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Toys > Games > Family Games
At the end of the 13th century, Marco Polo sets off with his father and uncle on a long voyage to the East. They will journey far and wide, master the mercantile trade, and gain favor with the great Kublai Kahn.
The excursion to the Valley of the Kings is the highlight of your vacation. As you crawl through the narrow passageways, you lose the rest of your tour group. You enter a mysterious burial chamber. A massive stone door closes behind you. On the floor lie a dusty notebook and an ancient disk ...
The Rivals Edition Of The Game Of Life Board Game Is An Exciting Game
That Has 2 Players Going Head-To-Head In A Battle To Live Their Best
Life And Win. Show Off The New House And Kids' Successes To Gain Life
Points But Don'T Let The Neighbour Know About Skeletons In The Closet.
With The Game Of Life Rivals Game, Players Can Experience Faster
Gameplay Than The Classic The Game Of Life Game.
Clue; The Classic Murder Mystery Game. Six Suspects. One Murderer. One Weapon. One Location. And; Of Course; One Winner. Play The Game Clue And Use Your Super-Sleuthing Skills To Detect Whodunit; Where; And With Which Weapon. Was It Mustard In The Library With The Rope? Play Clue The Board Game And Figure It Out.Who?Was It Plum The Mathematical Genius Or White The Top Lawyer? Perhaps It Was Scarlet The Glamorous Movie Star? Enter The Game Of Clue And Through A Process Of Elimination And Some Luck With The Dice; Solve The Mystery And Reveal The Cards Within The Secret Envelope. Move Around The Mansion To Ask Clue Questions And See What Answers You’Re Given. When You Think You Know Who Did The Dastardly Deed; It’S Time To Make Your Accusation. If You’Re Right; Then You Win; And You’Ve Cracked This Mystery Game.Where?Move From Room To Room To Eliminate People; Places; And Weapons.
Ticket to Ride Map Collection: Volume 5 – United Kingdom & Pennsylvania contains a double-sided game board with new rules for use with Ticket to Ride or Ticket to Ride: Europe with players now creating train lines in the British Isles and in Pennsylvania. The Pennsylvania half of this map collection adds a share mechanism to the basic TtR game. Each time that a player completes a route, they claim a share of one of the companies depicted next to that route. At the end of the game, whoever holds more shares of a company than all other players receives points as a reward. The United Kingdom half of this map collection introduces the concept of technology to TtR. At the start of the game, players can build only one- and two-train routes and only in England. By spending wild cards, players gain the ability to build routes three trains long or longer, in addition to being able to build ferries across water and build train routes in Scotland, Wales and Ireland. Players can also buy bonus cards that allow them to score extra points for taking certain actions during play. Despite the name, the map covers both the UK and the Republic of Ireland, that is, the islands of Great Britain and Ireland.
Carcassonne v2 exp 2: Traders & Builders
The Monopoly Ultimate Banking game features an all-in-one Ultimate Banking unit with touch technology that makes the game fast and fun.
Embark on an incredible adventure in Alan R. Moon's Team Asia map as you and a partner compete against other teams on a 25,000 kilometer ride from Kabul to Beijing, through the steppes of Mongolia and the Gobi desert up to the Yellow River! Or, if you prefer the quiet pleasures of traveling alone along the Silk Road, or winding your way through the hustle and bustle of Indochina, venture into the forbidden eastern lands of François Valentyne's Legendary Asia. Just be ready for a hair-rising ride through the mountain passes of the Himalayas!
All your favourite WWE superstars and divas in one game! Get in the Ring! Your favourite WWE Superstars, events and show stopping tech are all up for grabs. Purchase mezzanine seats and upgrade to ringside seats, then watch the money come pouring in! Negotiate and deal to get to the top, but watch your back - because there's only room for one. For everyone else, there's bankruptcy. Trade your way to success - you can own it all! Colours & styles may vary. Order your limited edition copy of the World's best board game today!
As volunteers for a medical research study, you report to a lab as instructed. But no one is there except for you! Vapor rises from a test tube and you start feeling dizzy. When you wake up again, the door is locked, and you discover a notebook and a strange disk ...
JUMBO size solid timber pieces. Hand made.
Favor of the Pharaoh
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly counter-clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player. On a turn, a player either purchases one of the three patches or passes. To purchase a patch, you pay the cost in buttons shown on the patch, advance your time token on the time track a number of spaces equal to the time shown on the patch, move the spool to that patch's location, then add the patch to your game board. You're free to place the patch anywhere on your board that doesn't overlap other patches. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you sum the number of buttons on your game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. When a player takes an action that moves his time token to the central square of the time track, he places the purchased patch (assuming he had purchased one and wasn't passing), then takes one final button scoring from the bank. Once both players are in the centre, each player loses two buttons for each blank square on his game board. Whoever has the most buttons wins.
The familiar fun race to yell "UNO!" comes with wild, new choices! While playing the color and numbers matching game, you're faced with a decision: draw extra cards or take a dare! Dare cards come in 3 categories: Family, Show-Off and Daredevil, with 16 dares on each card. You may end up talking like a pirate until your next turn, or standing on one foot, or even showing your best dance moves! There is even a blank card to make up your own dares! What will you risk ? drawing more cards or doing something wild? Find out when you play this new version of the classic UNO game - if you DARE! And don't forget to yell "UNO!", even if you have to do it like a pirate, matey!
Forbidden Island is a visually stunning 'cooperative' board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made.
Our intrepid adventurers are living with a nomad tribe during their
travel through the desert. At night,
they set up the camp and fires,
then it is time for the stories to be
told.
Pick a letter card and place it in the centre of the board. Race to spot something on the picture board which begins with that letter... as soon as you spot it you've got it... so long as you place your token down first.
Ticket to Ride Map Collection: Volume 4 - Nederland contains a new game board with new rules for use with Ticket to Ride or Ticket to Ride: Europe with player now creating train lines in the Netherlands. The basics of TtR gameplay remain the same as always — players collect train cards in order to claim routes between pairs of cities with the overall goal of completing tickets they hold in hand — but Ticket to Ride: Nederland twists this gameplay in two ways. First, nearly every route on the game board is a double-route, with two tracks connecting cities. Both of these routes are in play no matter how many players are in the game. Second, every route — whether double or single — has a bridge toll that a player must pay when building on that route. On a single route or the first track of a double route, the player pays this toll — which costs 1-4 coins — to the bank; on the second track of a double route, the player pays this toll to the player who built the first track. Players start the game with 30 coins, and if you can't pay a toll, you must take a loan card to cover the fare, with each loan costing you 5 points at the end of the game. In addition to helping you avoid loans, coins matter because at game's end, players receive a bonus based on how many coins they hold relative to everyone else. In a five-player game, for example, the player with the most coins scores a 55 point bonus; the 2nd place player scores 35 points, and the other players 20, 10 and 0 points. If you've taken a loan, however, you're ineligible for this bonus scoring, so players have an incentive to build early and often. These coin bonuses are balanced by the multitude of destination tickets with large point values: six of them are worth 29+ points while another seventeen are worth 17-26 points.
In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 or grid that includes the words of the other team, neutral words, and an game over card that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the game over card. This version also comes with 4x4 grid cards with no game over spot to make it more accessible for families and children.
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