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Wordplay and the Discourse of Video Games - Analyzing Words, Design, and Play (Paperback)
Loot Price: R1,243
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Wordplay and the Discourse of Video Games - Analyzing Words, Design, and Play (Paperback)
Series: Routledge Studies in New Media and Cyberculture
Expected to ship within 12 - 17 working days
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In this timely new book, Christopher Paul analyzes how the words we
use to talk about video games and the structures that are produced
within games shape a particular way of gaming by focusing on how
games create meaning, lead to identification and division,
persuade, and circulate ideas. Paul examines the broader social
discourse about gaming, including: the way players are socialized
into games; the impact of the lingering association of video games
as kid's toys; the dynamics within specific games (including Grand
Theft Auto and EA Sports Games); and the ways in which players
participate in shaping the discourse of games, demonstrated through
examples like the reward system of World of Warcraft and the
development of theorycraft. Overall, this book illustrates how
video games are shaped by words, design and play; all of which are
negotiated, ongoing practices among the designers, players, and
society that construct the discourse of video games.
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