In this timely new book, Christopher Paul analyzes how the words
we use to talk about video games and the structures that are
produced within games shape a particular way of gaming by focusing
on how games create meaning, lead to identification and division,
persuade, and circulate ideas. Paul examines the broader social
discourse about gaming, including: the way players are socialized
into games; the impact of the lingering association of video games
as kid's toys; the dynamics within specific games (including Grand
Theft Auto and EA Sports Games); and the ways in which players
participate in shaping the discourse of games, demonstrated through
examples like the reward system of World of Warcraft and the
development of theorycraft. Overall, this book illustrates how
video games are shaped by words, design and play; all of which are
negotiated, ongoing practices among the designers, players, and
society that construct the discourse of video games.
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