Are you a programmer looking for a new challenge? Does the
thought of building your very own iPhone app make your heart race
and your pulse quicken? If so, then Beginning iPhone Development is
just the book for you.
Assuming only a minimal working knowledge of Objective-C, and
written in a friendly, easy-to-follow style, Beginning iPhone
Development offers a complete soup-to-nuts course in iPhone and
iPod Touch programming.
The book starts with the basics, walking you through the process
of downloading and installing Apple's free iPhone software
development kit, then stepping you though the creation of your
first simple iPhone application. You'll move on from there,
mastering all the iPhone interface elements that you've come to
know and love, such as buttons, switches, pickers, toolbars,
sliders, etc.
You'll master a variety of design patterns, from the simplest
single view to complex hierarchical drill-downs. You'll master the
art of table-building and learn how to save your data using the
iPhone file system. You'll also learn how to save and retrieve your
data using SQLite, iPhone's built-in database management
system.
You'll learn how to draw using Quartz 2D and OpenGL ES. You'll
add multi-touch gesture support (pinches and swipes) to your
applications, and work with the Camera, photo library, and
Accelerometer. You'll master application preferences, learn how to
localize your apps into other languages, and so much more.
Apple's iPhone SDK, this book, and your imagination are all
you'll need to start building your very own best-selling iPhone
applications.
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