Authors have addressed physical literacy in books before-but these
books have never comprehensively tied theory to practice. Author
Heather Gardner has found a way to help K-12 physical and health
education teachers bridge this gap in Physical Literacy on the
Move. The result? Students not only learn the concepts of physical
literacy but also learn to apply those concepts while having great
fun and developing skills and self-confidence along the way. 120
Games for Physical Literacy Development This highly practical text
applies physical literacy from a holistic point of view that goes
beyond acquiring basic sport skills or fitness training. The book
focuses on the key concepts of physical literacy as it offers the
following: * 120 ready-to-use games and activities appropriate for
a variety of accessible settings * Game and activity adaptations to
increase or decrease the challenge * Personal reflection self-check
questions for each activity to help students consider the movement
skills, concepts, and strategies used, as well as relationship and
social skills and critical thinking issues * A game finder that
helps you find the right kind of game and level of challenge for
your students Four Learning Levels With Adaptations for Each Game
Gardner has broken the games and activities into four progressive
levels of learning: beginning, exploring, competent, and
proficient. In this way, students are not stuck in levels that are
too easy or too hard for them-they have the opportunity to make
decisions regarding their own groups, equipment, game set-up, and
adaptations. The approach lets them find the optimal level of
challenge, maximizing both participation and fun. The book contains
eight chapters, each of which is broken into the four levels of
learning. In addition to the ready-to-use games and activities,
each chapter also has three special elements to aid in your
instruction: * Words to Know offers terms and illustrations that
are important to your physical literacy instruction and that
pertain to specific fundamental movement skills. * Where's the
Physical Literacy? highlights background information and other key
learning that you might find appropriate for your students. *
Educator Check and Reflect provides teaching and safety tips,
strategies for creating an inclusive learning environment, and
teaching reminders. Game Construction The games and activities are
grouped into activity categories: low-organization games, personal
fitness, gymnastics, creative movement, running and skipping,
throwing and catching, striking with hands, and striking with an
implement or feet. The game descriptions offer all the information
needed to easily put them into play; each lists the activity goal,
fundamental movement skill, tactical focus, level, facility,
equipment, safety, activity instructions, adaptations, self-check
questions, and more. You can search for games by chapter, skill,
developmental level, or activity category. The Outcome: Physically
Literate Students When people are physically literate, they can
function confidently and competently in a variety of enviroonments
and physical activities-activities that aid the development of the
whole person. Physical Literacy on the Move is a tremendous
resource to help your students develop their physical literacy. And
as they are developing that literacy, you can be supporting their
individual needs, thanks to the practical applications of the
concepts and theories as delivered through the games and
activities. The student-centered games in this book lay the
foundation for students to explore and develop their physical
literacy through enjoyable activities. And the learning and
experiences will spur them to continue being physically active
throughout their lives.
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