The health emergency caused by COVID-19 has been a global
challenge. During this period, it was necessary to quickly develop
solutions that were able to cope with the pandemic and help
mitigate the effects that the new coronavirus was causing in many
sectors. This book analyzes how gamification and artificial
intelligence (AI) have been used during the COVID-19 pandemic in
health and education. To this end, a review of the main
applications of gamification and AI during this period is made. We
also analyze four cases framed in health care and education in
which both resources, gamification and AI, are combined and their
usefulness in the context characterized by COVID-19 is analyzed.
Finally, some of the ethical issues surrounding gamification and AI
in this scenario are examined.
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