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Showing 1 - 25 of 33 matches in All Departments

Thirty Years in Madagascar (Paperback): Matthews Thomas Trotter Thirty Years in Madagascar (Paperback)
Matthews Thomas Trotter
R615 Discovery Miles 6 150 Ships in 12 - 17 working days

Unlike some other reproductions of classic texts (1) We have not used OCR(Optical Character Recognition), as this leads to bad quality books with introduced typos. (2) In books where there are images such as portraits, maps, sketches etc We have endeavoured to keep the quality of these images, so they represent accurately the original artefact. Although occasionally there may be certain imperfections with these old texts, we feel they deserve to be made available for future generations to enjoy.

Of God and of Sacrilege [Bk 3] Resurrection of the Vampire Witch (Paperback): Matthew Thomas Of God and of Sacrilege [Bk 3] Resurrection of the Vampire Witch (Paperback)
Matthew Thomas
R423 Discovery Miles 4 230 Ships in 12 - 17 working days

We have learned of a diabolical plan from the werewolves to reopen Hell itself and unleash the Hell Hound to annihilate the vampire. But as vampire civil war looms, can our only hope lay with a Princess who lays cold in her grave. We must Resurrect the Vampire Witch.

Interceptors - The Untold Fight Against the Mexican Cartels (Hardcover): Matthew Thomas Interceptors - The Untold Fight Against the Mexican Cartels (Hardcover)
Matthew Thomas; Foreword by Katie Pavlich
R668 Discovery Miles 6 680 Ships in 12 - 17 working days
The Way of the Mystic-Wizard - A Guidebook for Creating a Nondual Shamanic Spiritual Practice (Hardcover): Matthew Thomas Baker The Way of the Mystic-Wizard - A Guidebook for Creating a Nondual Shamanic Spiritual Practice (Hardcover)
Matthew Thomas Baker
R858 Discovery Miles 8 580 Ships in 12 - 17 working days
The Buzz About The Church - Re-Imagining Discipleship Through the Metaphor of Beekeeping (Hardcover): Matthew Thomas The Buzz About The Church - Re-Imagining Discipleship Through the Metaphor of Beekeeping (Hardcover)
Matthew Thomas
R802 Discovery Miles 8 020 Ships in 12 - 17 working days
Dropshipping - Make $100,000 and More with Passive Income: The #1 Step by Step Guide to Make Money Online with Ecommerce,... Dropshipping - Make $100,000 and More with Passive Income: The #1 Step by Step Guide to Make Money Online with Ecommerce, Shopify, Affiliate Marketing, Amazon FBA, Instagram, and Facebook Advertising (Hardcover)
Matthew Thoma
R746 Discovery Miles 7 460 Ships in 12 - 17 working days
We Are Not Ourselves (Paperback): Matthew Thomas We Are Not Ourselves (Paperback)
Matthew Thomas
R620 Discovery Miles 6 200 Ships in 12 - 17 working days
Physics of Surface, Interface and Cluster Catalysis (Hardcover): Hideaki Kasai, Mary Clare Sison Escano Physics of Surface, Interface and Cluster Catalysis (Hardcover)
Hideaki Kasai, Mary Clare Sison Escano; Contributions by Predrag Lazic, Yuji Kunisada, Matthew Thomas Darby, …
R2,849 Discovery Miles 28 490 Ships in 12 - 17 working days
Flow TV - Television in the Age of Media Convergence (Paperback): Michael Kackman, Marnie Binfield, Matthew Thomas Payne,... Flow TV - Television in the Age of Media Convergence (Paperback)
Michael Kackman, Marnie Binfield, Matthew Thomas Payne, Allison Perlman, Bryan Sebok
R1,201 Discovery Miles 12 010 Ships in 12 - 17 working days

From viral videos on YouTube to mobile television on smartphones and beyond, TV has overflowed its boundaries. If Raymond Williams' concept of flow challenges the idea of a discrete television text, then convergence destabilizes the notion of television as a discrete object.

Flow TV examines television in an age of technological, economic, and cultural convergence. Seeking to frame a new set of concerns for television studies in the 21st century, this collection of all new essays establishes television s continued importance in a shifting media culture. Considering television and new media not as solely technical devices, but also as social technologies, the essays in this anthology insist that we turn our attention to the social, political, and cultural practices that surround and inform those devices' use. The contributors examine television through a range of critical approaches from formal and industrial analysis to critical technology studies, reception studies, political economy, and critiques of television's transnational flows. This volume grows out of the critical community formed around the popular online journal Flow: A Critical Form on Television and Media Culture (flowtv.org). It is ideal for courses in television studies or media convergence.

Flow TV - Television in the Age of Media Convergence (Hardcover): Michael Kackman, Marnie Binfield, Matthew Thomas Payne,... Flow TV - Television in the Age of Media Convergence (Hardcover)
Michael Kackman, Marnie Binfield, Matthew Thomas Payne, Allison Perlman, Bryan Sebok
R5,052 Discovery Miles 50 520 Ships in 12 - 17 working days

From viral videos on YouTube to mobile television on smartphones and beyond, TV has overflowed its boundaries. If Raymond Williams' concept of flow challenges the idea of a discrete television text, then convergence destabilizes the notion of television as a discrete object.

Flow TV examines television in an age of technological, economic, and cultural convergence. Seeking to frame a new set of concerns for television studies in the 21st century, this collection of all new essays establishes television's continued importance in a shifting media culture. Considering television and new media not as solely technical devices, but also as social technologies, the essays in this anthology insist that we turn our attention to the social, political, and cultural practices that surround and inform those devices' use. The contributors examine television through a range of critical approaches from formal and industrial analysis to critical technology studies, reception studies, political economy, and critiques of television's transnational flows. This volume grows out of the critical community formed around the popular online journal Flow: A Critical Form on Television and Media Culture (flowtv.org). It is ideal for courses in television studies or media convergence.

Joystick Soldiers - The Politics of Play in Military Video Games (Hardcover): Nina B. Huntemann Joystick Soldiers - The Politics of Play in Military Video Games (Hardcover)
Nina B. Huntemann; Foreword by Ian Bogost; Edited by Matthew Thomas Payne
R4,143 Discovery Miles 41 430 Ships in 12 - 17 working days

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America 's Army, which was developed by the U.S.Army as a public relations and recruitment tool.

This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.

How to Play Video Games (Hardcover): Matthew Thomas Payne, Nina B. Huntemann How to Play Video Games (Hardcover)
Matthew Thomas Payne, Nina B. Huntemann
R3,208 Discovery Miles 32 080 Ships in 12 - 17 working days

Forty original contributions on games and gaming culture What does Pokemon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question-what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today's leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Playing War - Military Video Games After 9/11 (Paperback): Matthew Thomas Payne Playing War - Military Video Games After 9/11 (Paperback)
Matthew Thomas Payne
R800 Discovery Miles 8 000 Ships in 12 - 17 working days

Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the "military shooter." Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy's name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America's military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.

We Are Not Ourselves (Paperback): Matthew Thomas We Are Not Ourselves (Paperback)
Matthew Thomas 1
R420 Discovery Miles 4 200 Ships in 12 - 17 working days

SHORTLISTED FOR THE JAMES TAIT BLACK PRIZE LONGLISTED FOR THE GUARDIAN FIRST BOOK AWARD NOMINATED FOR THE FOLIO PRIZE NAMED A NOTABLE BOOK OF THE YEAR BY THE NEW YORK TIMES A stunning, heartbreaking debut - 'We Are Not Ourselves' is both the intimate story of a family and an epic of the American Century. Eileen Leary wants more. Raised in a downtrodden area of new York by hard-drinking, Irish immigrant parents, she dreams of another life: a better job, a bigger house, more respectable friends, a happy family. When she meets Ed Leary, a brilliant young scientist, she thinks she's found the perfect partner to pursue and share her American Dream with. An indefatigable love enters Eileen's life - but so too does a pervasive darkness and a loss that will last a lifetime.

How to Play Video Games (Paperback): Matthew Thomas Payne, Nina B. Huntemann How to Play Video Games (Paperback)
Matthew Thomas Payne, Nina B. Huntemann
R836 Discovery Miles 8 360 Ships in 12 - 17 working days

Forty original contributions on games and gaming culture What does Pokemon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question-what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today's leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Joystick Soldiers - The Politics of Play in Military Video Games (Paperback): Nina B. Huntemann Joystick Soldiers - The Politics of Play in Military Video Games (Paperback)
Nina B. Huntemann; Foreword by Ian Bogost; Edited by Matthew Thomas Payne
R1,395 Discovery Miles 13 950 Ships in 12 - 17 working days

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America 's Army, which was developed by the U.S.Army as a public relations and recruitment tool.

This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.

Interceptors - The Untold Fight Against the Mexican Cartels (Paperback): Matthew Thomas Interceptors - The Untold Fight Against the Mexican Cartels (Paperback)
Matthew Thomas; Foreword by Katie Pavlich
R564 R482 Discovery Miles 4 820 Save R82 (15%) Out of stock
Pest Management in Cotton - A Global Perspective (Hardcover): Graham Matthews, Thomas Miller Pest Management in Cotton - A Global Perspective (Hardcover)
Graham Matthews, Thomas Miller; Contributions by Zeeshan Ahmed, Yasar Akiscan, Abid Ali, …
R2,958 Discovery Miles 29 580 Ships in 12 - 17 working days

This book presents a global overview of the background to, and the current state of, crop protection and pest management in cotton crops. Cotton is one of the most economically important crops in the world and has been grown for centuries but maintaining high yields of good quality requires sophisticated approaches to pest management. The introduction and use of pesticides over the decades significantly increased cotton yields but lead to many adverse environmental impacts. Over time, new and alternative insecticides were developed but overuse has enabled pests to develop significant resistance. The development of genetically modified cotton varieties with toxins derived from Bacillus thuringiensis enabled much improved control of lepidopteran larvae, including bollworms, but as the toxins had no effect on sucking pests, farmers had no choice but to continue using insecticides. Also, some of the new cotton varieties developed in recent times have not adapted to different climatic conditions and the quality of cotton fibre declined as a result. This book shows the need for more research to select cotton varieties with high quality fibres suitable for different cotton growing areas and to develop integrated pest management strategies to minimise the use of pesticides. It also demonstrates the need for an inter-disciplinary approach bringing together plant breeders, entomologists, plant pathologists, agronomists and agricultural engineers to achieve high yields of high quality cotton. In the future, farmers will need to adopt new technology to determine when and how pesticides are used in conjunction with cultural and biological control strategies. * Emphasises the importance of research on growing cotton in a world experiencing climate change * Demonstrates how crucial crop protection is in achieving high yields of high quality cotton * Shows how new technology will bring major changes in how cotton is grown in the future

Playing War - Military Video Games After 9/11 (Hardcover): Matthew Thomas Payne Playing War - Military Video Games After 9/11 (Hardcover)
Matthew Thomas Payne
R2,305 R2,124 Discovery Miles 21 240 Save R181 (8%) Ships in 12 - 17 working days

Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the "military shooter." Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy's name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America's military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.

Even the Wind (Paperback): Matthew Thomas Foster, Michelle Marie Lewis, Axel Fred Liimatta Even the Wind (Paperback)
Matthew Thomas Foster, Michelle Marie Lewis, Axel Fred Liimatta
R419 Discovery Miles 4 190 Out of stock
The Way of the Mystic-Wizard (Paperback): Matthew Thomas Baker The Way of the Mystic-Wizard (Paperback)
Matthew Thomas Baker
R779 Discovery Miles 7 790 Out of stock
101 Reasons to Vote for Joe Biden (Paperback): Matthew Thomas Redmond 101 Reasons to Vote for Joe Biden (Paperback)
Matthew Thomas Redmond
R302 Discovery Miles 3 020 Out of stock
Flowers - A Coloring Book (Paperback): Matthew Thomas Goehl Flowers - A Coloring Book (Paperback)
Matthew Thomas Goehl
R332 Discovery Miles 3 320 Out of stock
Brush Your Teeth And Go To Bed (Paperback): Matthew Thomas Duplessie Brush Your Teeth And Go To Bed (Paperback)
Matthew Thomas Duplessie; Illustrated by Brenton Lee Duplessie; Contributions by Trey Robert Duplessie
R329 Discovery Miles 3 290 Out of stock
The Buzz About The Church - Re-Imagining Discipleship Through the Metaphor of Beekeeping (Paperback): Matthew Thomas The Buzz About The Church - Re-Imagining Discipleship Through the Metaphor of Beekeeping (Paperback)
Matthew Thomas
R292 R217 Discovery Miles 2 170 Save R75 (26%) Out of stock
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