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I've been told that the entire continent of Antarctica groaned at
the moment of my birth. The howl tore across glaciers, over
mountains and deep into the ice. Everyone says so. Except for my
father; all he heard was Mother's sobs. Not of pain, but of joy, so
he says. Other than that, the only verifiable fact about the day I
was born is that an iceberg the size of Los Angeles broke free from
the ice shelf, a few miles off the coast. Again, some would have me
believe the fracture took place as I entered the world. But all
that really matters, according to my parents, is that I, Solomon
Ull Vincent, the first child born on Antarctica-the first and only
Antarctican-was born on September 2nd, 1974. If only someone could
have warned me that upon my return to the continent of my birth,
thirteen years later, I would be kidnapped, subjected to tortures
beyond comprehension and forced to fight...and kill. If only
someone had hinted that I'd wind up struggling to survive in a
subterranean world full of ancient warriors, strange creatures and
supernatural powers. Had I been warned, I might have lived a normal
life. The human race might have remained safe. And the fate of the
world might not rest on my shoulders. Had I been warned... This is
my story-the tale of Solomon Ull Vincent-The Last Hunter. This
collected edition of The Antarktos Saga includes all five books in
the series-Descent, Pursuit, Ascent, Lament and Onslaught, as well
as never before seen art and character designs inspired by the
series, an exclusive short story titled "The Children of Antarktos"
and an interview with bestselling author Jeremy Robinson, composed
primarily of questions asked by fans of the series.
Written by five leading executive coaches, Becoming an Exceptional
Executive Coach is the answer to any businesses' need for more
individualized development resources. Drawing on their varied
backgrounds, the authors show you that coaching is about more than
simply learning a set of skills. Rather, it's a whole-person
activity--one in which coaches connect to and serve clients in
unique and personal ways to help them grow in work and in life.
You'll learn how to draw on your professional experience, knowledge
of organizationally relevant topics, strong helping skills,
coaching-specific competencies, and most important, your ability to
use your own intuition to become a more effective leadership coach.
You will examine the crucial content areas that drive their work
such as: engagement goal setting needs assessment data gathering
feedback development planning With case studies that bring the
material to life in each chapter and a plethora of additional
charts, development plans, and contracts, Becoming an Exceptional
Executive Coach continues the discussion of the role of coaching in
organizational contexts and equips you to develop your own winning
strategies that will advance their careers--and the careers of
countless others.
Kaiju Rising: Age of Monsters is a collection of stories focused on
strange creatures in the vein of Pacific Rim, Godzilla,
Cloverfield, and more. Opening with a foreword by Jeremy
Robinson—author of Project Nemesis, the highest selling Kaiju
novel in the United States since the old Godzilla books—the
collection features work from New York Times bestsellers to indie
darlings. Authors include Peter Clines, Larry Correia, James
Lovegrove, Gini Koch (as J.C. Koch), James Maxey, Jonathan Wood,
C.L. Werner, Joshua Reynolds, David Annandale, Jaym Gates, Peter
Rawlik, Shane Berryhill, Natania Barron, Mike MacLean, Timothy W.
Long, Bonnie Jo Stufflebeam, Kane Gilmour, Peter Stenson, Erin
Hoffman, Howard Andrew Jones, Edward M. Erdelac, and James Swallow.
After a failed mission claims the lives of his five man support
team, Stan Tremblay, Callsign: Rook, flees Siberia and finds
himself on the secluded coast of Norway, north of the Arctic
Circle. Exhausted, cut off from the outside world, and emotionally
beaten from his defeat in Russia, Rook just wants to find a place
to rest. The small coastal town of Fenris Kystby seems like the
perfect place. Within hours of arriving, he discovers that the town
is not as tranquil as it appears. The townspeople are mistrustful
of outsiders, a pack of mysterious wolves stalk the local tundra,
and two villagers have been killed by a creature that defies
explanation. To make things worse, there are rumors of something
sinister, something the townspeople refuse to discuss. Despite the
hostility of the locals, Rook commits to stopping the creature
murdering townspeople. As the body count rises, he quickly learns
that the greatest threat might walk on two legs. And when he
uncovers the town's hidden past, Rook knows only one thing for
certain: something is rotten in Norway.
The past few years have been a mixture of torture, painful growth
and sometimes, pushing its way through all the darkness-joy. I have
made friends and allies, brothers and sisters, mentors
and...Kainda, who is something else entirely. But someone is
missing, someone whose memory saved me from despair-Mirabelle
Whitney, my hope. So while the human race prepares to defend
itself, I ride toward the encroaching Nephilim army intending to
save Mira, return to our feeble base and lead the charge against
those who plan to wipe the human race from the face of the Earth.
It sounds like an impossible plan, and maybe it is, but if we're
going to die, we're going to die like hunters-boldly and bravely.
More than that, we're going to die together, as a united race
facing a common enemy. Nationality no longer matters. Ancient
grudges are forgotten. The human race must resist as one, or face
extinction. And now it falls to me, along with Kainda, Em, Mira,
Kat, Merrill, Aimee and Luca, to light the path for humanity in our
darkest hour. Harnessing the power of the ancient Jericho shofar,
we must prevent Nephil, the most ancient and evil of the Nephilim
from possessing my body and using its supernatural abilities
against mankind. The odds are stacked against victory. The Nephilim
out-size, out-power and outnumber us ten to one, but we will fight
to the last, the very last, so help me God. I am Solomon Ull
Vincent-the Last Hunter and King of Antarktos-and I am prepared to
face my fate.
Jon Hudson, lead investigator for the Department of Homeland
Security's Fusion Center-P, thinks his job is a joke. While other
Fusion Centers focus on thwarting terrorist activity, Hudson's
division is tasked with handling paranormal threats to national
security, of which there have been zero during his years at the
DHS. When yet another Sasquatch sighting leads to a research
facility disguised as an abandoned Nike missile site in the back
woods of Maine, Hudson's job becomes deadly serious. Hudson and the
local Sherriff, Ashley Collins, suddenly find themselves on the run
from a ruthless ex-Special Forces security team, but the human
threat is short-lived as something very much not-human destroys the
facility and heads for civilization, leaving only a single clue
behind--a name scrawled in blood: Nemesis. Working with his team at
Fusion Center-P, Sherriff Collins and a surly helicopter pilot
named Woodstock, Hudson pursues the creature known as Nemesis,
attempts to uncover the corporate secrets behind its creation and
accidental release and tries to comprehend why several clues lead
to a murdered little girl named Maigo. But as the body-count
explodes, along with the monster's size, it quickly becomes clear
that nothing short of a full military response can slow Nemesis's
progress. Coordinating with every branch of the U.S. military,
Hudson simultaneously searches for clues about Nemesis's origins
and motivations, and leads the counterattack that will hopefully
stop the monster before it reaches Boston and its one million
residents. Witness the birth of a legend as Jeremy Robinson,
bestselling author of SecondWorld and Ragnarok, combines the pacing
of Matthew Reilly with the mystery of James Rollins and creates the
first iconic American Kaiju* story since King Kong. Includes
original creature designs by legendary Godzilla artist, Matt Frank.
*Kaiju is Japanese for "strange beast." The genre includes classic
monsters such as Godzilla, Gamera, Mothra, Rodan and King Ghidorah.
In all the days since my kidnapping, breaking and transformation
into a hunter at the hands of the half-human, half-demon Nephilim,
my life has been a mass of chaotic actions and reactions to the
horrors of the Antarctic underworld. I have battled unnatural
monsters, fled for my life, and sacrificed everything-or thought I
had, when I stepped through the gates of Tartarus. Every choice I
have made was in response to forces beyond my control, lacking any
kind of direction. But now, reunited with my friends, Kainda and
Em, and in the company of new friends, Wright and Kat, I am taking
control of the chaos and choosing my own direction-down. Deeper
than the realm of Hades, the most feared of the Nephilim, deeper
than the gates of Tartarus and deeper than any human being has
ventured since the beginnings of the human race. My goal is
simple-find the Jericho shofar, a weapon revealed to me by Cronus
the Titan. I don't know what it does or how it works, but I know
the Nephilim fear it and that Nephil, possessing the body of
Ninnis, will do anything to stop me from recovering it. The path
will be dangerous and the cost might be great, but my path is
clear: retrieve the shofar, return to the surface and prepare for
war. My name is Solomon Ull Vincent-the Last Hunter-and I am done
running.
I no longer exist. My kidnapping, breaking and corruption at the
hands of the half-human, half-demon Nephilim began the journey to
nothingness. I had hoped to one day rejoin my loved ones in the
outside world, but before I realized it, twenty years had passed.
Time is a distance I cannot traverse. If there is any memory of me,
it is distant. Worse, the spirit of Nephil, Lord of the Nephilim,
used my connection with the continent to decimate the surface
world. I've done horrible things in the past, but I'm now
responsible for the deaths of billions. Billions. God... And so I
have removed myself from the physical world, and Nephil's reach, to
live out eternity in Tartarus, a place of endless torture where the
burden I carry crushes my soul, driving me to madness. I am weak
and cold. My abilities are gone. And I am not alone in this hell.
There are things here more horrible than I could have imagined. But
as much as I think I deserve this fate, I'm driven to find a way to
escape. To exist again. To return to my new family-Em and Luca. To
set things right. I am Solomon Ull Vincent-The Last Hunter-and I
will exist again. *The Last Hunter - Ascent parallels the events in
Antarktos Rising, an adult thriller also by Robinson, upon which
the Antarktos Saga is based. Read them together for the full
experience. The final two books in the Antarktos Saga will complete
both storylines as they merge.
Tom Duncan-Callsign: Deep Blue, former Army ranger, former
president of the United States and handler of the black ops force
known as Chess Team, is visiting the team's new secret
headquarters. The underground facility, known as Alpha, once
belonged to Manifold Genetics, a corrupt corporation shut down by
Chess Team. But despite being abandoned for years, Alpha still
hides secrets. Security doors slam shut and lock, sealing Duncan
and his assistants inside. As Matt Carrack, the leader of Duncan's
security team, attempts to gain access, Duncan discovers they are
not alone inside the abandoned facility. High tech intruders have
infiltrated the base, their goal unknown. But a far greater threat
rises from the subterranean depths beneath Alpha-failed
regenerative experiments from the days of Manifold, and they're
fast, hostile and hungry. While the security team are beset by
ingenious death traps, determined mercenaries and vicious creatures
that defy their imaginations, Duncan and his personal bodyguard
must battle the growing tide of creatures, stave off the incursion
of enemy forces and prevent the violent intruders from releasing
the horror currently contained inside Alpha, to an unsuspecting
outside world. And as the battle rages, a bomb quietly counts down
in the shadows.
An Iranian terrorist cell has gotten their hands on weaponized
Ergot-B-a compound that causes violent hysteria, madness and death
within 24 hours-and plan to unleash the weapon on major cities
around the world. Successful deployment would begin a bloodbath, as
those exposed would kill everyone they encountered before
succumbing to the compound's lethal effects. Erik Somers-Callsign:
Bishop, is called in to investigate, but his first discovery shocks
him to the core. Dawoud Abbasi, the terrorist leader planning to
unleash Ergot-B, is his biological father. Bishop, along with an
undercover Delta operator known as Callsign: Joker, race across the
unforgiving Iranian desert in search of the Ergot-B. Seeking
answers, both professional and personal, Bishop must fight against
a private securtiy force, Iranian Special Forces and men driven mad
by Ergot-B. With the life of his biological mother in the balance,
and countless more people in cities around the world, Bishop must
call on all his strength to not only survive, but also stop the man
revealed as his father-even if that means killing him.
When a team of Delta operators goes missing in Shenhuang, one of
China's newly constructed ghost cities, Shin Dae-jung-Callsign:
Knight, is called in to assist. But the Osprey transporting him to
the scene falls prey to an EMP attack and is forced to crash land
atop a parking garage. With a wounded pilot in tow, Knight explores
the empty city for signs of life and finds two terrified children
who warn him that something monstrous is stalking the city. When
the pilot disappears, leaving a pool of b lood and spent bullet
casings behind, Knight doesn't doubt their story. As bullets fly
and bodies drop, Knight must protect the children, uncover the fate
of the missing Delta team and defend against an unstoppable killer
whose ability to regenerate and whose horrible appearance reminds
him of something he's faced before-the mythological Hydra. But he's
not alone in the surreal abandoned city. A team of SAS soldiers,
along with Anna Beck, a former member of Manifold Genetics' private
security force, join the fray. Together, they fight against a
nightmare that follows its objective to the end: kill them all.
Strange things have always happened in the Superstition Mountains
of Arizona... Bizarre lights, reports of cave entrances that appear
and then vanish, hundreds of mysterious disappearances...and rumors
of monstrous creatures that inhabit a labyrinthine underworld. When
a terrifying accident on an Arizona highway leads to a military
exclusion zone and a cover-up of staggering proportions, Jack
Sigler-Callsign: King, field leader of the elite and ultra-secret
covert Chess Team-joined by his closest friend, archaeologist
George Pierce, sets out into the desert, intent on discovering the
truth. Assisted by a beautiful paranormal investigator, dogged by
soldiers intent on preserving the quarantine and pursued by a
relentless legendary hitman, King soon finds himself in a race
against time to prevent all out war with the creatures that inhabit
the underworld.
At the beginning of her search for Rook, a missing Chess Team
member, Zelda Baker, Callsign: Queen, is redirected to Pripyat,
Ukraine, a ghost town on the radioactive outskirts of Chernobyl.
Intel indicates that a splinter cell of Manifold Genetics--a
ruthless corporation dismantled by Chess Team--may be operating in
the area. Tasked with confirming the existence of a Manifold
facility, Queen begins a recon sweep of the abandoned town in
search of clues, but soon finds herself fighting for her life.
Something sinister lurks beneath the decaying, surreal remnants of
Pripyat's never-used amusement park, and it rises up to greet
Queen. In Pripyat, the streets are empty, the derelict buildings
crumble, but the bodies...are fresh.
I was thirteen years old when I was kidnapped. They took me from my
family, from my friends-from everything I knew, and stole my
innocence. They brought me to a world beneath the surface of
Antarctica, where I was broken and trained by a hunter named
Ninnis. He served the ancient Nephilim: half-human, half-demon
monsters. My personality was buried in my subconscious and replaced
by that of Ull, a hunter and killer. For a time, I too served the
Nephilim. As the first and only human born on Antarctica, they
believed that I could contain the spirit of their fallen king,
Nephil, and lead them to conquer humanity. But I was stronger than
they knew and escaped deep into the underworld, where I have been
hiding for the past two years. I live in a cavern, which is somehow
lush with green vegetation, eking out a living and cowering from
the confrontation that I know awaits me. But the nightmare has
found me. I can smell them. The hunters. They have discovered my
hideout. The pursuit of Solomon Ull Vincent-the last hunter-has
begun. And if they catch me, this is where my story will end.
FROM THE ICE. . . A mammoth, flash frozen in solid ice 10,000 years
ago is brought to the surface by a team of scientists. An act of
sabotage frees the giant from its icy tomb and reveals the secret
held inside. OUT OF THE MAMMOTH. . . The body of an ancient woman,
cloaked in furs, slides out of the mammoth's belly. But it is not
the woman that holds the team's attention...it is the object she is
clutching...a device created by an advanced civilization. THE HUNT
IS ON. . . The device is accidentally activated, summoning forces
who seek its destruction. It is the key to mankind's salvation and
freedom from the sinister force hiding behind the curtain, pulling
the strings and leading humanity towards destruction. ORIGINS
EDITION: Re-edited, revised, repackaged and expanded, this new
edition of Raising the Past is superior to all that came before. Be
sure to look for Robinson's other Origins Editions, which include
re-releases of his first five novels.
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