The contemporary genre of software art is characterized by creative
and critical engagement with the technical language of computer
programming. While at one level this represents a new realm of
artistic possibility, at another level it raises fundamental
questions concerning how aesthetic practices can intervene within
processes of logical abstraction and instrumental engineering. This
monograph argues that the potential of software art resides less in
defining a settled and clearly delineated creative field than in
opening up a space of vital aesthetic risk in which a variety of
discursive boundaries can be challenged. It begins by examining the
notion of software within computer science and new media theory,
moves on to provide an overview of the emergence of software art,
and then considers a range of specific dilemmas - of cultural
position, of aesthetic visibility and of recursive focus - that the
genre confronts. These dilemmas are addressed both generally and in
relation to aspects of the author's own software art practice. This
monograph should prove interesting to theorists and practitioners
in the fields of media, new media and software art.
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