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A Bestiary of Sundry Creatures (Hardcover): Neil Coates A Bestiary of Sundry Creatures (Hardcover)
Neil Coates; Edited by James Desborough
R883 Discovery Miles 8 830 Ships in 10 - 15 working days
Gorean Adventures - 09 - Death to Beasts (Paperback): James Desborough, Emma Reid Gorean Adventures - 09 - Death to Beasts (Paperback)
James Desborough, Emma Reid
R200 Discovery Miles 2 000 Ships in 10 - 15 working days
Postcards from Avalidad (Paperback): Miguel Ribeiro, Manuel Souza Postcards from Avalidad (Paperback)
Miguel Ribeiro, Manuel Souza; Edited by James Desborough
R542 Discovery Miles 5 420 Ships in 10 - 15 working days
Welcome to St. Cloud (Paperback): Miguel Ribeiro Welcome to St. Cloud (Paperback)
Miguel Ribeiro; Edited by James Desborough
R338 Discovery Miles 3 380 Ships in 10 - 15 working days
Postmortm Giallo 0003 - The Sisters of the Seven Sins (Paperback): Miguel Ribeiro Postmortm Giallo 0003 - The Sisters of the Seven Sins (Paperback)
Miguel Ribeiro; Edited by James Desborough
R253 Discovery Miles 2 530 Ships in 10 - 15 working days
A Lapidary of Wond'rous Stones - An OSR Resource (Paperback): Neil Coates A Lapidary of Wond'rous Stones - An OSR Resource (Paperback)
Neil Coates; Edited by James Desborough
R177 Discovery Miles 1 770 Ships in 10 - 15 working days
Postmortm Giallo 0002 - The Memorial (Paperback): Miguel Ribeiro Postmortm Giallo 0002 - The Memorial (Paperback)
Miguel Ribeiro; Edited by James Desborough
R229 Discovery Miles 2 290 Ships in 10 - 15 working days
Postmortem Giallo 0001 - Orpheum Lofts (Paperback): Miguel Ribeiro Postmortem Giallo 0001 - Orpheum Lofts (Paperback)
Miguel Ribeiro; Edited by James Desborough
R204 Discovery Miles 2 040 Ships in 10 - 15 working days
06 The Green Island (Paperback): James Desborough, Ron Marshall 06 The Green Island (Paperback)
James Desborough, Ron Marshall
R255 Discovery Miles 2 550 Ships in 10 - 15 working days

In this supplement for Tales of Gor you join a rebellious inventor on a quest for a mythical lost island and city. Will his technological innovations anger the Priest Kings? Will you fall afoul of the pirates that ply their trade across the Thassa? What will you discover beneath the waves, far from the politics and skulduggery of Civilised Gor? This book also contains information on a (non-canonical) Farther Isle for you to use as a setting or base of operations for your player group.

Grim Jim's Satana Station (Paperback): James Desborough Grim Jim's Satana Station (Paperback)
James Desborough
R416 Discovery Miles 4 160 Ships in 10 - 15 working days

A runaway space station controlled by a rogue AI. A haven for scum, pirates, slavers and other ne'er-do-wells, squatting amidst the ruin of the fallen Urlanth Empire, right on the edge of a warzone. 100 shops, services and interesting people for your players to interact with, and inspiration for hundreds of adventures and many ideas that can easily be ripped off for other space opera, heavy metal or OSR science fiction games.

Actual Fucking Monsters Companion (Paperback): James Desborough Actual Fucking Monsters Companion (Paperback)
James Desborough
R402 Discovery Miles 4 020 Ships in 10 - 15 working days

This companion volume to badly named but well-executed horror RPG Actual Fucking Monsters is bigger than the original! 120 pages of content for your Actual Fucking Monsters games, too spicy for Drivethrurpg.

Machinations of the Space Princess (Monochrome) (Paperback): James Desborough Machinations of the Space Princess (Monochrome) (Paperback)
James Desborough
R576 Discovery Miles 5 760 Ships in 10 - 15 working days

Machinations of the Space Princess is a Science-Fantasy role-playing game. That means it's very much about style over substance, mixing science-fiction, magic and psionics in a game world that owes much more to Metal Hurlant and Star Wars than it does to 2001 or Bova's Grand Tour. This is a game of strangeness and fun, of space pirates and beautiful alien princesses, of living planets and robot hordes, of blasters at noon. This is... Sexy, sleazy, swords and sci-fi! A full game combining old and new school thinking, packed with GM and player advice and with simple tools for creating your own monsters, adversaries, weapons, armour, ships and alien races.

Alice through the Garbage Grinder (Paperback): James Desborough Alice through the Garbage Grinder (Paperback)
James Desborough
R250 Discovery Miles 2 500 Ships in 10 - 15 working days

Alice has suffered the most horrendous kitchen accident and now finds herself, in pieces, in a horrific underworld. As she travels through the trash, slime, sewage and detritus she will meet a lot of strange, yet familiar people, question her own reality and emerge all the stronger - and stranger - for it.

Actual Fucking Monsters (Paperback): James Desborough Actual Fucking Monsters (Paperback)
James Desborough
R335 Discovery Miles 3 350 Ships in 10 - 15 working days

Aren't we all just a little tired of shiny, brooding, humanised monsters who just want to be loved? Not in this game, here you will play Actual Fucking Monsters who do horrible things are hounded and hunted to the ends of the Earth. Yes, it's fun, just a different kind.

01: the Tower of Art (Paperback): James Desborough 01: the Tower of Art (Paperback)
James Desborough
R224 Discovery Miles 2 240 Ships in 10 - 15 working days

The Towers of Ar is the first adventure/supplement for Tales of Gor, the Gorean Roleplaying Game. As an introductory scenario this supplement presents a relatively simple and easy example of such an adventure, as well as resources and additional material to improve your games (and the value of this supplement). This adventure is designed for a typical group of 4-6 starting characters. It has a variety of challenges for them to face in order to get players used to both the system and some of the aspects of Gor that new players may not be familiar with. This supplement forms the model for future supplements. An adventure - with resources for the Games Master - along with additional rules, ideas and thoughts that can make games better for everyone. Ta Sardar Gor!

02 - The Silver Cult (Paperback): James Desborough, Ron Marshall 02 - The Silver Cult (Paperback)
James Desborough, Ron Marshall
R224 Discovery Miles 2 240 Ships in 10 - 15 working days

The Silver Cult thrusts the characters into a conspiracy that threatens to overturn the natural order of Gor and the city of Tharna. Will they side with the revolutionaries who seek to usurp the power of that city, or help crush the rebellion? This supplement also contains rules for slave-breaking and torture, and for encouraging better roleplay through mechanics. Ta Sardar Gor!

05 - Black Daggers (Paperback): James Desborough 05 - Black Daggers (Paperback)
James Desborough
R243 Discovery Miles 2 430 Ships in 10 - 15 working days

The fifth installment in Gorean Adventures for the Tales of Gor RPG line. This adventure has our adventurers protecting a slaver who has been marked for assassination by the mysterious black caste.

04 - The Cave of Gold (Paperback): James Desborough 04 - The Cave of Gold (Paperback)
James Desborough
R202 Discovery Miles 2 020 Ships in 10 - 15 working days

In this adventure for the Tales of Gor roleplaying game, the characters are charged with investigating peculiar tales of a golden cave on the fringes of the Northern Forest. This book also contains Games Master tips for portraying alien mindsets and using smell in your games, especially with reference to the Priest Kings.

Inside Gamergate - A Social History of the Gamer Revolt (Paperback): James Desborough Inside Gamergate - A Social History of the Gamer Revolt (Paperback)
James Desborough
R319 Discovery Miles 3 190 Ships in 10 - 15 working days
Deadman's Tome Final Contact (Paperback): Eric S. Brown, James Desborough, David M Hoenig Deadman's Tome Final Contact (Paperback)
Eric S. Brown, James Desborough, David M Hoenig
R265 Discovery Miles 2 650 Ships in 10 - 15 working days

Deadman's Tome presents Final Contact. This volume of galactic terror features stories that warn of the consequences of bold space exploration, exploitative mining, venturing too far, and contact with foreign entities. You see, dear reader, we are not alone, and the first contact might just be the last!

Tales of Gor: Gorean Roleplaying (Paperback): James Desborough Tales of Gor: Gorean Roleplaying (Paperback)
James Desborough
R640 Discovery Miles 6 400 Ships in 10 - 15 working days
Word Wizards (Paperback): James Desborough Word Wizards (Paperback)
James Desborough
R253 Discovery Miles 2 530 Ships in 10 - 15 working days

An RPG based around using words to complete tasks, rather than using mathematics. Compatible with popular word-tile games and great for learning spelling and vocabulary in a gun setting.

Old, Fat Punks (Paperback): James Desborough Old, Fat Punks (Paperback)
James Desborough
R445 Discovery Miles 4 450 Ships in 10 - 15 working days

Derek, Tim and 'Trol' are three ageing rebels, hitting their fifties. Disillusioned by the way the world has turned out and the frustration of their teenage dreams of a better life or a revolution. All they have left are stories of past glory and pints of cheap beer at one of the last punk-pubs in London. Watching a riot unfurl on television, to no point and no effect, their frustration boils over and they decide to do something futile and stupid, a grand, nihilistic gesture of futility. Comedy, social and political satire, and frustration all meet in this story of a 'revolutionary caper'

Project (Paperback): James Desborough Project (Paperback)
James Desborough
R457 Discovery Miles 4 570 Ships in 10 - 15 working days

A roleplaying game of (somewhat) superhumans in a fractured universe, holding back the strangeness from the other side.

Craparazzi (Paperback): James Desborough, Frank Griffin Craparazzi (Paperback)
James Desborough, Frank Griffin
R471 Discovery Miles 4 710 Ships in 10 - 15 working days

Sometimes the worst pictures are really the best. The ones that are edited may appear to be the most honest, but because of the overwhelming demand for celebrities to always have smiling, glamorous faces the pictures that show the truth are sometimes left out. Celebrities love to have their picture taken but can also have bad days they do not want documented...after all, despite what people may think, they are human Paparazzi are just photojournalists with a bad name. They do not choose the pictures you all see. The good paps shoot everything and the picture editors' selections are passed to chief editors who make the final decisions. Celebrities have to sell themselves and the movies or TV shows they appear in, working together with the paparazzi to present themselves at premieres or award shows. Sometimes the celebs are caught off-guard - maybe there's been a row with their boyfriend, they've been turned down for a big part, their TV series was cancelled or perhaps they just woke up on the wrong side of the bed. The real stars somehow manage to have 'star quality' even when crossing the road or doing their shopping. Craparazzi showcases the pictures that have not been published, where the star tried to avoid being snapped, by leaving through the back door, covering their face with a purse or simply hiding. Sometimes the photographer misses the 'money shot' but still gets a picture that tells the story. You be the judge. Enjoy the pictures and the captions and between them see if you can guess who the celebs are?

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