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Toys > Games > Strategy Games

Mysterium: Mysterium
R1,270 Discovery Miles 12 700 Ships in 12 - 17 working days

In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium. Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses. After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points. If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit. Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards - one for the suspect, one for the location, and one for the weapon - then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote. If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...

Dominion expansion: Prosperity: Dominion expansion: Prosperity
R1,199 Discovery Miles 11 990 Ships in 6 - 7 working days

This is the 4th addition to the game of Dominion. It adds new Kingdom cards to Dominion, plus 2 new Basic cards that let players keep building up past Gold and Province. Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style. This is the 4th addition to the game of Dominion. It adds 25 new Kingdom cards to Dominion, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.

Memoir '44: Memoir '44
1
R1,799 Discovery Miles 17 990 Ships in 6 - 7 working days

Memoir '44
Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength."By design, the game is not overly complex", says Memoir '44 designer, Richard Borg. "The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory." In addition to the large, double-sided gameboard, Memoir '44 includes 144 amazingly detailed army miniatures - including historically accurate infantry, tanks and artillery; 36 Obstacle pieces, 60 illustrated Command cards, 44 Special Terrain tiles, and 8 Custom Wooden dice.Memoir '44 is designed for 2 players but easily accommodates team play. And with Memoir '44 Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Average game length is between 30 and 60 minutes, encouraging match play where players can command first one side and then the other.The Memoir '44 series consists of the base game and a number of expansions.This game is based upon Richard Borg's Command and Colors system.

EXIT: The Game - The Enchanted Forest: EXIT: The Game - The Enchanted Forest
R299 Discovery Miles 2 990 Ships in 6 - 7 working days

Exit: The Enchanted Forest
Exit: The Game – The Enchanted Forest is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.A relaxing walk in the woods takes a very different turn when you suddenly encounter strange fairytale creatures and even stranger puzzles. Will you ever find your way out?!

Dominion expansion: Hinterlands: Dominion expansion: Hinterlands
R1,050 Discovery Miles 10 500 Ships in 6 - 7 working days

This is the 6th addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them. The world is big and your kingdom small. Small when compared to the world, that is; it’s moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it’s moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You’ve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don’t even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze. This is the 6th addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.

Dominion expansion: Seaside: Dominion expansion: Seaside
R1,050 Discovery Miles 10 500 Ships in 6 - 7 working days

Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. It is the 2nd addition to Dominion and adds new Kingdom cards to the game. All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours. This is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn. Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game. Specifically, it does not include the Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to play with this expansion and have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and any future expansions that may be published.

Through the Ages: A New Story of Civilization: Through the Ages: A New Story of Civilization
R1,450 Discovery Miles 14 500 Ships in 6 - 7 working days

Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works.

Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.

One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one.

Victory is achieved by the player whose nation has the most culture at the end of the modern age.

Tiny Epic Galaxies: Tiny Epic Galaxies
R475 Discovery Miles 4 750 Out of stock

Tiny Epic Galaxies
In Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take, such as moving a spaceship, increasing your culture or energy resources, or advancing your political or economic influence over newly discovered planets.Through careful planning, you must make the most out of your turn, taking the available actions in whichever order you consider most beneficial. But be careful, as each of your opponents can choose to follow each action you take by expending valuable resources. This means that it can always be your turn, even when it is someone else’s turn!Players will colonize new planets throughout the game, thereby earning victory points and accumulating special abilities which they can activate for their galactic empire. Careful spending of resources will ensure the fastest growth of your empire, while allowing you to receive the biggest possible pay?off from the actions you take.Will your influence be enough to control the most powerful planets in the galaxy? Will you be able to meet your secret objective along the way? Will your empire stand victorious?

Pylos Game: Pylos Game
R850 Discovery Miles 8 500 Ships in 6 - 7 working days

Pylos
In Pylos, you want to be one who places the final ball on top of the pyramid. Sounds simple enough, right?At the start of the game, each player has fifteen balls, either light or dark, and they take turns placing them on a game board that has sixteen indentations on it in a 4x4 grid. Once four balls have been placed next to one another in a square, a ball can be placed on top of them, forming a second level of play. Players can then place balls on this second level, eventually allowing a ball to be placed on the third level – and once that level is full, which requires only four balls, a final ball can be placed on the fourth level, with that player winning the game.If a player forms a square of his own color – that is, four balls placed next to one another on the same level – that player can remove one or two of his balls (that don't support anything) from anywhere on the board and place them in his reserve, thereby giving him more balls to place in the future. Whenever a player forms a square that's not entirely his own color, he can "stack" one of his pieces – that is, he can take any ball and place it on this square, locking some pieces in place and making a move without having to place a piece from his reserve.The rules include a variant for children (that removes the square bonus) and one for experts (that allows a player to return 1-2 balls to his reserve when he creates a line of his color).Reimplements Strat-O-Sphere

Detective: Detective
R1,349 Discovery Miles 13 490 Ships in 6 - 7 working days

Detective
In Detective: A Modern Crime Board Game you are going to solve FIVE different cases and find out what connects them, you are going to BREAK THE 4th WALL by using every resource you can, you are going to browse the game's DEDICATED DATABASE simulating your agency's resources, you will enter a city maze of old mysteries and fresh CRIME, and you will be able to COOPERATE with other agents or solve the mystery on your own.Take the job of a real detective in a modern setting! In Detective: A Modern Crime Board Game, 1-5 players take on the role of investigators, solving mysterious crimes while working as an Antares National Investigation Agency team members. This board game tell rich stories - stories you will participate in. Let's hope that you will be able to deduce the end, before there is another crime... The game will challenge you with five different cases, that have to be played in order. Seemingly unconnected at first, they will unveil an immersive meta-plot based on facts and fiction alike.Detective: A Modern Crime Board Game brings classic, card-based, puzzle-solving gameplay into the 21st century with the introduction of online elements. You will gain access to the online Antares database that contains data about suspects, witnesses, and documentation from arrests and trials related to your case. Use every tool at your disposal to solve these crimes - consult the Internet, check the facts and constantly discover new clues. You are not playing a detective; you ARE a detective!

Viticulture Essential Edition: Viticulture Essential Edition
R1,550 Discovery Miles 15 500 Ships in 6 - 7 working days

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.

The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.

Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.

Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.

Viticulture - Essential Edition comes with components for Viticulture, but adds some of the expansions from Tuscany, including 36 Mama & Papa cards, Field cards (previously known as "Properties"), expanded/revised Visitors, and 24 Automa cards (solo variant), along with a couple of minor rule changes.

Funko Games POP! Funkoverse Strategy Game: Jurassic Park 100: Funko Games POP! Funkoverse Strategy Game: Jurassic Park 100
R1,273 Discovery Miles 12 730 Ships in 9 - 15 working days

POP Funkoverse: Jurassic Park 100 - Base
In the Funkoverse Strategy Game, you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters' unique abilities to gain points and achieve victory!Each turn, you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative "cooldown" system — the more powerful the ability, the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique, so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.Funkoverse Strategy Game: Jurassic Park 4-Pack is a standalone game that includes characters from the movie Jurassic Park. This set may be combined with others, giving you the ability to assemble the team you want!

Memoir '44 expansion: Operation Overlord: Memoir '44 expansion: Operation Overlord
R450 Discovery Miles 4 500 Ships in 6 - 7 working days

Take your game to the next level with Operation Overlord and relive the battles of WWII on a grand scale. With up to 4 players per side, you will soon experience the highs and lows of being part of a military-style chain of command. Take your game to the next level with Operation Overlord and relive the battles of WWII on a grand scale. With up to 4 players per side, you will soon experience the highs and lows of being part of a military-style chain of command. Combined with an original copy of Memoir '44, this expansion includes all the material required to play Overlord games. Scenarios are not included; this expansion is designed to be played with our Memoir '44 Battle Map series of Overlord maps. This expansion for Memoir '44 is part of the Memoir '44 series. Content An updated Overlord Rules Booklet, covering play on the Eastern Front and the Pacific Theater, as well as with the Air Pack 2 decks of 64 cards each, specifically redesigned for Overlord play 178 Tokens to represent American / Russian & German / Japanese army figures if you don't have all the required figures A set of 8 additional Memoir '44 dice

SH Consolting Detective The Thames Murders and other cases: SH Consolting Detective The Thames Murders and other cases
R1,484 Discovery Miles 14 840 Ships in 12 - 17 working days

Sherlock Holmes: Consulting detective has returned with both brand new and revised cases for you and your fellow investigators to solve. The cooperative game series invites you to immerse yourself in Holmes' London, following leads, solving mysteries, and tracking down dangerous criminals. With the help of Watson's journals, you and the Baker street Irregulars will take to the streets, eavesdropping on every hushed whisper and following in every muddy footstep. Somebody is doing Horrible things here, and only you can collect the proof needed to stop them.

EXIT: The Game - Catacombs of Horror: EXIT: The Game - Catacombs of Horror
R706 Discovery Miles 7 060 Ships in 9 - 15 working days

EXIT - Catacombs of Horror
Gloomy crypts lie under the city of Paris. The catacombs swallow city light, riddles, and, apparently, also people. After the mysterious disappearance of a friend in the catacombs, you and your team embark on a search party, making your way through the puzzling underground labyrinth. Will you be able to find your friend in time and escape this cavernous world of darkness? This double-sized EXIT game is presented in two separate parts.

EXIT: The Game - The Cemetry of the Knight: EXIT: The Game - The Cemetry of the Knight
R547 Discovery Miles 5 470 Ships in 9 - 15 working days

Exit: The Cemetry of the Knight
According to legend, tonight's moon is at the right angle to find a priceless red ruby hidden in the tomb of Sir Reginald Wreston. No one has succeeded in finding it yet. Will you triumph tonight?Exit: The Game – The Cemetery of the Knight is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.

Alchemists The King's Golem: Alchemists The King's Golem
R699 Discovery Miles 6 990 Ships in 6 - 7 working days

What could my colleagues be doing? For weeks they have been shut up in their laboratories, emerging only for clandestine visits to the palace library. Could it be that they are also working on the king’s puzzle?

The fools! The formulas they research in the royal encyclopedia were written by me! I am the one who knows the true nature of mandrake root, and I shall be the one who animates the king’s golem!

This expansion actually consists of 4 independent modules:

  •     In Startup Funding, players get a chance to customize the initial resources in their laboratories.
  •     The Busy Days expansion makes each round different by offering new rewards (and new costs!) on the order spaces.
  •     The Royal Encyclopedia is an entirely new venue for publishing your research.
  •     And in The Golem Project, players have the challenge of animating a creature made from magic and clay.

The expansions are presented in order of complexity. Startup Funding and Busy Days will be just fine for beginners. The Royal Encyclopedia is for players accustomed to the logic puzzle of the base game. The Golem Project is for advanced players who want a new deduction challenge.
Tzolk'in expansion: Tribes & Prophecies: Tzolk'in expansion: Tribes & Prophecies
R699 Discovery Miles 6 990 Ships in 6 - 7 working days

In Tzolk'in: The Mayan Calendar - Tribes & Prophecies, each player now becomes the leader of a particular tribe, each has a special ability which only that player can use. There are 13 tribes in total to secure variety of the game (You know, 13 is a pretty spooky and magical number, right?). The whole game is also influenced by 3 prophecies that are revealed ahead of time and fulfilled when the time is right. These prophecies give players other opportunities to score points, but also lose points if the players don't prepare themselves for the prophecy effects. Again, there are 13 prophecies in the game altogether (Woohoo 13 again!). This expansion also have new components to allow 5-player game version and several new buildings.

Ticket to Ride: First Journey: Ticket to Ride: First Journey
R1,192 Discovery Miles 11 920 Ships in 9 - 15 working days

Players of all ages can now venture across America by train in Alan R. Moon's Ticket to Ride: First Journey. With a brand new map and simplified rules, First Journey is the perfect way to introduce new players to the game of cross-country travel. Just like in Ticket to Ride, players collect train cards, claim routes, and try to connect cities coast-to-coast. In First Journey, though, routes are shorter, train cards are drawn straight from the deck, and the game ends when one player completes six tickets, claiming the Golden Ticket as their prize. Climb aboard, travelers, your incredible First Journey awaits!

Adventure Games: Discover the Story  - The Volcanic Island: Adventure Games: Discover the Story - The Volcanic Island
R541 Discovery Miles 5 410 Ships in 9 - 15 working days

Adventure Games - The Volcanic Island
Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back!Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.In The Volcanic Island, you slip into the roles of four students on a volcanic island who face mysterious events. Like a thriller, you need to solve puzzles, make decisions, track traces, and analyze and use objects. You will experience a story together. Gameplay is variable and different in each group.Admin note: The first edition of the German edition of The Volcanic Island contains an error for which KOSMOS has released a PDF correction that you'll find in the files.

Funko Games POP! Funkoverse Strategy Game: DC Comics Expandalone: Funko Games POP! Funkoverse Strategy Game: DC Comics Expandalone
R873 R454 Discovery Miles 4 540 Save R419 (48%) Ships in 9 - 15 working days

POP! Funkoverse: DC Comics Expandalone
Face off in the Ultimate Pop! BattleIn the Funkoverse Strategy Game - DC 101, you’ll combine your favorite characters and go head-to-headin four exciting game scenarios. Move through memorable locations – Arkham Asylum or Catwoman’sPenthouse – and use your characters’ unique abilities to capture points and achieve victory!Interesting Gameplay Features·· Light strategy game·· Includes 2 playable maps: Arkham Asylum and Catwoman’s Penthouse.·· Play as a stand-alone game or mix with other DC Funkoverse games! What's in the box
2 characters
2 character bases
2 character cards
2 basic characters
2 basic character cards
2 double-sided scenario cards
1 whip
1 item card
1 status cards
2 cool-down tracks
1 double-sided map
4 game tokens
13 game markers
6 dice
11 points
1 first player marker
instructions

Funko Games POP! Funkoverse Strategy Game: DC Comics: Funko Games POP! Funkoverse Strategy Game: DC Comics
R1,293 Discovery Miles 12 930 Ships in 9 - 15 working days

POP! Funkoverse: DC Comics Base Set
Face off in the Ultimate POP! BattleIn the Funkoverse Strategy Game - DC Comics, you’ll combine your favorite characters and go head-to-headin four exciting game scenarios. Move through memorable locations – Gotham City™ Streets or The Joker’sCarnival Chaos – and use your characters’ unique abilities to capture points and achieve victory!Interesting Gameplay Features- Light strategy game- Includes 2 playable maps: Gotham City Streets and The Joker’s Carnival Chaos.- Play as a stand-alone game or mix with other DC Funkoverse games! What's in the box
4 characters
4 character bases
4 character cards
2 basic characters
2 basic character cards
2 double-sided scenario cards
1 Batarang
1 mallet
2 item cards
2 status cards
2 cool-down tracks
1 double-sided map
12 game tokens
15 game markers
6 dice
21 points
1 first player marker
instructions

Mansions of Madness: Beyond the Threshold Expanion: Mansions of Madness: Beyond the Threshold Expanion
R775 R689 Discovery Miles 6 890 Save R86 (11%) Ships in 6 - 7 working days

The horrors of Arkham continue to haunt you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition. Featuring two new investigators, one new monster type, and dozens of cards and tokens, this expansion integrates seamlessly with the existing components and scenarios. These components introduce both new gameplay elements and unique insanity effects for the investigators who were unable to bear the terror. Two brand new scenarios will become available with Beyond the Threshold, leading to countless hours of suspenseful investigation and thrilling terror.

Alchemists: Alchemists
R1,199 Discovery Miles 11 990 Ships in 6 - 7 working days

A little mandrake root, a little raven’s feather. Toss them in the cauldron and see what they make. Should you drink it? Maybe not. After all, that’s what students are for.

Welcome to the world of Alchemists! Perform experiments to discover the magical properties of your ingredients. Demonstrate your knowledge by selling potions. Use the money to buy artifacts that further your research. Publish, publish, publish! Earn grants. And expose the fallacies published by those fools who think they can be your rivals.

Alchemists is a game of strategy, risk assessment, and deduction. Do you experiment to get more knowledge or do you publish now to get more points? Pay to endorse the latest theory of toads or save your money for an artifact? And should you really be selling that potion to the large axe-wielding barbarian when you aren’t quite sure of its effects? The choices you make will prove whether you are the world’s greatest alchemist.

This game is designed to be played using an app that turns your tablet or smartphone into an ingredient card reader. The app is available for free. Supported operating systems are: iOS, Android, Windows. If, for whatever reason, you don’t want to use the mobile app, you can still use the web-based version or play with one player acting as the game master.

EXIT: The Game - The Sinister Mansion: EXIT: The Game - The Sinister Mansion
R472 Discovery Miles 4 720 Ships in 9 - 15 working days

EXIT - The Sinister Mansion
Exit: The Game – The Sinister Mansion is a puzzle game modeled after escape rooms.Starting with season 3, the Exit series is divided into difficulty levels. The Sinister Mansion is categorized at intermediate level.

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