We have all experienced delays and frustrations as a result of
the notorious computer glitch. However, the more dependent we
become on computational systems in our daily lives, the more we
must ensure that they are safe, reliable and user-friendly.
This engaging textbook presents the fundamental mathematics and
modelling techniques for computing systems in a novel and
light-hearted way, which can be easily followed by students at the
very beginning of their university education. Key concepts are
taught through a large collection of challenging yet fun
mathematical games and logical puzzles that require no prior
knowledge about computers. The text begins with intuition and
examples as a basis from which precise concepts are then developed;
demonstrating how, by working within the confines of a precise
structured method, the occurrence of errors in the system can be
drastically reduced.
Topics and features: introduces important concepts from discrete
mathematics as the basis of computational thinking, presented in a
stimulating and motivating style; demonstrates how game theory
provides a paradigm for an intuitive understanding of the nature of
computation; contains more than 400 exercises throughout the text,
with detailed solutions to half of these presented at the end of
the book, together with numerous theorems, definitions and
examples; describes an approach to the modelling of computing
systems based on state transition systems, exploring the languages
and techniques for expressing and reasoning about systems
specifications and concurrent implementations.
This clearly written and classroom-tested textbook/reference is
essential reading for first-year undergraduate modules on discrete
mathematics and systems modelling."
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