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This volume of collected studies takes stock of most recent
developments in Egyptology and the Digital Humanities, considering
future directions for the application of new technologies in
Egyptology. The book presents the results of an international
conference held in 2019 at Indiana University – Bloomington, in
which Egyptologists and digital humanists with interest in
Egyptology gathered in 2019 to present current projects in 3D
modeling, virtual and augmented reality, game technology, digital
pedagogy, database projects, computational and corpus linguistics
and E-publications. Those projects, along with a selection of
others that were not presented in Bloomington, are now described
and discussed in this volume.
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