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Toys > Games > Strategy Games
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Last Will
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R950
Discovery Miles 9 500
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Ships in 6 - 7 working days
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In his last will, your rich uncle stated that all of his millions will
go to the nephew who can enjoy money the most. How to find out which
nephew should be rich? You will each be given a large amount of money
and whoever can spend it first will be the rightful heir. Visit the
most exclusive theatres or eat in the most expensive restaurants. Buy
old properties for the price of new ones and sell them as ruins. Host a
huge party in your mansion or on your private boat. Spend like your
life would depend on it. Spend to become rich! If you're the first to
run through the money on hand, you'll receive the rest of his
inheritance – oh, and win the game.
In Last Will, each player starts with a certain amount of money, an
individual player board, two errand boys and two cards in some
combination of properties and helpers. At the start of each round, lay
out cards from the appropriate decks on the offering boards; the four
regular decks are properties, companions, events, helpers and expenses,
with special cards forming a deck of their own. The particular mix of
cards varies by round and by the number of players.
Each player then chooses a plan for the round, with each plan
indicating the number of cards the player draws (drawn immediately from
the four regular decks in any combination), how many errand boys he can
use later (one or two), the number of actions available to him that
round, and his spot in the playing order that round. In the playing
order for that round, players then take turns choosing an action with
their errand boy(s), with those actions being:
- Take a card on display and add it to your hand.
- Draw a card from any regular deck – This can
be chosen only once by each player.
- Visit the opera and spend $2.
- Adjust the value modifiers in the property
market.
- Take a player board extension, thereby giving
you room to play more cards.
Players then take actions in the playing order for that round, with
each player having as many actions as indicated on his plan. Actions
let you play one-time events (which have a cost, possibly variable);
helpers and recurring expenses (which are placed on your individual
player board); and properties (which cost money and may depreciate over
time). You can often play companions with events or recurring expenses
– of course you should bring a date to the opera or a horse on your
yacht! – to increase their cost. You can also use actions to activate
cards on your player board, possibly with one or more companions and
always with the goal of spending money. Helpers and special cards can
provide you with unique powers to further boost your profligacy.
At the end of each round, you must discard down to two cards in hand,
and properties that can depreciate do so; this is good as a player
cannot go bankrupt if he owns properties, and the only way to get rid
of properties is to sell them, which regretably puts money back in your
hands unless the depreciation was intense or you manipulate the market.
If a player has no money and no properties, he declares bankruptcy and
the game ends at the conclusion of that round; otherwise the game ends
after seven rounds. The player who has the least money (or even who is
most in debt) wins.
POP Funkoverse: Jurassic Park 101 - Expandalone
In the Funkoverse Strategy Game, you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters' unique abilities to gain points and achieve victory!Each turn, you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative "cooldown" system — the more powerful the ability, the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique, so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.Funkoverse Strategy Game: Jurassic Park 2-Pack is a standalone game that includes characters from the movie Jurassic Park. This set may be combined with others, giving you the ability to assemble the team you want!
This is the 7th addition to Dominion. It adds new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else. This is the 7th addition to the game of Dominion. It is 500 cards but is not a standalone. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.
This is the 4th addition to the game of Dominion. It adds new Kingdom cards to Dominion, plus 2 new Basic cards that let players keep building up past Gold and Province. Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style. This is the 4th addition to the game of Dominion. It adds 25 new Kingdom cards to Dominion, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.
As would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, after 5 long years of weary battles, we have packed this expansion with every thing you could ever need to combat in a snow-covered enviroment. As would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, after 5 long years of weary battles, we have packed this expansion with every thing you could ever need to combat in a snow-covered environment. But judge for yourself, soldier. Inside this pack you will find: 88 double-sided Winter tiles, 28 Special Unit badges, 20 round markers and 16 obstacles 20 Winter Combat cards, similar in concept to the Urban Combat cards introduced in Battle Map Volume 3 - Sword of Stalingrad 80 new Command cards, designed specifically for Breakthrough battles New Winter Combat rules New Troops, including the all new Tank Destroyer and Heavy Anti-Tank Gun units and Late War model versions of an Anti-Tank Gun, Mortar and Machine Gun These will all be critical to fighting (and winning.) the ten scenarios this expansion contains, all focused on those crucial 2 weeks of Christmas 1944 in the Ardennes. The first six scenarios included are all standard scenarios, playable with a single base game and this expansion alone (though a Winter/Desert board will add a nice cosmetic touch to your battlefield). The four scenarios that follow are gigantic Breakthrough renditions of the Battle of the Bulge. These will require a single copy of the already released Eastern Front expansion and the Breakthrough kit of board maps, in addition to the aforementioned expansion.
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Memoir '44
1
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R1,799
Discovery Miles 17 990
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Ships in 6 - 7 working days
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Memoir '44
Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength."By design, the game is not overly complex", says Memoir '44 designer, Richard Borg. "The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory." In addition to the large, double-sided gameboard, Memoir '44 includes 144 amazingly detailed army miniatures - including historically accurate infantry, tanks and artillery; 36 Obstacle pieces, 60 illustrated Command cards, 44 Special Terrain tiles, and 8 Custom Wooden dice.Memoir '44 is designed for 2 players but easily accommodates team play. And with Memoir '44 Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Average game length is between 30 and 60 minutes, encouraging match play where players can command first one side and then the other.The Memoir '44 series consists of the base game and a number of expansions.This game is based upon Richard Borg's Command and Colors system.
It's the Monopoly game with a strategy twist on Monopoly Island,
located in the center of the board. With the Monopoly Builder strategy
game, players travel the board buying properties and collecting rent
and resources. They also use builder's blocks to build their island
city! The more a player builds, the more points they'll earn. The game
ends when the penthouse has been built. Then the player with the most
points wins! This family board game is designed for 2 to 4 players ages
8 and up -- it's a fun game to play.
The Hasbro Gaming, Parker Brothers, and Monopoly names and logos, the
distinctive design of the gameboard, the four corner squares, the Mr.
Monopoly name and character, as well as each of the distinctive
elements of the board and playing pieces are trademarks of Hasbro for
its property trading game and game equipment.
IT'S A DIFFERENT SPIN ON CLASSIC MONOPOLY GAMEPLAY
With this strategy game where players buy property and physically stack
buildings with the builder's blocks
FUN FAMILY GAME:
Players ages 8 and up can enjoy competing against family and friends as
they aim to rack up the most points to win
STRATEGY GAME
Where players collect and trade resources to build their towers; the
competition and social interactions amp up as players stack their
towers higher and higher
FUN GAME TO PLAY:
Players aren't just buying property in this Monopoly Game -- they're
building it on Monopoly Island
WIN IT ALL:
After the penthouse had been built, the player with the most points
wins the Monopoly Builder Game
Tiny Epic Defenders
GENERAL INFO: Cooperative, 1-4 players, 30 minutes.THEME: Fantasy, set in the world of Tiny Epic Kingdoms.HOOK: Fast paced, portable co-op, with a unique turn-deck mechanic.WIN: Defeat the Epic Foe!LOSE: Let the Capital City get destroyed!STORY: After the Great War (Tiny Epic Kingdoms), many of the factions, shattered and defeated, looked for something to cling to. One final hope before the last of their race would flow like the river into the ocean of history, gone and forgotten. It was the sages of the Order of Gamelyn who answered their prayers. They provided a new perspective on unity, and a way of life that would welcome peaceful members of any faction. A utopia for all. With very few options and a will to survive, this world alliance became an inevitable truth in the eyes of many of the factions’ leaders. Even factions who hated one another had nothing left but each other. Under the guidance of the Order of Gamelyn, a Capital City was chosen and factions from all over the world came to call this city their new home. At last, the world was at peace… but not for long. A great storm is coming and in the darkness of the mist, there be demons.You have fought hard and established your Kingdom, but peace never lasts.Your scouts report that hordes of treacherous monsters is approaching the outskirts of your Capital City. If your Capital City falls you will lose everything, along with your Kingdom.Gather your friends and defend against the onslaught in this exciting and unpredictable cooperative micro-game!In Tiny Epic Defenders, players must select their classes and work together to defend against the evil horde and slay the Epic Foe.Will you take on the role of the Barbarian, the Sorcerer, the Cleric or the Warrior? Each class has a unique player power that you will need to use.In this fast-paced game, players will scramble between various regions outside their Capital City fighting off enemy hordes! Each region will offers unique properties that players must account for in their strategies.If your group is fortunate enough to defeat the wave of monsters, you may live long enough to face the Epic Foe! Which Epic Foe will it be? Will you be prepared!?Does your group have what it takes to survive? Will you have the skill to be crowned the Tiny Epic Defenders!?
This is the 6th addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them. The world is big and your kingdom small. Small when compared to the world, that is; it’s moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it’s moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You’ve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don’t even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze. This is the 6th addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
Watch out for the New Ludo in town! Up to 6 players can enjoy themselves while competing to reach their counters to their respective homes on this attractive play board.
Now five to six players can explore and settle Catan! In the Catan: 5-6 Player Extension you control a group of settlers exploring and taming the uncharted lands of Catan. Embark on a quest to settle the rich island, competing against more opponents for added fun. Add 1-2 more friends or family without sacrificing ease of play. Add green and brown settlers and expand your island with 2 more harbors and 11 unique, new terrain tiles. This is NOT a complete game! It is only a game extension for 5-6 players. You need a Catan game (aka The Settlers of Catan) in order to play with this extension!
Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. It is the 2nd addition to Dominion and adds new Kingdom cards to the game. All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours. This is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn. Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game. Specifically, it does not include the Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to play with this expansion and have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and any future expansions that may be published.
Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really — whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows; to the east, a land of eggs and licorice; to the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends, though, of a fifth direction as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying "Gone Adventuring". Then you put up another sign, saying "Beware of Dog", in case people get any ideas. You're ready. You saddle up your trusty steed, and head forth. Dominion: Adventures, the ninth addition to the game of Dominion, contains 400 cards, 60 tokens and six mats. This expansion has 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.
A comprehensive kit for beginners which includes the play-pieces, a unique game-board with the instructions, and fully illustrated booklet. The easy-to-follow book explains the game, strategy, pieces and their moves, and all the fundamentals of the game.
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Pylos Game
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R850
Discovery Miles 8 500
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Ships in 6 - 7 working days
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Pylos
In Pylos, you want to be one who places the final ball on top of the pyramid. Sounds simple enough, right?At the start of the game, each player has fifteen balls, either light or dark, and they take turns placing them on a game board that has sixteen indentations on it in a 4x4 grid. Once four balls have been placed next to one another in a square, a ball can be placed on top of them, forming a second level of play. Players can then place balls on this second level, eventually allowing a ball to be placed on the third level – and once that level is full, which requires only four balls, a final ball can be placed on the fourth level, with that player winning the game.If a player forms a square of his own color – that is, four balls placed next to one another on the same level – that player can remove one or two of his balls (that don't support anything) from anywhere on the board and place them in his reserve, thereby giving him more balls to place in the future. Whenever a player forms a square that's not entirely his own color, he can "stack" one of his pieces – that is, he can take any ball and place it on this square, locking some pieces in place and making a move without having to place a piece from his reserve.The rules include a variant for children (that removes the square bonus) and one for experts (that allows a player to return 1-2 balls to his reserve when he creates a line of his color).Reimplements Strat-O-Sphere
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Detective
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R1,349
Discovery Miles 13 490
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Ships in 6 - 7 working days
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Detective
In Detective: A Modern Crime Board Game you are going to solve FIVE different cases and find out what connects them, you are going to BREAK THE 4th WALL by using every resource you can, you are going to browse the game's DEDICATED DATABASE simulating your agency's resources, you will enter a city maze of old mysteries and fresh CRIME, and you will be able to COOPERATE with other agents or solve the mystery on your own.Take the job of a real detective in a modern setting! In Detective: A Modern Crime Board Game, 1-5 players take on the role of investigators, solving mysterious crimes while working as an Antares National Investigation Agency team members. This board game tell rich stories - stories you will participate in. Let's hope that you will be able to deduce the end, before there is another crime... The game will challenge you with five different cases, that have to be played in order. Seemingly unconnected at first, they will unveil an immersive meta-plot based on facts and fiction alike.Detective: A Modern Crime Board Game brings classic, card-based, puzzle-solving gameplay into the 21st century with the introduction of online elements. You will gain access to the online Antares database that contains data about suspects, witnesses, and documentation from arrests and trials related to your case. Use every tool at your disposal to solve these crimes - consult the Internet, check the facts and constantly discover new clues. You are not playing a detective; you ARE a detective!
POP Funkoverse: Jurassic Park 100 - Base
In the Funkoverse Strategy Game, you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters' unique abilities to gain points and achieve victory!Each turn, you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative "cooldown" system — the more powerful the ability, the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique, so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.Funkoverse Strategy Game: Jurassic Park 4-Pack is a standalone game that includes characters from the movie Jurassic Park. This set may be combined with others, giving you the ability to assemble the team you want!
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Tiny Epic Galaxies
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R683
R520
Discovery Miles 5 200
Save R163 (24%)
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Ships in 10 - 15 working days
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Tiny Epic Galaxies
In Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take, such as moving a spaceship, increasing your culture or energy resources, or advancing your political or economic influence over newly discovered planets.Through careful planning, you must make the most out of your turn, taking the available actions in whichever order you consider most beneficial. But be careful, as each of your opponents can choose to follow each action you take by expending valuable resources. This means that it can always be your turn, even when it is someone else’s turn!Players will colonize new planets throughout the game, thereby earning victory points and accumulating special abilities which they can activate for their galactic empire. Careful spending of resources will ensure the fastest growth of your empire, while allowing you to receive the biggest possible pay?off from the actions you take.Will your influence be enough to control the most powerful planets in the galaxy? Will you be able to meet your secret objective along the way? Will your empire stand victorious?
Take your game to the next level with Operation Overlord and relive the battles of WWII on a grand scale. With up to 4 players per side, you will soon experience the highs and lows of being part of a military-style chain of command. Take your game to the next level with Operation Overlord and relive the battles of WWII on a grand scale. With up to 4 players per side, you will soon experience the highs and lows of being part of a military-style chain of command. Combined with an original copy of Memoir '44, this expansion includes all the material required to play Overlord games. Scenarios are not included; this expansion is designed to be played with our Memoir '44 Battle Map series of Overlord maps. This expansion for Memoir '44 is part of the Memoir '44 series. Content An updated Overlord Rules Booklet, covering play on the Eastern Front and the Pacific Theater, as well as with the Air Pack 2 decks of 64 cards each, specifically redesigned for Overlord play 178 Tokens to represent American / Russian & German / Japanese army figures if you don't have all the required figures A set of 8 additional Memoir '44 dice
In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.
The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.
Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.
Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.
Viticulture - Essential Edition comes with components for Viticulture, but adds some of the expansions from Tuscany, including 36 Mama & Papa cards, Field cards (previously known as "Properties"), expanded/revised Visitors, and 24 Automa cards (solo variant), along with a couple of minor rule changes.
What could my colleagues be doing? For weeks they have been shut up in
their laboratories, emerging only for clandestine visits to the palace
library. Could it be that they are also working on the king’s puzzle?
The fools! The formulas they research in the royal encyclopedia were
written by me! I am the one who knows the true nature of mandrake root,
and I shall be the one who animates the king’s golem!
This expansion actually consists of 4 independent modules:
- In Startup Funding, players get a chance to
customize the initial resources in their laboratories.
- The Busy Days expansion makes each round
different by offering new rewards (and new costs!) on the order spaces.
- The Royal Encyclopedia is an entirely new
venue for publishing your research.
- And in The Golem Project, players have the
challenge of animating a creature made from magic and clay.
The expansions are presented in order of complexity. Startup Funding
and Busy Days will be just fine for beginners. The Royal Encyclopedia
is for players accustomed to the logic puzzle of the base game. The
Golem Project is for advanced players who want a new deduction
challenge.
Exit: The Cemetry of the Knight
According to legend, tonight's moon is at the right angle to find a priceless red ruby hidden in the tomb of Sir Reginald Wreston. No one has succeeded in finding it yet. Will you triumph tonight?Exit: The Game – The Cemetery of the Knight is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.
The classic game of Backgammon made with premium quality materials and packaging. Includes 28 quality UREA double 6 dominoes, all inside a stunning gold-foil gift box.
In Tzolk'in: The Mayan Calendar - Tribes & Prophecies, each player now becomes the leader of a particular tribe, each has a special ability which only that player can use. There are 13 tribes in total to secure variety of the game (You know, 13 is a pretty spooky and magical number, right?). The whole game is also influenced by 3 prophecies that are revealed ahead of time and fulfilled when the time is right. These prophecies give players other opportunities to score points, but also lose points if the players don't prepare themselves for the prophecy effects. Again, there are 13 prophecies in the game altogether (Woohoo 13 again!). This expansion also have new components to allow 5-player game version and several new buildings.
King Robert Baratheon is dead, and the lands of Westeros brace for
battle.
In the second edition of A Game of Thrones: The Board Game, three to
six players take on the roles of the great Houses of the Seven Kingdoms
of Westeros, as they vie for control of the Iron Throne through the use
of diplomacy and warfare. Based on the best-selling A Song of Ice and
Fire series of fantasy novels by George R.R. Martin, A Game of Thrones
is an epic board game in which it will take more than military might to
win. Will you take power through force, use honeyed words to coerce
your way onto the throne, or rally the townsfolk to your side? Through
strategic planning, masterful diplomacy, and clever card play, spread
your influence over Westeros!
To begin the game, each player receives an army of Footman, Knight,
Siege Engine, and Ship units, as well as a set of Order tokens and
other necessary components. Each player also receives a deck of unique
House Cards, which are used as leaders in battles against rival Houses.
Each round in the game is made up of three phases: the Westeros Phase,
the Planning Phase, and the Action Phase. The Westeros Phase represents
special events and day-to-day activities in Westeros. There are three
different Westeros Decks, and each denotes a different global action,
potentially affecting all players.
The Planning Phase is perhaps the most important. Here you secretly
assign orders to all of your units by placing one order token face down
on each area you control that contains at least one unit (Knight,
Footman, Ship, or Siege Engine). This portion of the game emphasizes
diplomacy and deduction. Can you trust the alliance that you made? Will
you betray your ally and march upon him? Players may make promises to
each other (for aid or peace, for example), but these promises are
never binding. The result is tense and compelling negotiations, often
ending in backstabbing worthy of Westeros!
During the Action Phase, the orders are resolved and battle is entered!
When armies meet in combat, they secretly choose one of their House
cards to add strength to the battle. Finally, the Houses can
consolidate their power in the areas they control and use that power in
future turns to influence their position in the court of the Iron
Throne and to stand against the wildling Hordes.
In addition to featuring updated graphics and a clarified ruleset, this
second edition of A Game of Thrones includes elements from the A Clash
of Kings and A Storm of Swords expansions, including ports, garrisons,
Wildling cards, and Siege engines, while introducing welcome new
innovations like player screens and Tides of Battle cards.
Tides of Battle cards are an optional mechanism that brings an element
of unpredictability to combat, representing erratic shifts in the
momentum of war due to factors such as weather, morale, and tactical
opportunity. During each combat, both players draw one Tides of Battle
card from a communal deck, and its value modifies the strength of his
chosen House card. What's more, such a card may also contain icons that
can affect the outcome of the battle...all of which delivers a new
level of intensity to your military engagements.
Expanded by:
A Game of Thrones: The Board Game (Second Edition) – A Dance with
Dragons (2012)
A Game of Thrones: The Board Game (Second Edition) – A Feast for Crows
(2013)
Reimplements:
A Game of Thrones (first edition) (2003)
A Game of Thrones: A Clash of Kings Expansion (2004)
A Game of Thrones: A Storm of Swords Expansion (2006)
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