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In the tumultuous decades of rapid expansion and change between the American Founding and the Civil War, Americans confronted a cluster of overlapping crises whose common theme was the difficulty of finding authority in written texts. The issue arose from several disruptive developments: rising challenges to the traditional authority of the Bible in a society that was intensely Protestant; persistent worries over America’s lack of a “national literature” and an independent cultural identity; and the slavery crisis, which provoked tremendous struggles over clashing interpretations of the Declaration of Independence and the Constitution, even as these “parascriptures” were rising to the status of a kind of quasi-sacred secular canon. At the same time but from the opposite direction, new mass media were creating a new, industrial-scale print culture that put a premium on very non-sacred, disposable text: mass-produced “news,” dispensed immediately and in huge quantities but meant only for the day or hour. Perpetual Scriptures in Nineteenth-Century America identifies key features of the writings, careers and cultural politics of several prominent Americans as responses to this cluster of challenges. In their varied attempts to vindicate the sacred and to merge the timeless with the urgent present, Joseph Smith, Ralph Waldo Emerson, Margaret Fuller, Theodore Parker, Harriet Beecher Stowe, Walt Whitman, Frederick Douglass, Martin Delany, Abraham Lincoln, and other religious and political leaders and men and women of letters helped define American literary culture as an ongoing quest for new “bibles,” or what Emerson called a “perpetual scripture.”
Jeff Smith's bestselling, award-winning BONE saga returns with this hilarious sequel to Tall Tales! Smiley Bone, Fone Bone, and their Rat Creature pal, Bartleby, take a group of young scouts to a legendary landmark that the Bone cousins found when they were kids. They share stories around a campfire, spinning tales of trips to the moon, the delights of quiche, an imagined monster come to life, and an encounter with the two stupid Rat Creatures gone hilariously wrong! This volume includes stories written by Jeff Smith and Tom Sniegoski, and illustrated by Jeff Smith, Stan Sakai, Katie Cook, Matt Smith, and Scott Brown.
Film is an art form with a language and an aesthetic all its own. Since 1979, David Bordwell, Kristin Thompson and now, Co-Author, Jeff Smith's Film Art has been the best-selling and most widely respected introduction to the analysis of cinema. Taking a skills-centered approach supported by examples from many periods and countries, the authors help students develop a core set of analytical skills that will enrich their understanding of any film, in any genre. In-depth examples deepen students' appreciation for how creative choices by filmmakers affect what viewers experience and how they respond. Film Art is generously illustrated with more than 1,000 frame enlargements taken directly from completed films, providing concrete illustrations of key concepts. Along with updated examples and expanded coverage of digital filmmaking, the twelfth edition of Film Art delivers SmartBook, first and only adaptive reading experience currently available, designed to help students stay focused, maximize study time and retain basic concepts.
Jeff Smith's bestselling, award-winning BONE saga returns with this hilarious sequel to Tall Tales! Smiley Bone, Fone Bone, and their Rat Creature pal, Bartleby, take a group of young scouts to a legendary landmark that the Bone cousins found when they were kids. They share stories around a campfire, spinning tales of trips to the moon, the delights of quiche, an imagined monster come to life, and an encounter with the two stupid Rat Creatures gone hilariously wrong! This volume includes stories written by Jeff Smith and Tom Sniegoski, and illustrated by Jeff Smith, Stan Sakai, Katie Cook, Matt Smith, and Scott Brown.
In this fifth volume of the BONE saga, Fone and Smiley Bone strike
out into the wilderness to return a lost rat creature cub to the
mountains. It doesn't take long before they run smack into Rock
Jaw, "Master of the Eastern Border," an enormous mountain lion with
a none-too-friendly disposition. Life gets even more complicated
when they befriend a group of baby animals who are being orphaned
by rat creature attacks. Everything comes to a head in an
earth-shattering clash between Rock Jaw and Kingdok, the leader of
the rat creatures.
Young orphan Billy Batson finds himself wielding truly amazing magic powers--just in time to face an invasion of alien and earthly monsters! All he has to do is say the magic word: Shazam! When Billy Batson follows a mysterious stranger onto the subway, he never imagines he's entering a strange world of powerful wizards, talking tigers, kid eating monsters, political intrigue and mysterious villains. But Billy encounters all that and more when the wizard gives him a magic word that transforms him into the world's mightiest mortal. Now, he must use his extraordinary new abilities to face an incoming invasion of alien creatures and to stop mad scientist Dr. Sivana and his Monster Society of Evil from taking over the world! Acclaimed and award-winning writer and artist Jeff Smith (Bone) brings his talent for crafting stories with adventure, humour and gorgeous artwork as he reimagines Shazam! for a whole new generation of readers. Collects Shazam!: The Monster Society of Evil #1-4
The cornerstone of GRAPHIX, our new graphic novel imprint, BONE is
the incredible comic book saga of an unlikely hero who must save an
idyllic valley from the forces of evil.
The thrilling BONE saga continues in book six. As war spreads through the valley, the Bone cousins join Gran'ma Ben and Lucius at Old Man's Cave to make a stand against the rat creatures. But not everything goes as planned. By the end of the book, Phoney Bone is strapped to a stone altar and about to be sacrificed; Thorn is lying lifeless nearby; and the rumblings of an earthquake suggest that the Lord of the Locusts is about to be released. Fone and Smiley Bone must do something drastic to save their friends.
Ever wonder what happened before the Bone cousins got lost in the
uncharted forest of the Valley? Or how Boneville came to be? This
is the hilarious companion to the epic BONE saga.
An American graphic novel first! The complete 1300-page epic adventure from start to finish in one deluxe trade paperback. Three modern cartoon cousins get lost in a pre-technological valley, speanding a year there making new friends and out-running dangerous enemies. Their many adventures include crossing the local people in The Great Cow Race, and meeting a giant mountain lion called RockJaw: Master of the Eastern Border. They learn about sacrifice and hardship in The Ghost Circles and finally discover their own true natures in the climatic journey to The Crown of Horns.
In "Eyes of the Storm," book three in the epic BONE series, Gran'ma
Ben reveals long-kept secrets about Thorn's royal heritage and the
ancient enmities that may lead to war.
"A Theodor Seuss Geisel Honor Book"
The stirring prequel to the award-winning, bestselling BONE series
Fone Bone confronts a host of dangers in Book 4 of the BONE saga, The Dragonslayer. He and Gran'ma Ben and Thorn have a terrifying encounter with Kingdok, ruler of the rat creatures. The Hooded One is inciting his army to full-scale war. Someone is continuing to haunt Thorn in her dreams. And then wise Gran'ma Ben disappears. To make matters worse, Phoney Bone has hoodwinked the townspeople into believing that he is a mighty dragonslayer. When he actually does catch the Red Dragon -- much to his surprise -- he must face up to his promise: to slay the dragon at sunrise.
Fone Bone confronts a host of dangers in Book 4 of the BONE saga, The Dragonslayer. He and Gran'ma Ben and Thorn have a terrifying encounter with Kingdok, ruler of the rat creatures. The Hooded One is inciting his army to full-scale war. Someone is continuing to haunt Thorn in her dreams. And then wise Gran'ma Ben disappears. To make matters worse, Phoney Bone has hoodwinked the townspeople into believing that he is a mighty dragonslayer. When he actually does catch the Red Dragon -- much to his surprise -- he must face up to his promise: to slay the dragon at sunrise. |
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