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Recent industry surveys expect the cloud computing services market to be in excess of $20 billion and cloud computing jobs to be in excess of 10 million worldwide in 2014 alone. In addition, since a majority of existing information technology (IT) jobs is focused on maintaining legacy in-house systems, the demand for these kinds of jobs is likely to drop rapidly if cloud computing continues to take hold of the industry. However, there are very few educational options available in the area of cloud computing beyond vendor-specific training by cloud providers themselves. Cloud computing courses have not found their way (yet) into mainstream college curricula. This book is written as a textbook on cloud computing for educational programs at colleges. It can also be used by cloud service providers who may be interested in offering a broader perspective of cloud computing to accompany their own customer and employee training programs. The typical reader is expected to have completed a couple of courses in programming using traditional high-level languages at the college-level, and is either a senior or a beginning graduate student in one of the science, technology, engineering or mathematics (STEM) fields. We have tried to write a comprehensive book that transfers knowledge through an immersive "hands-on approach," where the reader is provided the necessary guidance and knowledge to develop working code for real-world cloud applications. Additional support is available at the book's website: www.cloudcomputingbook.info Organization The book is organized into three main parts. Part I covers technologies that form the foundations of cloud computing. These include topics such as virtualization, load balancing, scalability & elasticity, deployment, and replication. Part II introduces the reader to the design & programming aspects of cloud computing. Case studies on design and implementation of several cloud applications in the areas such as image processing, live streaming and social networks analytics are provided. Part III introduces the reader to specialized aspects of cloud computing including cloud application benchmarking, cloud security, multimedia applications and big data analytics. Case studies in areas such as IT, healthcare, transportation, networking and education are provided.
Increasing system complexity has created a pressing need for better design tools and associated methodologies and languages for meeting the stringent time to market and cost constraints. Platform-centric and platfo- based system-on-chip (SoC) design methodologies, based on reuse of software and hardware functionality, has also gained increasing exposure and usage within the Electronic System-Level (ESL) design communities. The book proposes a new methodology for realizing platform-centric design of complex systems, and presents a detailed plan for its implementation. The proposed plan allows component vendors, system integrators and product developers to collaborate effectively and efficiently to create complex products within budget and schedule constraints. This book focuses more on the use of platforms in the design of products, and not on the design of platforms themselves. Platform-centric design is not for everyone, as some may feel that it does not allow them to differentiate their offering from competitors to a significant degree. However, its proponents may claim that the time-- market and cost advantages of platform-centric design more than compensate for any drawbacks.
From the Foreword..... Modern digital signal processing applications provide a large challenge to the system designer. Algorithms are becoming increasingly complex, and yet they must be realized with tight performance constraints. Nevertheless, these DSP algorithms are often built from many constituent canonical subtasks (e.g., IIR and FIR filters, FFTs) that can be reused in other subtasks. Design is then a problem of composing these core entities into a cohesive whole to provide both the intended functionality and the required performance. In order to organize the design process, there have been two major approaches. The top-down approach starts with an abstract, concise, functional description which can be quickly generated. On the other hand, the bottom-up approach starts from a detailed low-level design where performance can be directly assessed, but where the requisite design and interface detail take a long time to generate. In this book, the authors show a way to effectively resolve this tension by retaining the high-level conciseness of VHDL while parameterizing it to get good fit to specific applications through reuse of core library components. Since they build on a pre-designed set of core elements, accurate area, speed and power estimates can be percolated to high- level design routines which explore the design space. Results are impressive, and the cost model provided will prove to be very useful. Overall, the authors have provided an up-to-date approach, doing a good job at getting performance out of high-level design. The methodology provided makes good use of extant design tools, and is realistic in terms of the industrial design process. The approach is interesting in its own right, but is also of direct utility, and it will give the existing DSP CAD tools a highly competitive alternative. The techniques described have been developed within ARPAs RASSP (Rapid Prototyping of Application Specific Signal Processors) project, and should be of great interest there, as well as to many industrial designers. Professor Jonathan Allen, Massachusetts Institute of Technology
From the Foreword..... Modern digital signal processing applications provide a large challenge to the system designer. Algorithms are becoming increasingly complex, and yet they must be realized with tight performance constraints. Nevertheless, these DSP algorithms are often built from many constituent canonical subtasks (e.g., IIR and FIR filters, FFTs) that can be reused in other subtasks. Design is then a problem of composing these core entities into a cohesive whole to provide both the intended functionality and the required performance. In order to organize the design process, there have been two major approaches. The top-down approach starts with an abstract, concise, functional description which can be quickly generated. On the other hand, the bottom-up approach starts from a detailed low-level design where performance can be directly assessed, but where the requisite design and interface detail take a long time to generate. In this book, the authors show a way to effectively resolve this tension by retaining the high-level conciseness of VHDL while parameterizing it to get good fit to specific applications through reuse of core library components. Since they build on a pre-designed set of core elements, accurate area, speed and power estimates can be percolated to high- level design routines which explore the design space. Results are impressive, and the cost model provided will prove to be very useful. Overall, the authors have provided an up-to-date approach, doing a good job at getting performance out of high-level design. The methodology provided makes good use of extant design tools, and is realistic in terms of the industrial design process. The approach is interesting in its own right, but is also of direct utility, and it will give the existing DSP CAD tools a highly competitive alternative. The techniques described have been developed within ARPAs RASSP (Rapid Prototyping of Application Specific Signal Processors) project, and should be of great interest there, as well as to many industrial designers. Professor Jonathan Allen, Massachusetts Institute of Technology
Increasing system complexity has created a pressing need for better design tools and associated methodologies and languages for meeting the stringent time to market and cost constraints. Platform-centric and platfo- based system-on-chip (SoC) design methodologies, based on reuse of software and hardware functionality, has also gained increasing exposure and usage within the Electronic System-Level (ESL) design communities. The book proposes a new methodology for realizing platform-centric design of complex systems, and presents a detailed plan for its implementation. The proposed plan allows component vendors, system integrators and product developers to collaborate effectively and efficiently to create complex products within budget and schedule constraints. This book focuses more on the use of platforms in the design of products, and not on the design of platforms themselves. Platform-centric design is not for everyone, as some may feel that it does not allow them to differentiate their offering from competitors to a significant degree. However, its proponents may claim that the time-- market and cost advantages of platform-centric design more than compensate for any drawbacks.
Now available in a three-volume set, this updated and expanded edition of the bestselling The Digital Signal Processing Handbook continues to provide the engineering community with authoritative coverage of the fundamental and specialized aspects of information-bearing signals in digital form. Encompassing essential background material, technical details, standards, and software, the second edition reflects cutting-edge information on signal processing algorithms and protocols related to speech, audio, multimedia, and video processing technology associated with standards ranging from WiMax to MP3 audio, low-power/high-performance DSPs, color image processing, and chips on video. Drawing on the experience of leading engineers, researchers, and scholars, the three-volume set contains 29 new chapters that address multimedia and Internet technologies, tomography, radar systems, architecture, standards, and future applications in speech, acoustics, video, radar, and telecommunications. This volume, Wireless, Networking, Radar, Sensor Array Processing, and Nonlinear Signal Processing, provides complete coverage of the foundations of signal processing related to wireless, radar, space-time coding, and mobile communications, together with associated applications to networking, storage, and communications.
Now available in a three-volume set, this updated and expanded edition of the bestselling The Digital Signal Processing Handbook continues to provide the engineering community with authoritative coverage of the fundamental and specialized aspects of information-bearing signals in digital form. Encompassing essential background material, technical details, standards, and software, the second edition reflects cutting-edge information on signal processing algorithms and protocols related to speech, audio, multimedia, and video processing technology associated with standards ranging from WiMax to MP3 audio, low-power/high-performance DSPs, color image processing, and chips on video. Drawing on the experience of leading engineers, researchers, and scholars, the three-volume set contains 29 new chapters that address multimedia and Internet technologies, tomography, radar systems, architecture, standards, and future applications in speech, acoustics, video, radar, and telecommunications. This volume, Video, Speech, and Audio Signal Processing and Associated Standards, provides thorough coverage of the basic foundations of speech, audio, image, and video processing and associated applications to broadcast, storage, search and retrieval, and communications.
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