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Getting Started with SpriteKit (Paperback)
Loot Price: R1,090
Discovery Miles 10 900
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Getting Started with SpriteKit (Paperback)
Expected to ship within 10 - 15 working days
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Develop fun and exciting games and create amazing animations for
your existing apps with SpriteKit, Apple's 2D game development
framework About This Book * Learn the key concepts of game
development in iOS * Take advantage of SpriteKit to create your own
games and improve your apps * Follow the step-by-step chapters to
create a complete product ready to submit to the App Store Who This
Book Is For Getting Started with SpriteKit is for beginner-level
iOS developers who want to add an extra edge to their apps and
create amazing games using SpriteKit. It doesn't matter whether you
have experience in iOS development or not as this book will show
you the swift tricks you can use to create games. What You Will
Learn * Create and configure a SpriteKit project from scratch *
Load and manage the basic elements of games such as sprites,
labels, and geometrical primitives * Handle touch events, detect
collisions, and play sound audio files * Create complex elements,
animate sprites, and run the parallax effect * Complete your games
with key components such as a main menu, transitions between
scenes, a tutorial, and the ability to load and save data *
Increase the efficiency of your device using the accelerometer or
by adding shaders, lights, and shadows * Gain complementary
techniques such as creating or finding audio resources, applying
SpriteKit to apps, or using third-party tools In Detail SpriteKit
is Apple's game engine to develop native iOS games. Strongly
boosted by the Apple Inc., Cupertino, it has increased in
popularity since its first release. This book shows you the
solutions provided by SpriteKit to help you create any 2D game you
can imagine and apply them to create animations that will highlight
your existing apps. This book will give you the knowledge you need
to apply SpriteKit to your existing apps or create your own games
from scratch. Throughout the book, you will develop a complete
game. The beautiful designs implemented in the game in this book
will easily lead you to learn the basis of 2D game development,
including creating and moving sprites, and adding them to a game
scene. You will also discover how to apply advanced techniques such
as collision detection, action execution, playing music, or running
animations to give a more professional aspect to the game. You will
finish your first game by learning how to add a main menu and a
tutorial, as well as saving and loading data from and to the
player's device. Finally, you will find out how to apply some
mobile games techniques such as accelerometer use or touch
detection. Style and approach Written in an informal way with
plenty of illustrative screenshots, this easy-to-follow and
practical guide will help you get the most from SpriteKit. The main
part of the book provides step-by-step instructions to develop of a
complete product, while the last chapters give you some
complementary techniques than can be used in mobile 2D game
development.
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