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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
William Blake's series of engraved illustrations for Dante's Divine Comedy were his last major project and a summation of his religious and artistic beliefs. Unfinished at his death, the series includes seven engravings and 102 unique works in various stages of completion - some of the most beautiful pictures of his career. These pictures are not simple illustrations. In fact the artist used them to reinterpret and correct Dante's poem. This book compares the two men's theological and artistic views and analyzes in detail the meaning of these works, for the first time introducing their theological and aesthetic exuberance to a modern audience.
The Art of Heikala: Works and Thoughts is the first major publication by popular Finnish illustrator Heikala. Heikala's artwork combines traditional watercolor painting and inks with a fresh, enchanting approach - fans love her charming characters and scenes that are largely influenced by Finnish and Japanese cultures. This combined with her in-depth sharing of her processes and knowledge, has given Heikala a social media following of over 400,000 on Instagram alone; she also has growing audiences on Tumblr, Facebook and Twitter. This visually appealing and coffee-table worthy, hardback art book not only includes Heikala's sketches, works in progress and beautifully presented paintings that her fans will be familiar with, it also includes never-before-seen images from along Heikala's creative journey; all new in-depth tutorials, thought processes and advice on watercolor painting; detailed how-to product design guides; and how she has built a successful career as an artist. A valuable book for fans, budding artists and experienced illustrators alike.
Superheroes have been the major genre to emerge from comics and graphic novels, saturating popular culture with images of muscular men and sexy women. A major aspect of this genre is identity in the roles played by individuals, the development of identities through extended stories and in the ways the characters inspire audiences. This collection analyses stories from popular comics franchises such as "Batman, Captain America, Ms Marvel" and "X-Men, " alongside less well known comics such as "Kabuki "and "Flex Mentallo. "It explores what superhero narratives can reveal about our attitudes towards femininity, race, maternity, masculinity and queer culture. Using this approach, the volume asks questions such as why there are no black supervillains in mainstream comics, how second wave feminism and feminist film theory may help us to understand female comic book characters, the ways in which "Flex Mentallo" transcends the boundaries of straightness and gayness and how both fans and industry appropriate the sexual identity of superheroes. The book was originally published in a special issue of the "Journal of Graphic Novels and Comics."
An aspiring young creator learns the fundamentals of visual storytelling from three comic book mentors in this charming illustrated tale-a graphic novel that teaches you how to turn your stories into comics! Acclaimed illustrator and graphic novelist Mark Crilley returns with a new approach to learning the essential elements of making comics. Using the same comics-style art instruction as in The Drawing Lesson, The Comic Book Lesson follows the story of Emily, an enthusiastic young comics fan and aspiring creator who has a story she needs to tell. On her quest to turn her story into a comic book, Emily visits her comic book shop and local comics convention, where she meets three mentors. Trudy, a high school student working on comics of her own, teaches Emily how to create expressive characters and how art can convey action and suspense. Madeline, a self-published manga artist, teaches Emily how to use panel composition and layout to tell a story visually and how to develop a comic from script to sketch to finished pages. Sophie, a professional graphic novelist, guides Emily through fine-tuning the details of dialogue, sequence, and pacing to lead readers through the story. The Comic Book Lesson blends these teaching moments into a sweet, clever, and poignant story that reveals why Emily is so driven to create her comic book. Each lesson builds off the previous information and skills presented, and the sequential art format provides the perfect vehicle for step-by-step instruction. This book also includes practise exercises to help readers develop their own comic book skills.
The comics within capture in intimate, often awkward, but always relatable detail the tribulations and triumphs of life. In particular, the lives of 18 Jewish women artists who bare all in their work, which appeared in the internationally acclaimed exhibition "Graphic Details: Confessional Comics by Jewish Women." The comics are enhanced by original essays and interviews with the artists that provide further insight into the creation of autobiographical comics that resonate beyond self, beyond gender, and beyond ethnicity.
R. Sikoryak is the master of the pop culture pastiche. In Masterpiece Comics, he interpreted classic literature with defining twentieth-century comics. With Terms and Conditions, he made the unreadable contract that everyone signs, and no one reads, readable. He employs his magic yet again to investigate the very framework of the country with Constitution Illustrated. By visually interpreting the complete text of the supreme law of the land with more than a century of American pop culture icons, Sikoryak distills the very essence of the government legalese from the abstract to the tangible, the historical to the contemporary. Among Sikoryak s spot-on unions of government articles and amendments with famous comic-book characters: the Eighteenth Amendment that instituted prohibition is articulated with Homer Simpson running from Chief Wiggum; the Fourteenth Amendment that solidifies citizenship to all people born and naturalized in the United States is personified by Ms. Marvel; and, of course, the Nineteenth Amendment offering women the right to vote is a glorious depiction of Wonder Woman breaking free from her chains. American artists from George Herriman (Krazy Kat) and Charles Schulz (Peanuts) to Raina Telgemeier (Sisters) and Alison Bechdel (Dykes to Watch Out For) are homaged, with their characters reimagined in historical costumes and situations. We the People has never been more apt.
In 1975 Abram Games, one of Britain's greatest graphic designers, was commissioned to make a fund-raising poster for the Royal Shakespeare Company. His brilliant solution was to become iconic: the face of Shakespeare built up from the titles of all the plays as they appear in the First Folio. The poster has been seen all over the world; but Abram Games intended much more. After his death, his daughter Naomi discovered a mock up he had made of a flick book. As the reader flicked the pages, Games planned to make Shakespeare's face gradually emerge. Now at last Games' original project is coming to life. All 37 plays are included, in the order they are printed in the First Folio of 1623, ending with Pericles, Prince of Tyre, added to the collection in the Third Folio of 1664. At the end, the playwright makes a graceful exit, marked by the poems and the lost or doubtful plays. The book is completed with some favourite quotations, and the date of each work. Naomi Games has written a brief introduction about the history of Games' image. Pallas Athene is excited to be producing this little monument in the history of design.
During a garden party in California, Shelton is approached by a clearly determined individual. The man tells him that he is there on behalf of Wayne's son, who apparently tracked down one Rod Hooker. The thing is, Sergeant Hooker once served under Shelton in Vietnam, on a mission that ended in betrayal and carnage. The hunt is on for our trouble shooter for hire, although there is one problem: he's never had any children...
Valentin Popov's art combines images of the superhero in American society with traditional religious iconic art from his native Ukraine. His work is in a number of major art museum collections including the National Museum of Ukrainian Art, the Fine Arts Museum of San Francisco, the Metropolitan Museum of Art in New York, and more. Ironic Icons is his first book.
The Art of Destiny showcases the stunning art and design behind one of the most exciting franchises in gaming today. From the mysterious dunes of Mars to the jungles of Venus and the abandoned aerospace installations on the Moon, Destiny takes players across the ancient ruins of our solar system on their quest to defend Earth's last city and become legend. To build this expansive universe, the team at Bungie drew from a multitude of inspirations--from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture--all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game's sweeping world, grand scope, and vibrant visuals. (c) 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.
Content: Graphis presents award-winning works in design from some of the top designers, and design firms internationally, including packaging, poster, editorial, and more. Platinum and Gold Awards are given full-page presentations, Silver awards are presented, and Honorable Mentions are listed. Award-winning work from the judges, a panel that consists of Graphis Masters and top professionals in the industry, are also featured. Additionally, a list of museums is included. Selling Points: This is a great resource for inspiration and a tool for understanding the visual standard one must meet to compete among the top award-winning professionals. It contains high-quality presentations of the winning work. Audience: Designers, art directors, creative directors, artist/illustrators, educators, students, and creatives who seek motivation and inspiration. Credits: All winners describe their assignments, creative process, and the results of their work in the Credits & Commentary.
Collage is one of the most popular and pervasive of all art-forms, yet this is the first historical survey book ever published on the subject. Featuring over 200 works, ranging from the 1500s to the present day, it offers an entirely new approach. Hitherto, collage has been presented as a twentieth-century phenomenon, linked in particular to Pablo Picasso and Cubism in the years just before the First World War. In Cut and Paste: 400 Years of Collage, we trace its origins back to books and prints of the 1500s, through to the boom in popularity of scrapbooks and do-it-yourself collage during the Victorian period, and then through Cubism, Futurism, Dada and Surrealism. Collage became the technique of choice in the 1960s and 1970s for anti-establishment protest, and in the present day is used by millions of us through digital devices. The definition of collage employed here is a broad one, encompassing cut-and-pasted paper, photography, patchwork, film and digital technology and ranging from work by professionals to unknown makers, amateurs and children. Published to accompany an exhibition at the National Gallery of Scotland, June-October 2019.
A highly-illustrated monograph on the life and work of Arthur Singer, an American wildlife artist specializing in birds. His work in reference books and U.S. stamps is internationally acclaimed. Arthur B. Singer was an American wildlife artist specializing in bird illustration. In a career spanning five decades, he illustrated more than 20 books, including his masterpiece, Birds of the World, as well as classic bird guides: Birds of North America, Birds of Europe, and The Hamlyn Guide to Birds of Britain and Europe. Singer joined the U.S. Army in 1942 and was assigned to Company C of the 603rd Camouflage Engineers.As a member of unit, known as the "Ghost Army," Singer along with other artists, created camouflage and other forms of deception on the battlefields of Europe. Upon his return to the U.S., he worked briefly in an advertising agency and became a full-time illustrator and artist in 1955. During the 1980s, assisted by his son, Alan, Singer's paintings of state birds were seen by millions when the U.S. Postal Service issued the State Birds & Flowerspostage stamps. The stamps became one of the largest selling commemoratives in U.S. Postal history. He received the Hal Borland Award in 1985 from the National Audubon Society. His paintings are represented in several public and private collections in the United States and Europe. Since his death in 1990, retrospectives of Singer's artwork have been presented in several museums and art galleries across the U.S. PAUL SINGER has focused on designs for zoos, museums, and botanic gardens. He has worked as an interpretive sign designer for the National Park Service and his illustrations are included inThe Knopf Nature Guide series for Audubon, The Audubon MasterGuides to Birding, The Knopf Collector Guides to American Antiques and other publications. ALAN SINGER is a graduate of The Cooper Union School of Art and worked with his father, Arthur, on painting revisions to both of Singer's field guides to birds, and helped illustrate the State Bird & Flower Stamps for the U.S. Postal Service. Since 1989, he has been a tenured professor at the Rochester Institute of Technology. A prolific printmaker, painter, andauthor, he has had 27 solo exhibits.
The picturebook is now recognized as a sophisticated art form that has provided a space for some of the most exciting innovations in the field of children's literature. This book brings together the work of expert scholars from the UK, the USA and Europe to present original theoretical perspectives and new research on picturebooks and their readers. The authors draw on a variety of disciplines such as art and cultural history, semiotics, philosophy, cultural geography, visual literacy, education and literary theory in order to revisit the question of what a picturebook is, and how the best authors and illustrators meet and exceed artistic, narrative and cultural expectations. The book looks at the socio-historical conditions of different times and countries in which a range of picturebooks have been created, pointing out variations but also highlighting commonalities. It also discusses what the stretching of borders may mean for new generations of readers, and what contemporary children themselves have to say about picturebooks. This book was originally published as a special issue of the New Review of Children's Literature and Librarianship.
Coop takes the bold iconography of his past work and re-contextualises it on a larger scale, examining its individual parts to create a cohesive whole. The book contains everything that Coop's fans love about his work - smoking devils, voluptuous girls and hotrods - presented side-by-side with a healthy dose of surprises.
Get Up & Gouache shows you how to bring the vibrant and versatile medium of gouache to life. Get stuck in to 20 step-by-step projects that show you how to layer, blend and bloom in order to create beautiful and lively paintings ideal for prints, cards, gifts or simply the pleasure of painting. Packed with tips, tricks and techniques, Get Up & Gouache is ideal for beginners as well as providing inspiration for intermediate-level artists. Learn how to paint people and places and discover your own visual language. Find inspiration through projects on painting friends and family, flowers and nature and even your favourite furry friends.
Laura Brouwers--widely known as Instagram sensation @Cyarine--has created her first book to share with her fans and aspiring artists. In Expedition Sketchbook: Inspiration and Skills for Your Artistic Journey, Laura takes readers through techniques that build better a better artist. In a fun and easy-to-follow manner, each page is full of inspiration to help every reader improve their own art. Expedition Sketchbook includes: - All forms of sketches, drawings, and doodles - Practice drills to sharpen technique - Projects and challenges to hone skills - Tips to cultivate your own personal style - Guides for use of materials Laura's personal story is one of triumph and perseverance. At a young age, she was diagnosed with Asperger's and autism, and told she would likely never be able to live on her own or find success in a professional career. Years of hard work, determination, and dedication to her craft has proven the opposite. In Expedition Sketchbook, Laura shares her challenges and all she has overcome to become the influencer and artistic phenomenon she is today.
Accompanied along the way by John's characteristic wit, and with prints ranging from magazine covers, comics and specialist commissioned pieces, Beyond Watchmen and Judge Dredd presents a tour de force of graphic illustration. This beautifully designed book is not only an intricately narrated portfolio from one of the industry's most celebrated and long serving artists, but also an essential book for all art, graphic and comic enthusiasts.
Superman, Batman, Daredevil, and Wonder Woman are iconic cultural figures that embody values of order, fairness, justice, and retribution. Comic Book Crime digs deep into these and other celebrated characters, providing a comprehensive understanding of crime and justice in contemporary American comic books. This is a world where justice is delivered, where heroes save ordinary citizens from certain doom, where evil is easily identified and thwarted by powers far greater than mere mortals could possess. Nickie Phillips and Staci Strobl explore these representations and show that comic books, as a historically important American cultural medium, participate in both reflecting and shaping an American ideological identity that is often focused on ideas of the apocalypse, utopia, retribution, and nationalism. Through an analysis of approximately 200 comic books sold from 2002 to 2010, as well as several years of immersion in comic book fan culture, Phillips and Strobl reveal the kinds of themes and plots popular comics feature in a post-9/11 context. They discuss heroes' calculations of "deathworthiness," or who should be killed in meting out justice, and how these judgments have as much to do with the hero's character as they do with the actions of the villains. This fascinating volume also analyzes how class, race, ethnicity, gender, and sexual orientation are used to construct difference for both the heroes and the villains in ways that are both conservative and progressive. Engaging, sharp, and insightful, Comic Book Crime is a fresh take on the very meaning of truth, justice, and the American way. |
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