Virtual and Augmented Reality have existed for a long time but were
stuck to the research world or to some large manufacturing
companies. With the appearance of low-cost devices, it is expected
a number of new applications, including for the general audience.
This book aims at making a statement about those novelties as well
as distinguishing them from the complexes challenges they raise by
proposing real use cases, replacing those recent evolutions through
the VR/AR dynamic and by providing some perspective for the years
to come.
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