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Gaming offers a great way to reach teens. This book gives library
staff the tools to deliver game programming that goes beyond the
basic video and board game format. Games aren't just for fun; they
can also play a critical role in learning. Libraries have an
opportunity to integrate a variety of games into the services and
collections they provide to the community. This book shows library
staff how to do exactly that through a diverse variety of popular
games, some that have been around for many years and others that
are new. The authors present a comprehensive overview of the topic,
supplying good practice examples from successful libraries,
providing necessary details on format and implementation within a
library program for teens, and covering different game formats
ranging from live action role-playing (LARP) and Dungeons &
Dragons to Minecraft and traditional board games. Whether you're
adding games and gaming to your collection and services for the
first time, or looking for ways to expand your existing gaming
program, this book offers solid guidance. Covers a wide range of
popular games, including live action role-playing (LARP), table-top
games, PC games, and big games Supplies ideas for implementing
novel summer reading programs through games Includes lists of games
that are specifically applicable and other tools, such as game
websites, resources for further reading, videos to watch, and
specialist game communities that can provide help
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