With over 100,000 iPhone applications and 125,000 registered
iPhone developers, is it still possible to create a top-selling app
that stands apart from the six-figure crowd? Of course, but you'll
need more than a great idea and flawless codean eye-catching and
functional user interface design is essential. With this book,
you'll get practical advice on user interface design from 10
innovative developers who, like you, have sat wondering how to best
utilize the iPhone's minimal screen real estate. Their stories
illustrate precisely why, with more apps and more experienced,
creative developers, no iPhone app can succeed without a great user
interface.
Whatever type of iPhone project you have in mindsocial
networking app, game, or reference toolyou'll benefit from the
information presented in this book. More than just tips and
pointers, you'll learn from the authors' hands-on experiences,
including: Dave Barnard of App Cubby on how to use Apple's user
interface conventions and test for usability to assure better
results Joachim Bondo, creator of Deep Green Chess, beats a classic
design problem of navigating large dataset results in the realm of
the iPhone Former Apple employee Dan Burcaw tailors user interfaces
and adds the power of CoreLocation, Address Book, and Camera to the
social networking app, Brightkite David Kaneda takes his Basecamp
project management client, Outpost, from a blank page (literally)
to a model of dashboard clarity Craig Kemper focuses on the
smallest details to create his award-winning puzzle games TanZen
and Zentomino Tim Novikoff, a graduate student in applied math with
no programming experience, reduces a complex problem to simplicity
in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish
goes into detail on the creation of the digital postcard app,
Postage, which won the 2009 Apple Design Award Flash developer
Keith Peters provides solutions for bringing games that were
designed for a desktop screen to the small, touch-sensitive world
of the iPhone Jurgen Siebert, creator of FontShuffle, outlines the
anatomy of letters and how to select the right fonts for maximum
readability on the iPhone screen Eddie Wilson, an interactive
designer, reveals the fine balance of excellent design and
trial-by-fire programming used to create his successful app Snow
Report
Combined with Apress' best-selling Beginning iPhone 3
Development: Exploring the iPhone SDK, you'll be prepared to match
great code with striking design and create the app that everyone is
talking about. What you'll learn How to optimize your design for
the iPhone's limited screen real estate and the mobile environment
How to create a user interface that is eye-catching and stands
apart from the crowd How to maximize your use of typographic
elements for style and readability How to perfect entry views and
display large amounts of data in an exciting way How to translate
games made for the desktop's big screen to the iPhone How to strike
the perfect balance between simplicity, beauty, and features Who
this book is for
iPhone application developers of all experience levels and
development platforms. Table of Contents App Cubby Yet Another
Google Reader Brightkite for the iPhone Outpost TanZen and
Zentomino Flash of Genius: SAT Vocab Postage Falling Balls and
Gravity Pods FontShuffle Snow Reports for the iPhone
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