Distributed Systems: Concurrency and Consistency explores the gray
area of distributed systems and draws a map of weak consistency
criteria, identifying several families and demonstrating how these
may be implemented into a programming language. Unlike their
sequential counterparts, distributed systems are much more
difficult to design, and are therefore prone to problems. On a
large scale, usability reminiscent of sequential consistency, which
would provide the same global view to all users, is very expensive
or impossible to achieve. This book investigates the best ways to
specify the objects that are still possible to implement in these
systems.
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