Formalism is often used as an all-embracing term covering a range
of ontological and methodological approaches in game studies, with
little connection to the history or tradition of the approach in
other fields. This dilutes the usefulness of the approach, and
invites (often unfounded) criticism. Videogame Formalism addresses
these issues through an exploration of the historical and
theoretical roots of formalist approaches to videogame analysis,
situating this approach within games studies, and arguing for its
importance and applicability as a methodological toolkit and a
theoretical framework for understanding the aesthetic experience of
videogames. It presents an overview of how formalist approaches can
provide insights into the ways games create aesthetic experiences
through the use of poetic gameplay devices, and lays out a
comprehensive yet flexible methodological framework for undertaking
a formalist analysis of games. This approach is then demonstrated
through a series of detailed examples and case studies.
General
Imprint: |
Amsterdam University Press
|
Country of origin: |
Netherlands |
Series: |
Games and Play |
Release date: |
December 2023 |
Authors: |
Alex Mitchell
• Jasper Vught
|
Dimensions: |
234 x 156mm (L x W) |
Pages: |
278 |
ISBN-13: |
978-9463720663 |
Categories: |
Books
|
LSN: |
9463720669 |
Barcode: |
9789463720663 |
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