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Books > Arts & Architecture > The arts: general issues
With the advent of advanced hand-held technology and the widespread nature of the Internet, the world of animated filmmaking is more exciting and accessible than ever. Due to this cultural and technological development, the success of independent animated film makers is on the rise. Independent Animation: Developing, Producing and Distributing Your Animated Films, Second Edition showcases some of the greatest, most innovative giants in the field and helps guide readers through the artistic process and production techniques. Story development, casting, color theory, distribution and the intimidating aspects of production are elucidated using various examples of acclaimed, viral and award-winning animated films from all over the world. Readers will also explore the changing nature of audiences, festivals and distributors’ relationships with animation and be granted first-hand guidance in navigating the diverse fields of animated filmmaking. Key Features: Covers the entire process of creating an independent animated film from story development and casting to editing and distribution Presents a comprehensive array of classic and contemporary case studies covering all manner of production methods from traditional pipelines to avant-garde, auteur and experimental approaches Features input and exclusive insight into the working processes of some of the industry’s most noteworthy indie animation talents, including Signe Baumane, Adam Elliot, Don Hertzfeldt, Kirsten Lepore, Robert Morgan, David OReilly, PES, Bill Plympton, Rosto, Chris Shepherd and dozens more Additional resources and interviews are available through a special section of Skwigly Online Animation Magazine.
'Julia Cameron invented the way people renovate the creative soul' - New York Times The Artist's Way has uncovered the potential of millions of people. International bestselling author Julia Cameron uses her experience and world-renowned techniques as a creativity coach to challenge her readers to go deeper within themselves and open up wider horizons. Featuring inspiring essays on the creative process and more than 100 imaginative, engaging and energising tasks for authentic growth, renewal and healing, The Vein of Gold takes readers on a 'journey to the heart of creativity' through seven kingdoms. Whether you are already actively pursuing a creative enterprise or are just beginning to nurture your own creativity, this powerful book provides the innovative and practical tools for mining the vein of gold within you.
Nordic Animation examines the state of the animation industry within the Nordic countries. It looks at the success of popular brands such as the Moomins and Angry Birds, studios such as Anima Vitae and Qvisten, and individuals from the Nordics that have made their mark on the global animation industry. The book begins with some historical findings before moving to look at the stories of some of the most well-known Nordic animation brands. A section on Nordic animation studios looks at the international success and impact on the global animation industry that has been made by these companies. The book is forward thinking in scope and places these stories within the context of what the future holds for the Nordic animation industry. This book will be of great interest to those in the fields of animation and film studies, as well as those with a general interest in Nordic animation.
Using five case studies of contemporary art, this book uses ideas of systems and dispersion to understand identity and experience in late capitalism. This book considers five artists who exemplify contemporary art practice: Seth Price; Liam Gillick; Martin Creed; Hito Steyerl and Theaster Gates. Given the diversity of materials used in art today, once-traditional artistic mediums and practices have become obsolete in describing what artists do today. Francis Halsall argues that, in the face of this obsolescence, the ideas of system and dispersion become very useful in understanding contemporary art. That is, practitioners now can be seen to be using whatever systems of distribution and display are available to them as their creative mediums. The two central arguments are first that any understanding of what art is will always be underwritten by a related view of what a human being is; and second that these both have a particular character in late capitalism or, as is named here, the Age of Dispersion. The book will be of interest to scholars and students working in art history, contemporary art, studio art, and theories of systems and networks.
A Galaxy of Things explores the ways in which all puppets, masks, and makeup-prosthetic figures are "material characters," and uses Star Wars creatures, droids, and helmeted-characters to illustrate what makes the good ones not only compelling, but meaningful. The book begins with author Colette Searls' Star Wars thing aesthetic, described through a release-order overview of what creatures, droids and masked characters have brought to 45+ years of live-action Star Wars. Building on theories from the burgeoning field of puppetry and material performance, it sees these "material characters" as a group and describes three specific powers that they share - distance, distillation, and duality - using the ubiquitously recognizable Star Wars characters to illustrate them. The book describes Distance, Distillation, and Duality as material character powers, using characters like C-3PO and Jabba the Hutt to illustrate how all three work to generate meaning. An in-depth exploration of the original Empire Strikes Back Yoda and "Baby" Yoda (Grogu) reveals how these two puppets use those powers to transform their human companions: Luke Skywalker, and then Din Djarin. Searls provides an in-depth analysis of Darth Vader's mask trajectory across three trilogies (1977 - 2019), revealing its contribution as a "performing thing." Finally, the book presents problematic uses of material character powers by critiquing droids in service, and the historical use of racial stereotypes in characters like Jar Jar Binks, before offering a hopeful analysis of how early 2020s live-action Star Wars began centering the non-, semi-, and concealed human in redemptive ways. This is an accessible exploration for students and scholars of theatre, film, media studies and popular culture who want to better understand puppets, masks, and makeup-prosthetic characters. Its terms and concepts will be useful to scholarly explorations of non-, semi-, and concealed human portrayals for a range of other fields, including posthumanism, object-oriented ontology, ethnic studies, and material culture.
Insightful new approach to group work and creativity. Author is well-known in the field. Draws on the author's experience of hosting these sessions, both online and offline.
A highly relevant topic, given current discussions around fake news, fake facts, and misinformation in the media and public sphere This book offers a valuable contribution to how public discourse is impacted by personal bias, beliefs, and convictions Addresses the role and impact of conviction in the public sphere, education, and in political and cultural discourse It discusses where our convictions come from and whether we are aware of them, why they compel us to certain actions, and whether we can change our convictions when presented with opposing evidence that prove our personal convictions "wrong" It brings together scholars from multiple fields, such as philosophy, psychology, comparative literature, media studies, applied linguistics, intercultural communication, and education It will be of particular interest to scholars in communication and journalism studies, media studies, philosophy, and psychology It will contribute substantially to the study of conviction as an aspect of the self we all carry within us and are called upon to examine
Replete with interviews with key practitioners (both in the book and online) will give up-to-date information on the techniques, forms and concepts used by leading figures in contemporary Live Visuals.
Cutting-edge perspectives on a hot topic, with few competing titles on the market Contributor list includes some very well known professionals, as well as diverse academics from different disciplines Accessible and interdisciplinary introductory volume
Indie developers and other people who work on games for a living face all kinds of interesting income tax and small business formation issues that more traditional businesses simply don't: not being geographically bound, relying on alternative funding, long periods of time with no income, and having multiple options for tax treatment of game development costs. The Definitive Guide to Taxes for Indie Game Developers addresses income tax issues that the average indie game developer is most likely to encounter, in the context of the American Internal Revenue Code and types of taxes. Written by a former tax law practitioner turned game developer and industry consultant with a decade of tax and accounting experience, the newly revised Second Edition includes key provisions of the 2018 tax reform such as the new qualified business income deduction, R&D credit expansion, and permanent reduction to corporate income taxes. In-depth explanations and examples are provided along with references to Tax Court and Supreme Court cases relevant to each tax benefit. Key Features: Includes authoritative sources with relevant IRS publications, Revenue Rulings, and Tax Court cases. Features easy to read, accessible and humorous language No legalese! Approaches how business decisions as an indie developer affect personal finances. Readers will gain a thorough understanding of taxation's role in managing a game studio of any size and going indie with any lifestyle. The accompanying companion website is a valuable resource that is annually updated to keep current on any tax reforms.
This book describes and critically addresses the innovations and shifts made in the revision of the Audiovisual Media Services Directive (AVMSD) adopted by the European Parliament and Council in 2018. Reflecting on European Union regulation and policy practice in all its Member States, the book's unique approach places in-depth case study topics against the broader theoretical background. Taking a Europe-wide angle, an international team of authors focuses on key aspects of the AVMSD: the expansion of its scope to include video-sharing-platforms such as YouTube; the update of the rules for commercial communications; the first attempt for harmonized, minimal requirements at EU level regarding transparency of media ownership; new rules to ensure that video-on-demand services offer, invest in, and prioritise European content; the obligation on television distributors and smart TV manufacturers to pass on broadcasters' signal without any interference, alteration or modification; and, the formalisation and consolidation of new forms of collaboration among national regulatory authorities. This thorough analysis of the cornerstone of European media policy makes this edited collection a crucial reference for scholars and students of media and cultural industries, media law and policy, European and EU media policy, and technology studies.
Viewing Art with Babies demonstrates how to facilitate quality art viewing experiences with babies from as young as two months old. Such experiences can help to nurture early literacy and receptive language skills, sensory stimulation, and early brain development. Based on the author's research with babies in New Zealand, Australia, Romania, England, and the U.S., the book provides the reader with information about early brain, vision, sensory and language development, as well as the aesthetic preferences of babies. Danko-McGhee provides details about the type of art that babies like, how to display art in the learning environment, and how to interact with a baby when viewing art. Case studies of international museums, national museums and community agencies that have had success with engaging babies in art viewing experiences will be included in the book as a way to demonstrate how theory and research can be successfully put into practice. Viewing Art with Babies details practical ways that museum practitioners, early childhood and community educators and parents can provide art-viewing experiences in the museum, early childhood classroom or even their own home. It will be of interest to practitioners and parents around the world, as well as those engaged in the study of museum education.
Regina Mingotti was the first female impresario to run London's opera house. Born in Naples in 1722, she was the daughter of an Austrian diplomat, and had worked at Dresden under Hasse from 1747. Mingotti left Germany in 1752, and travelled to Madrid to sing at the Spanish court, where the opera was directed by the great castrato, Farinelli. It is not known quite how Francesco Vanneschi, the opera promoter, came to hire Mingotti, but in 1754 (travelling to England via Paris), she was announced as being engaged for the opera in London 'having been admired at Naples and other parts of Italy, by all the Connoisseurs, as much for the elegance of her voice as that of her features'. Michael Burden offers the first considered survey of Mingotti's London years, including material on Mingotti's publication activities, and the identification of the characters in the key satirical print 'The Idol'. Burden makes a significant contribution to the knowledge and understanding of eighteenth-century singers' careers and status, and discusses the management, the finance, the choice of repertory, and the pasticcio practice at The King's Theatre, Haymarket during the middle of the eighteenth century. Burden also argues that Mingotti's years with Farinelli influenced her understanding of drama, fed her appreciation of Metastasio, and were partly responsible for London labelling her a 'female Garrick'. The book includes the important publication of the complete texts of both of Mingotti's Appeals to the Publick, accounts of the squabble between Mingotti and Vanneschi, which shed light on the role a singer could play in the replacement of arias.
In this ground-breaking book, a theory of 'distortion' - of the way in which the processes of human life are subject to interference, diversion and transformation - is developed by way of the art of one of Britain's greatest twentieth-century painters and that art's public reception. Devoted to his native village of Cookham-on-Thames, Stanley Spencer painted not only landscapes and portraits with loving detail but also the 'memory-feelings' which he felt were a 'sacred' part of his consciousness. Yet Spencer was also a controversial public figure, with some taking the view that his visionary paintings were ugly distortions of human life, even marks of an immoral nature. Examining how Spencer lived his vision, how he painted it and wrote it, and also how his attempts to communicate that vision were received by his contemporaries and have continued to be interpreted since his death, the author posits distortion as key: an intrinsic aspect both of human creation and of human interaction. What we intend to make, to say, to do and have done, often mutates in the process of being expressed or put into effect: we live amid distortion. Love - the affective appreciation of one another - is then a means by which we accommodate distortion and its consequences in our lives. An illustration, through Stanley Spencer's story, of significant aspects of a human condition, this book will appeal across disciplines, including to art historians and students of Spencer's work, as well as to scholars of anthropology with interests in creativity, perception and interpretation.
Few other cities can compare with Rome's history of continuous habitation, nor with the survival of so many different epochs in its present. This volume explores how the city's past has shaped the way in which Rome has been built, rebuilt, represented and imagined throughout its history. Bringing together scholars from the disciplines of architectural history, urban studies, art history, archaeology and film studies, this book comprises a series of studies on the evolution of the city of Rome and the ways in which it has represented and reconfigured itself from the medieval period to the present day. Moving from material appropriations such as spolia in the medieval period, through the cartographic representations of the city in the early modern period, to filmic representation in the twentieth century, we encounter very different ways of making sense of the past across Rome's historical spectrum. The broad chronological arrangement of the chapters, and the choice of themes and urban locations examined in each, allows the reader to draw comparisons between historical periods. An imaginative approach to the study of the urban and architectural make-up of Rome, this volume will be valuable not only for historians of art and architecture, but also for students of cultural history and film studies.
Latinx Actor Training presents essays and pioneering research from leading Latinx practitioners and scholars in the United States to examine the history and future of Latino/a/x actor training practices and approaches. Born out of the urgent need to address the inequities in academia and the industry as Latinx representation on stage and screen remains disproportionately low despite population growth, this book seeks to reimagine and restructure the practice of actor training by inviting deep investigation into heritage and identity practices. Latinx Actor Training features contributions covering current and historical acting methodologies, principles, and training, explorations of linguistic identity, casting considerations, and culturally inclusive practices that aim to empower a new generation of Latinx actors and to assist the educators who are entrusted with their training. This book is dedicated to creating career success and championing positive narratives to combat pervasive and damaging stereotypes. Latinx Actor Training offers culturally inclusive pedagogies that will be invaluable for students, practitioners, and scholars interested in the intersections of Latinx herencia (heritage), identity, and actor training.
This is a second edition of the ground-breaking volume Texts and Practices: Readings in Critical Discourse Analysis, which was the first published collection of chapters presenting critical discourse analysis theory and practice. Critical discursive approaches have now become the main trend in most discursive and semiotic investigations. It was then, and is especially now, predominantly concerned with identifying, demystifying and resisting the ways language and semiotic systems are used to reflect, create and sustain inequalities in specific contexts. This new collection presents contributions by all six of the living authors who were central to the first edition: Norman Fairclough, Theo van Leeuwen, Teun van Dijk, Ruth Wodak, Caldas-Coulthard and Coulthard - plus an edited version of a jointly authored classic chapter originally authored by Roger Fowler and Gunther Kress. There are four new chapters written by the other leading members of the foundational 1990s European Critical Discourse Analysis group: Phil Graham, Jay Lemke, David Machin and Louisa Rojo and two by young critical discourse researchers who have risen to prominence more recently: Rodrigo Borba and German Canale. Texts and Practices Revisited: Essential Readings in Critical Discourse Analysis provides a representative collection of work which, while authored by the pioneering researchers of the first wave of CDA, illustrates their most recent concerns and their latest analytical techniques. It is an essential text for all advanced students of English language, linguistics, media and cultural studies.
Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry. Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today's fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process. Working with Sound is an essential guide for professionals working in dynamic audio teams of all sizes, as well as the designers, producers, artists, animators and programmers who collaborate closely with their colleagues working on game audio and sound.
Kristin Linklater is one of the most internationally recognised names in the field of voice training, and this volume explores her work and life whilst also putting her work into practice. Charting the development of Linklater's process, including her work at LAMDA, the Lincoln Centre, NYU, Columbia, and the KLVC on Orkney, the book provides a comprehensive overview of one of the world's leading voice coaches. This book contains: A detailed biography of Linklater's life, including her work with Iris Warren at LAMDA, as well as the founding of her own companies and the KLVC on Orkney Detailed analysis of her key text, Freeing the Natural Voice and her work with Carol Gilligan on The Company of Women, an all-female Shakespeare company they co-conceived A comprehensive set of exercises - several of these previously unpublished This book offers essential reading and an invaluable practice handbook to the contemporary performer, voice teacher and actor trainer. As a first step towards critical understanding, and as an initial exploration before going on to further, primary research, Routledge Performance Practitioners offer unbeatable value for today's student.
- Written by a celebrated screenwriter, editor and educator. - Offers a unique perspective on crafting the perfect screen play from the eye of an editor. - Includes before-and-after examples stemming from preproduction scripts to post production final cuts, digital resources, and more.
Drawing upon theories from visual studies, critical visual culture studies, and cognitive psychology, and with a special focus on gender and ethnicity, this book gives students a theoretical foundation for future work as visual communicators. The book takes a closer look at the interwoven character of perception and reception that is present in everyday visual encounters. Chapters present a wide variety of visual examples from art history, digital media, and the images we encounter and use in our daily lives. With the tools to understand how images and text make meaning, students are thus prepared to better communicate through visual media. This book serves as a main or supplementary text for visual communication or visual culture courses.
Bringing together eminent scholars and emerging critics who offer a range of perspectives and critical methods, this collection sets a new standard in Beddoes criticism. In line with the goals of Ashgate's Research Companion series, the editors and contributors provide an overview of Beddoes's criticism and identify significant new directions in Beddoes studies. These include exploring Beddoes's German context, only recently a site of critical attention; reading Beddoes's plays in light of gender theory; and reassessing Beddoes's use of dramatic genre in the context of recent work by theatre historians. Rounding out the volume are essays devoted to key areas in Beddoes's scholarship such as nineteenth-century medical theories, psychoanalytic myth, and Romantic ventriloquism. This collection makes the case for Beddoes's centrality to contemporary debates about nineteenth-century literary culture and its contexts and his influence on Modernist conceptions of literature.
Volume 3 of A History of Early Film examines critical responses to early cinema, including the impassioned thoughts of one of the first film critics, the American poet Vachel Lindsay and considers some contemporary judgements of the social aspects of moving pictures. The volume also includes the 1917 report The Cinema: Its Present Position and Future Possibilities...which provides a unique record of the attitudes towards the cinema by its British audiences exhibitors, producers, guardians of morality and those responsible for licensing.
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