Find out how to use the Unity Game Engine to its fullest for both
3D and 2D game development—from the basics to the hottest new
tricks in virtual reality. With this unique cookbook, you’ll get
started in two ways: First, you’ll learn about the Unity game
engine by following very brief exercises that teach specific
features of the software Second, this tutorial-oriented guide
provides a collection of snippets that solve common gameplay
problems, like determining if a player has completed a lap in a
race Using our cookbook format, we pinpoint the problem, set out
the solution, and discuss how to solve your problem in the best and
most straightforward way possible so you can move onto the next
step in the project. Unity Game Development Cookbook is ideal for
beginning to intermediate Unity developers. Beginners will get a
broad immersion into the Unity development environment, while
intermediate developers will learn how to apply the foundational
Unity skills they have to solve real game development problems.
General
Imprint: |
O'Reilly Media
|
Country of origin: |
United States |
Release date: |
April 2019 |
Authors: |
Paris Buttfield-Addison
• Jonathon Manning
• Tim Nugent
|
Dimensions: |
232 x 183 x 28mm (L x W x T) |
Format: |
Paperback
|
Pages: |
400 |
ISBN-13: |
978-1-4919-9915-8 |
Categories: |
Books
|
LSN: |
1-4919-9915-2 |
Barcode: |
9781491999158 |
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