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Wordplay and the Discourse of Video Games - Analyzing Words, Design, and Play (Hardcover, New) Loot Price: R4,630
Discovery Miles 46 300
Wordplay and the Discourse of Video Games - Analyzing Words, Design, and Play (Hardcover, New): Christopher A. Paul

Wordplay and the Discourse of Video Games - Analyzing Words, Design, and Play (Hardcover, New)

Christopher A. Paul

Series: Routledge Studies in New Media and Cyberculture

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Loot Price R4,630 Discovery Miles 46 300 | Repayment Terms: R434 pm x 12*

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In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.

General

Imprint: Routledge
Country of origin: United Kingdom
Series: Routledge Studies in New Media and Cyberculture
Release date: February 2012
First published: 2012
Authors: Christopher A. Paul
Dimensions: 229 x 152 x 18mm (L x W x T)
Format: Hardcover
Pages: 222
Edition: New
ISBN-13: 978-0-415-89306-0
Categories: Books > Reference & Interdisciplinary > Interdisciplinary studies > Cultural studies > Popular culture
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LSN: 0-415-89306-2
Barcode: 9780415893060

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