histories of film, television and new media. Film and Television After DVD brings together a group of internationally renowned scholars to provide the first focused academic inquiry into this important technology. The book picks up on key issues within contemporary media studies, making a particularly significant contribution to debates about convergence and interactivity in the digital media landscape. Essays consider DVD as a technology that exists outside the boundaries of "new" and "old" media, examining its place within longer histories of home film cultures and production practices of the film and television industries, whilst also critically evaluating what is genuinely "new" about digital media technologies. From DVDs to downloading, peer-to-peer networking and HD-DVD, this book speaks of the rapidly evolving digital mediascape. Ultimately, Film and Television After DVD is a book that considers the convergence of film, television and new media and their academic disciplines through the DVD as a distinct cultural object, pointing to persistent questions in the study of audiovisual culture that will remain intriguing long after the shelf-life of the DVD itself.
Heralded as "the most significant invention [for film] since the coming of sound" (The Observer 2003), by 2005 DVD players were in approximately 84 million homes in the US, making it the "fastest selling item in history of US consumer electronics market" (McDonald 2007: 135). This book examines the phenomenal growth of DVDs in relation to the cultures, economies, texts, audiences and histories of film, television and new media. Film and Television After DVD brings together a group of internationally renowned scholars to provide the first focused academic inquiry into this important technology. The book picks up on key issues within contemporary media studies, making a particularly significant contribution to debates about convergence and interactivity in the digital media landscape. Essays consider DVD as a technology that exists outside the boundaries of "new" and "old" media, examining its place within longer histories of home film cultures and production practices of the film and television industries, whilst also critically evaluating what is genuinely "new" about digital media technologies. From DVDs to downloading, peer-to-peer networking and HD-DVD, this book speaks of the rapidly evolving digital mediascape. Ultimately, Film and Television After DVD is a book that considers the convergence of film, television and new media and their academic disciplines through the DVD as a distinct cultural object, pointing to persistent questions in the study of audiovisual culture that will remain intriguing long after the shelf-life of the DVD itself.
Winner of 10 national awards including IRA Children's Choice, Teachers' Choice, and Book Sense Children's Pick! "This elegant children's book depicts the journey of life with all the hopes and dreams found along the way... Richly crafted and thoughtfully written, 'Dream' is a dazzling project that challenges us to find a dream and follow it" -- The Bloomsbury Review. Fifteen top children's illustrators each offer a gorgeously illustrated page to complement quotations from historical sages and a beautifully told, multilayered poetic story about life's hopes and dreams from childhood to adulthood, inspiring both children and adults. A book to explore and discuss with children, a keepsake and collector's item, and a lovely gift book for milestones like a birth or graduation, the holidays and birthdays. "Dream" offers wonder, wisdom, and good wishes -- for everyone who dreams.
Multimedia Histories: From the Magic Lantern to the Internet is the first book to explore in detail the vital connections between today's digital culture and an absorbing history of screen entertainments and technologies. Its range of coverage moves from the magic lantern, the stereoscope and early film to the DVD and the internet. By reaching back into the innovative media practices of the nineteenth century, Multimedia Histories outlines many of the revealing continuities between nineteenth, twentieth, and twenty-first century multimedia culture. Comprising some of the most important new work on multimedia culture and history by key writers in this growing field, Multimedia Histories will be an indispensable new sourcebook for the discipline. It will be an important intervention in rethinking the boundaries of Anglo-American film and media history.
Media independence is central to the organization, make-up, working practices and output of media systems across the globe. Often stemming from western notions of individual and political freedoms, independence has informed the development of media across a range of platforms: from the freedom of the press as the "fourth estate" and the rise of Hollywood's Independent studios and Independent television in Britain, through to the importance of "Indy" labels in music and gaming and the increasing importance of independence of voice in citizen journalism. Media independence for many, therefore, has come to mean working with freedom: from state control or interference, from monopoly, from market forces, as well as freedom to report, comment, create and document without fear of persecution. However, far from a stable concept that informs all media systems, the notion of media independence has long been contested, forming a crucial tension point in the regulation, shape, size and role of the media around the globe. Contributors including David Hesmondhalgh, Gholam Khiabany, Jose van Dijck, Hector Postigo, Anthony Fung, Stuart Allan and Geoff King demonstrate how the notion of independence has remained paramount, but contested, in ideals of what the media is for, how it should be regulated, what it should produce and what working within it should be like. They address questions of economics, labor relations, production cultures, ideologies and social functions.
This book contains the papers presented at the International Symposium, "The Optimum Shape: Automated Structural Design," held at the General Motors Research Laboratories on September 3D-October 1, 1985. This was the 30th symposium in a series which the Research Laboratories began sponsoring in 1957. Each symposium has focused on a topic that is both under active study at the Research Laboratories and is also of interest to the larger technical community. While attempts to produce a structure which performs a certain task with the minimum amount of resources probably predates recorded civilization, the idea of coupling formal optimization techniques with computer-based structural analysis techniques was first proposed in the early 1960s. Although it was recognized at this time that the most fundamental description of the problem would be in terms of the shape or contours of the structure, much of the early work described the problem in terms of structural sizing parameters instead of geometrical descriptions. Within the past few years, several research groups have started to explore this more fundamental area of shape design. Initial research has raised many new questions about appropriate selection of design variables, methods of calculating derivatives, and generation of the underlying analysis problem.
Spellbinding narrative and visuals immerse the reader in the mindbending journey of two lonely people in search of each other, and themselves, in Sand Dollar Seven a charmer fans are calling a captivating, romantic mystery and a poetry masterpiece. SD7 is an epic-length tribute to the power of our mind to shape any future we desire. When the dream is strong enough when it s real enough it s never too late for a second chance.
The iPhone and iPod touch have provided all software developers with a level playing fielddevelopers working alone have the same access to consumers as multinational software publishers. Very cool indeed To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters. Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler. The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer applicationa topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way. Next up, Canis Lupus (aka Matthew Rosenfeld ) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think collisions). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this. Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application. Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications. What you'll learn Add multitouch controls to your applications. Detect motion for spatial application interaction. Build applications that use both Wi-Fi and cellular connections. Understand and use GPS information for geo-location. Use the built-in microphone and play sounds and alerts. Optimize your use of limited screen real estate. Who this book is for All iPhone application developers with any level of experience or coming from any development platform. Table of Contents Designing a Simple, Frenzic-Style Puzzle Game Mike Ash's Deep Dive Into Peer-to-Peer Networking Doing Several Things at Once: Performance Enhancements with Threading All Fingers and Thumbs: Multitouch Interface Design and Implementation Physics, Sprites, and Animation with the cocos2d-iPhone Framework Serious Streaming Audio the Pandora Radio Way Going the Routesy Way with Core Location, XML, and SQLite
Build a Django content management system, blog, and social networking site with James Bennett as he introduces version 1.1 of the popular Django framework. You'll work through the development of each project, implementing and running the applications while learning new features along the way. Web frameworks are playing a major role in the creation of today's most compelling web applications, because they automate many of the tedious tasks, allowing developers to instead focus on providing users with creative and powerful features. Python developers have been particularly fortunate in this area, having been able to take advantage of Django, a very popular open-source web framework whose stated goal is to "make it easier to build better web applications more quickly with less code." Practical Django Projects introduces this popular framework by way of a series of realworld projects. Readers follow along with the development of each project, implementing and running each application while learning new features along the way. This edition is updated for Django 1.1 and includes an all-new chapter covering practical development tools and techniques you'll be able to apply to your own development workflow. What you'll learn Capitalize upon the welldefined and stable framework architecture of Django 1.1 to build web applications faster than ever before Learn by doing by working through the creation of three realworld projects, including a content management system, blog, and social networking site Build userfriendly web sites with wellstructured URLs, session tracking, and syndication options Let Django handle tedious tasks such as database interaction while you focus on building compelling applications Who this book is for Web developers seeking to use the powerful Django framework to build powerful web sites. Table of Contents Welcome to Django Your First Django Site: A Simple CMS Customizing the Simple CMS A Django-Powered Weblog Expanding the Weblog Templates for the Weblog Finishing the Weblog A Social Code-Sharing Site Form Processing in the Code-Sharing Application Finishing the Code-Sharing Applications Practical Development Techniques Writing Reusable Django Applications
Intercollegiate Athletics, Inc. examines the corrupting influence and damaging financial effects of big-time intercollegiate athletics, especially football and to a lesser extent basketball, on American higher education. Including historical and contemporary perspectives, the book traces the growth of intercollegiate sports from largely student-run activities supervised by faculty to the gargantuan, taxpayer-supported spectacles that now dominate many public universities. It investigates the regressive student fees that have helped subsidize big-time sports at public universities and prop up chronically unprofitable athletic departments, as well as the corrosive effects of athletics on the university's academic enterprise. A review of the alleged salutary effects of massive sports programs, such as spurring alumni donations and student applications, reveals that such benefits are largely illusory, more myth than real. The book also pays special attention to the often prescient, if largely unsuccessful, opponents of these developments, and considers the alternatives to big-time athletics, from abolition to professionalization to club sports. Students, scholars, sports fans, and those interested in learning how big-time football and basketball have cast such an enormous-and often baleful-shadow upon American colleges and universities will profit from this provocative and engagingly written book.
From Henry Mayhew's classic study of Victorian slums to Studs
Terkel's presentations of ordinary people in modern America, oral
history has been used to call attention to social conditions. By
analyzing the nature and circumstances of the production of such
histories of delinquency, James Bennett argues that oral history is
a rhetorical device, consciously chosen as such, and is to be
understood in terms of its persuasive powers and aims. Bennett
shows how oral or life histories of juvenile delinquents have been
crucial in communicating the human traits of offenders within their
social context, to attract interest in resources for programs to
prevent delinquency. Although life history helped to establish the
discipline of sociology, Bennett suggests concepts for
understanding oral histories generated in many fields. |
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